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Education Commons

Open Access. Powered by Scholars. Published by Universities.®

Instructional Media Design

Journal

The Emerging Learning Design Journal

Mobile learning

Publication Year

Articles 1 - 2 of 2

Full-Text Articles in Education

Spotlighting Innovative Use Cases Of Mobile Learning, Alex Rockey, Samantha Eastman, Mindy Colin, Margaret Merrill Jan 2019

Spotlighting Innovative Use Cases Of Mobile Learning, Alex Rockey, Samantha Eastman, Mindy Colin, Margaret Merrill

The Emerging Learning Design Journal

Students bring 2-3 devices to class, 100% of 18-29 year olds own a cellphone and 94% own a smartphone (PEW Research Center, 2018), reflecting ubiquitous mobile device ownership among university-aged students across the U.S. Due to the surge of personal devices, campus infrastructure is increasing capacity to rapidly meet demands for wireless access, and instructors are using mobile learning to push classroom boundaries within and beyond the campus environment. This brief showcases innovative uses of mobile learning uncovered through a cross-campus study at four campuses. Our findings have implications for administrative, funding, information technology, and curricular decisions on individual campuses, …


Virtual Enhancement To Physical Spaces: A Qr Code Based Orientation Game, Vanessa P. Dennen, Shuang Hao, Sungwoong Lee, Taehyeong Lim Feb 2018

Virtual Enhancement To Physical Spaces: A Qr Code Based Orientation Game, Vanessa P. Dennen, Shuang Hao, Sungwoong Lee, Taehyeong Lim

The Emerging Learning Design Journal

University orientations are typically passive events for students, with activities that include sitting and listening to speakers and perhaps talking to others seated nearby. In this project, the authors sought to provide a more active and collaborative component to a university orientation via a team-based game that incorporated content included in a typical orientation and modeled appropriate instructional technology use. This mobile orientation game used QR codes and videos to augment the physical environment of an academic building. This paper describes the design and development process for this game, and presents the results of an evaluation conducted at the end. …