Open Access. Powered by Scholars. Published by Universities.®

Education Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 14 of 14

Full-Text Articles in Education

Lxd: Ten Critical Differences Between Lx And Ux, Jeffrey Bergin Jan 2019

Lxd: Ten Critical Differences Between Lx And Ux, Jeffrey Bergin

The Emerging Learning Design Journal

The term “Learner Experience Design” is beginning to gain currency. Yet, there is little agreement over what that term means. Is it just user experience design for learners? In my opinion, LX design differs from UX design in ten important ways. Taken together, these differences make the job of learning experience designers quite distinct from the job of user experience designers.


Spotlighting Innovative Use Cases Of Mobile Learning, Alex Rockey, Samantha Eastman, Mindy Colin, Margaret Merrill Jan 2019

Spotlighting Innovative Use Cases Of Mobile Learning, Alex Rockey, Samantha Eastman, Mindy Colin, Margaret Merrill

The Emerging Learning Design Journal

Students bring 2-3 devices to class, 100% of 18-29 year olds own a cellphone and 94% own a smartphone (PEW Research Center, 2018), reflecting ubiquitous mobile device ownership among university-aged students across the U.S. Due to the surge of personal devices, campus infrastructure is increasing capacity to rapidly meet demands for wireless access, and instructors are using mobile learning to push classroom boundaries within and beyond the campus environment. This brief showcases innovative uses of mobile learning uncovered through a cross-campus study at four campuses. Our findings have implications for administrative, funding, information technology, and curricular decisions on individual ...


Drawing Inspiration For Learning Experience Design (Lx) From Diverse Perspectives, June Ahn Jan 2019

Drawing Inspiration For Learning Experience Design (Lx) From Diverse Perspectives, June Ahn

The Emerging Learning Design Journal

This article was adapted from a keynote lecture given on June 1, 2018, at the Emerging Learning Design Conference in Montclair, NJ. In this essay, I argue that the emerging practice of learning experience design (LX) affords the opportunity to develop more engaging, innovative, and effective experiences for learners in diverse settings. However, in order to realize this potential, designers must expand our definitions of what counts as a learning experience, for whom, and for what ends. In addition, I challenge us as designers to foreground equity in our designs by beginning with the assumption that whatever learning situations we ...


Empathetic Design Thinking To Fuel Your Learning Experience Design, Erin Scully, Kinta D. Montilus Feb 2018

Empathetic Design Thinking To Fuel Your Learning Experience Design, Erin Scully, Kinta D. Montilus

The Emerging Learning Design Journal

Based on the workshop, “Empathetic Design Thinking to Fuel your Learning Experience Design” presented at the OLCwELD Spring 2017 Conference, this emerging trends article looks to define design thinking and share a model that educators, instructional/learning designers, and other stakeholders can reproduce and adapt in their respective organizations and institutions.


Lessons Learned From Moocs, Deborah Keyek-Franssen Feb 2018

Lessons Learned From Moocs, Deborah Keyek-Franssen

The Emerging Learning Design Journal

A breathtakingly short hype cycle prematurely sounded the death knell for massive open online courses (MOOCs) while overlooking the value that they bring to the table: massive data that describe the convergence of teaching, learning, and technology at scale.


Online Educational Outcomes Could Exceed Those Of The Traditional Classroom, Elliot King Feb 2018

Online Educational Outcomes Could Exceed Those Of The Traditional Classroom, Elliot King

The Emerging Learning Design Journal

An axiom of online education is that teachers should not mechanically translate existing courses into an online format. If so, how should new or ongoing courses be reshaped for the online environment and why? The answers come both from the opportunities offered by the structure of online education and from a body of research from cognitive psychology and cognitive science that provides insight into the way people actually learn. Freed from the time and space constraints inherent in face-to-face higher education settings as well as the deeply ingrained expectations of both teachers and students, online education provides a more flexible ...


Electronic Rubric Grading: Establishing A Foundation For The Future, Jayzona A. Alberto, Jorge Godinez Jr. Feb 2018

Electronic Rubric Grading: Establishing A Foundation For The Future, Jayzona A. Alberto, Jorge Godinez Jr.

The Emerging Learning Design Journal

Many institutions of higher education measure learning outcomes through performance-based assessments or rubrics, resulting in the exploration of innovative methods to administer these types of assessments (Anglin, Anglin, Schumann & Kaliski, 2008). At Western University of Health Sciences – College of Dental Medicine, performance-based assessments have been transformed into interactive, electronic versions in which faculty graders use their computers or mobile devices to submit scored rubrics complete with feedback for the students. A major advantage of the software, ExamSoft, we utilize is the ability to link learning outcomes to assessments, resulting in generating robust reports that display longitudinal data for individual students ...


The Challenge Of Chinese Character Acquisition: Leveraging Multimodality In Overcoming A Centuries-Old Problem, Justin Olmanson, Xianquan Liu Feb 2018

The Challenge Of Chinese Character Acquisition: Leveraging Multimodality In Overcoming A Centuries-Old Problem, Justin Olmanson, Xianquan Liu

The Emerging Learning Design Journal

For learners unfamiliar with character-based or logosyllabic writing systems, the process of developing literacy in written Chinese poses significantly more obstacles than learning to read and write in a second language like Portuguese or Cherokee. In this article we describe the linguistic nature of Chinese characters; we outline traditional and new media approaches to Chinese character acquisition; we unpack how multimodal technologies combined with computational linguistics might be used to provide new types of support for Chinese character learning; and we offer a design that incorporates several of these concepts into a digital writing support tool that could work as ...


The Memeing Instructor: Increased Attention = Increased Retention, Megan Hodge Feb 2018

The Memeing Instructor: Increased Attention = Increased Retention, Megan Hodge

The Emerging Learning Design Journal

This brief explains the learning theories that make memes effective vehicles for instruction, discusses where to find popular memes and GIFs which resonate with students and methods of how they can be employed inside and outside the classroom to enhance instruction, and offers tips regarding best practices.


How Voki Implementation Began At Bergen, Beverly Margolies Feb 2018

How Voki Implementation Began At Bergen, Beverly Margolies

The Emerging Learning Design Journal

This article describes how VOKI was discovered and implemented at Bergen Community College. Voki is a free multidisciplinary tool to create your own persona by designing a talking avatar to suit your needs. Voki offers customization options for selecting your image, background, and voice. Messages can be delivered in any of 30 languages. At Bergen, Voki has been used in online courses and embedded on numerous web pages. Prior to the May 2015 ELD Conference, Ms. Margolies presented on this topic in 2014 at the Bergen Community College’s CITL Technology Showcase and the NJEdge Annual Conference.


Participatory Culture As A Model For How New Media Technologies Can Change Public Schools, Rich Halverson, Julie Kallio, Sarah Hackett, Erica Halverson Feb 2018

Participatory Culture As A Model For How New Media Technologies Can Change Public Schools, Rich Halverson, Julie Kallio, Sarah Hackett, Erica Halverson

The Emerging Learning Design Journal

This paper addresses the gap between the potential of new media learning tools for transforming learning in and out of schools and the schools’ commitment to technologies that support testing and accountability. We propose the idea of participatory culture as a robust model for how to think about the emerging practices of learning in digital media spaces. Participatory cultures describe the social interactions and activity structures in which real-world learners engage to advance their interests. Participatory cultures retain the concept of consequential outcomes, and add robust accounts of the social and technological ways in which learners interact to attain outcomes ...


Virtual Enhancement To Physical Spaces: A Qr Code Based Orientation Game, Vanessa P. Dennen, Shuang Hao, Sungwoong Lee, Taehyeong Lim Feb 2018

Virtual Enhancement To Physical Spaces: A Qr Code Based Orientation Game, Vanessa P. Dennen, Shuang Hao, Sungwoong Lee, Taehyeong Lim

The Emerging Learning Design Journal

University orientations are typically passive events for students, with activities that include sitting and listening to speakers and perhaps talking to others seated nearby. In this project, the authors sought to provide a more active and collaborative component to a university orientation via a team-based game that incorporated content included in a typical orientation and modeled appropriate instructional technology use. This mobile orientation game used QR codes and videos to augment the physical environment of an academic building. This paper describes the design and development process for this game, and presents the results of an evaluation conducted at the end ...


Designing For Technology Enhanced Activity To Support Learning, Joshua A. Danish Feb 2018

Designing For Technology Enhanced Activity To Support Learning, Joshua A. Danish

The Emerging Learning Design Journal

One of the perennial challenges in implementing and designing educational technologies is adapting to local contexts. Activity theory has the potential to address this challenge but has not seen widespread adoption due to its complexity. To address this, I suggest a simplified design heuristic for using activity theory to attend to contextual issues when implementing educational technologies. I then present two examples of this heuristic in use. First, I describe the BeeSign software, which was created to help early elementary students engage in complex systems thinking. Second, I describe the design of an online forum intended to foster authentic problem ...


Emerging Learning Design 2013 Conference, A.J. Kelton Jan 2013

Emerging Learning Design 2013 Conference, A.J. Kelton

The Emerging Learning Design Journal

No abstract provided.