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Articles 31 - 60 of 75
Full-Text Articles in Education
Chapter 13: Web Conferencing Best Practices For K-12 Online Teachers, Melissa Hatfield, Miguel Ramlatchan
Chapter 13: Web Conferencing Best Practices For K-12 Online Teachers, Melissa Hatfield, Miguel Ramlatchan
Instructional Message Design, Volume 2
There is no shortage of online advice on how to use web conferencing applications like Zoom, that allow for real-time audio, video, and content engagement between teachers and students. While much of this advice is based on practitioner experience, a growing number of guides are now based on applied research and theory. This is one of those later guides, presenting best practices based not only on practical experience but on applied research from instructional message design. While not meant to be an all-encompassing treatise on all things Zoom, this chapter does present and encourage the use of Zoom’s functionality to …
Chapter 14: Zoom Conferencing Best Practices For Professional Presentations, Conferences, And Events, Brian Watkins, Miguel Ramlatchan
Chapter 14: Zoom Conferencing Best Practices For Professional Presentations, Conferences, And Events, Brian Watkins, Miguel Ramlatchan
Instructional Message Design, Volume 2
The adoption and diffusion of online web conferencing has allowed for expanded access to professional seminars, workshops and webinars. However, unlike in-person, face-to-face presentations, delivering a Zoom Meeting or Webinar creates a number of new and different concerns and configuration challenges that are not present in an in-person event. This chapter summarizes instructional message design best practices for Zoom conferencing and serves as a guide for how to set up your computing environment, physical location, presentation, and how to keep your audience engaged. This section of our instructional message design book also presents a guide to planning for the delivering …
Chapter 07. Message Design For Healthcare Simulation, Maria Satre
Chapter 07. Message Design For Healthcare Simulation, Maria Satre
Instructional Message Design, Volume 2
Simulation is a teaching method that motivates and engages learners (Ifenthaler et al. 2020; Martin & Betrus, 2019), can provide better student performance outcomes compared to traditional classroom education (Chernikova et al. 2020; D’Angleo et al., 2014; Di Natale et al., 2020; Gralnick & Levy, 2011; Pellas et al., 2019), and can even replace some real-world learning experiences (Alexander et al., 2015). Instructional designers who develop healthcare simulations should use relevant learning theory and instructional message design to ensure that the simulation is learner-centered and based in evidence-based practice to maximize the potential for the learning experience.
Chapter 08: Designing With Disabilities In Mind, Brittney Heath
Chapter 08: Designing With Disabilities In Mind, Brittney Heath
Instructional Message Design, Volume 2
Instructional message designs are everywhere, and not everyone that interacts with the messages do so with ease. We need to begin thinking about those with disabilities while we are creating our designs to make understanding the importance of each message easier for everyone. Some strategies that can be used are: chunking information, using one main theme, and visual supports. This chapter focuses on a few common disabilities that can easily be accommodated: Autism Spectrum Disorder, Specific Learning Disabilities, and Attention Deficit/Hyperactivity Disorder.
Chapter 09: Messaging For Performance - Instructional Message Design In Human Performance Technology, Bradley Sanders
Chapter 09: Messaging For Performance - Instructional Message Design In Human Performance Technology, Bradley Sanders
Instructional Message Design, Volume 2
Human performance technology (HPT) is the practice of applying systematic models and methods to uncover the causes of systemic performance issues, particularly within organizations. HPT seeks to improve human performance outcomes by placing an emphasis on the investigation of causal factors outside of training and education deficiencies; only looking for those causes after all factors outside of the individual have been exhausted. In these instances, instructional interventions are chosen to close the identified performance gap and improve performance. This chapter defines HPT as a practice and provides the professional foundation of prominent models and methods used to improve performance. In …
Administrators' Roles In The Use And Training Of Evidence-Based Practices For Students With Autism Spectrum Disorder, Selena J. Layden, Ann S. Maydosz, Teresa G. Crowson, Annemarie L. Horn, Amanda Faye Working
Administrators' Roles In The Use And Training Of Evidence-Based Practices For Students With Autism Spectrum Disorder, Selena J. Layden, Ann S. Maydosz, Teresa G. Crowson, Annemarie L. Horn, Amanda Faye Working
Communication Disorders & Special Education Faculty Publications
Federal mandates require special education teachers to use instructional practices grounded in scientific research. Accordingly, the National Professional Development Center on Autism Spectrum Disorder (NPDC) identified 27 evidence-based practices specific to teaching students with autism spectrum disorder (ASD; Wong et al., 2014). Though these practices have undergone a rigorous identification process, less is known about the level of training and confidence in implementation of these instructional practices by education professionals who work with students with ASD. Our study assessed education professionals' (including administrators, teachers, and related services personnel) ratings of their level of training, confidence in implementation, and frequency of …
Instructional Design Learners Make Sense Of Theory: A Collaborative Autoethnography, Holly Fiock, Sally Meech, Mohan Yang, Yishi Long, Tadd Farmer, Nathan Hilliard, Adrie A. Koehler, Zui Cheng
Instructional Design Learners Make Sense Of Theory: A Collaborative Autoethnography, Holly Fiock, Sally Meech, Mohan Yang, Yishi Long, Tadd Farmer, Nathan Hilliard, Adrie A. Koehler, Zui Cheng
STEMPS Faculty Publications
Understanding theory is essential to instructional design (ID) research and practice; however, novice designers struggle to make sense of instructional design theory due to its abstract and complex nature, the inconsistent use of theoretical terms and concepts within literature, and the dissociation of theory from practice. While these challenges are generally understood, little is known about the sensemaking process of learners as they encounter these challenges in pursuit of deeper theoretical understanding. Using a collaborative autoethnographic approach, six ID learners investigated their sensemaking experience within an advanced ID theory course. Autoethnography, a form of qualitative research, focuses on self-reflection “to …
Past Precedent Reconciling Established Multimedia Principles In 3d Virtual Learning Environments, Kristin Herman, Jim S. Shifflett, Courtney W. Schoolmaster, Charles Thull, Noah Glaser
Past Precedent Reconciling Established Multimedia Principles In 3d Virtual Learning Environments, Kristin Herman, Jim S. Shifflett, Courtney W. Schoolmaster, Charles Thull, Noah Glaser
STEMPS Faculty Publications
This design case documents the inception, development, and installation of a virtual exhibit on ethical use of learning analytics (LA) for the Museum of Instructional Design (MID), hosted in Mozilla Hubs. Tension emerged as the design team attempted to negotiate established principles of multimedia design theory (see Mayer, 2014; Mayer & Fiorella, 2021; Richardson, 2014) within an emerging learning environment. A rapid prototyping model, combined with elements of critical museology and dialectics, allowed for ongoing formative evaluation of design fidelity. Exhibit artifacts consisted of scenarios illustrating the ethical ambiguities of LA; a data justice timeline pairing recent peer-reviewed articles on …
Effects Of E-Coaching During Mursion™ Simulations On The Occurrence And Variety Of Behavior Specific Praise, Annemarie L. Horn, Marcia L. Rock, Andy M. Markelz (Ed.)
Effects Of E-Coaching During Mursion™ Simulations On The Occurrence And Variety Of Behavior Specific Praise, Annemarie L. Horn, Marcia L. Rock, Andy M. Markelz (Ed.)
Communication Disorders & Special Education Faculty Publications
We used a concurrent multiple-baseline research design replicated across participants to evaluate the effects of eCoaching on increasing the delivery and maintenance of behavior specific praise (BSP) in a mixed-reality Mursion™ classroom simulation. Participants consisted of four master’s students in a special education program. Results showed noteworthy increases in the rate and percent participants gave BSP during the intervention condition. Additionally, praise variety increased in all participants, and high rates of BSP were observed as the intervention was faded and removed all together. Our study extends the extant literature on an emerging evidencebased practice (i.e., BSP) and helps validate eCoaching …
Lights, Camera, Activity! A Systematic Review Of Research On Learner-Generated Videos, Bridgette Shade Epps, Tian Luo, Pauline S. Muljana
Lights, Camera, Activity! A Systematic Review Of Research On Learner-Generated Videos, Bridgette Shade Epps, Tian Luo, Pauline S. Muljana
STEMPS Faculty Publications
Aim/Purpose
The current literature discusses the use and benefits of learner-generated videos (LGVs). However, it rarely addresses any correlation between the types of subjects that are best suited for using these videos or what techniques should accompany the use of LGVs.
Background
This systematic review synthesizes current literature to identify patterns and implications that develop from the use of LGVs so that their future use can be both consistent and effective. This paper also reviews the studies to establish the most consistent educational benefits that emerge from this activity.
Methodology
Employing the Preferred-Reporting of Items for Systematic Reviews and Meta-Analyses …
Free Asynchronous Professional Development By, From, And For Instructional Designers: How Informal Learning Opportunities Shape Our Professional Learning And Design Practices, Pauline S. Muljana, Kristen Austion, Kayla Jutzi, Lora B. Pezzell, Malgorzata (Gosia) Pytel
Free Asynchronous Professional Development By, From, And For Instructional Designers: How Informal Learning Opportunities Shape Our Professional Learning And Design Practices, Pauline S. Muljana, Kristen Austion, Kayla Jutzi, Lora B. Pezzell, Malgorzata (Gosia) Pytel
STEMPS Faculty Publications
Instructional designers (IDs) need to maintain an understanding of the current trends and issues within the field. Pursuing professional learning informally supports IDs’ effort to keep up with current trends and issues because it is not restricted by curriculum and time. Professional development (PD) offered by Professional Development for Instructional Designers (PD4IDs) learning group can address issues related to geographical and funding limitations. This application paper presents the coordination of PD based on the conceptual framework (e.g., Community of Practice and Social Network Knowledge Construction) and reflections of several PD4IDs members with various roles. The reflections indicate the benefits of …
Exploring Faculty Perceptions Of Professional Development Support For Transitioning To Emergency Remote Teaching, Ana Redstone, Tian Luo
Exploring Faculty Perceptions Of Professional Development Support For Transitioning To Emergency Remote Teaching, Ana Redstone, Tian Luo
STEMPS Faculty Publications
Professional development (PD) for instructors at higher education institutions offering online courses is important for assuring the quality of online programs. However, PD opportunities for faculty members have often been piecemeal and inadequate. In light of the COVID-19 pandemic that forced instructors around the world to teach online, PD has become even more critical to the success of the instructors, students, and institutions themselves. This paper describes research conducted at a large university in the United States that used a survey developed to operationalize Baran and Correia’s (2014) holistic Professional Development Framework for Online Teaching (PDFOT). The survey identified strengths …
The Potential Of Artificial Intelligence In Higher Education, Helen Crompton, Donggil Song
The Potential Of Artificial Intelligence In Higher Education, Helen Crompton, Donggil Song
Teaching & Learning Faculty Publications
Artificial Intelligence (AI) is seeping into many aspects of our everyday lives, with common internet applications, smartphones and even household appliances. Within education, AI is a rapidly emerging field and there is a strong potential for AI to greatly extend and enhance teaching and learning in higher education (Crompton et al., 2020). AI is defined as “computing systems that are able to engage in human-like processes such as learning, adapting, synthesizing, self-correction and use of data for complex processing tasks” (Popenici & Kerr, 2017). In the Horizon Report 2020 report (Brown et al., 2020), AI is listed as one of …
When Failure Is An Option: A Scoping Review Of Failure States In Game-Based Learning, F. Eamonn Powers, Robert L. Moore
When Failure Is An Option: A Scoping Review Of Failure States In Game-Based Learning, F. Eamonn Powers, Robert L. Moore
STEMPS Faculty Publications
As interest in the use of games and gaming elements within learning environments grows, educators and designers may find it easier to account for winning than for losing and failure. This scoping review examines the role of failure and loss within game-based instructional interventions. Because of the varied methods and relatively small number of articles directly addressing the intersection between failure and loss within game-based instructional interventions, a scoping review was undertaken. This review included 14 peer-reviewed articles which explored a range of instructional contexts implementing failure state game mechanics. We identify several key takeaways that indicate how failure state …
Design Matters: Development And Validation Of The Online Course Design Elements (Ocde) Instrument, Florence Martin, Doris U. Bolliger, Claudia Flowers
Design Matters: Development And Validation Of The Online Course Design Elements (Ocde) Instrument, Florence Martin, Doris U. Bolliger, Claudia Flowers
STEMPS Faculty Publications
Course design is critical to online student engagement and retention. This study focused on the development and validation of an online course design elements (OCDE) instrument with 38 Likert-type scale items in five subscales: (a) overview, (b) content presentation, (c) interaction and communication, (d) assessment and evaluation, and (e) learner support. The validation process included implementation with 222 online instructors and instructional designers in higher education. Three models were evaluated which included a one-factor model, five-factor model, and higher-order model. The five-factor and higher-order models aligned with the development of the OCDE. The frequency of use of OCDE items was …
Exploring Student Perceptions Of Flipgrid In Online Courses, Patrick R. Lowenthal, Robert L. Moore
Exploring Student Perceptions Of Flipgrid In Online Courses, Patrick R. Lowenthal, Robert L. Moore
STEMPS Faculty Publications
Asynchronous video-based discussions have affordances that can address some of the constraints of asynchronous text-based discussions. However, little research has been conducted on the use of asynchronous video-based discussions in online courses. As a result, the purpose of this exploratory study was to investigate students’ perceptions of using Flipgrid for asynchronous video-based discussions in fully online courses. We used a cross-sectional survey design to survey 79 students who used Flipgrid in a fully online course. Students overall reported that they liked using Flipgrid, it was easy to use, and that it helped improve social presence. In this paper, we will …
Chopped Id: Students Engaged In Gamification To Enhance Advanced Instructional Design Techniques, John Baaki, Tian Luo
Chopped Id: Students Engaged In Gamification To Enhance Advanced Instructional Design Techniques, John Baaki, Tian Luo
STEMPS Faculty Publications
The Food Network's television show Chopped pits chefs against each other, in a three-round battle, to create their best appetizer, entrée, and dessert. Facing master chef judges, the chef participants present their dishes with one chef chopped (eliminated) after each round. The last chef standing is crowned the Chopped Champion. A faculty member in an instructional design and technology program, created Chopped ID, an innovative adaptation and gamification of the Food Network's Chopped for application in a distance learning environment. Participating as competitors and judges, graduate students, firsthand, experienced gamification as an advanced instructional design technique. In the end, Chopped …
Chapter 1: Message Design For Instructional Designers - An Introduction, Miguel Ramlatchan
Chapter 1: Message Design For Instructional Designers - An Introduction, Miguel Ramlatchan
Instructional Message Design, Volume 1
Instructional message design is the use of learning theories to effectively communicate information using technology. Theories involving gestalt, cognitive load, multimedia learning, media selection, media attributes, and general communication systems help us guide design. Our communication designs can be based on a wide variety of technologies or a combination of technologies. Technology in the form of tools and techniques includes the study and the use of typography, color, illustrations, photographs, modeled graphics, augmented reality, animation, video, video games, simulations, and virtual reality. This introduction serves as a brief overview of these theories, tools, and techniques while subsequent chapters will dive …
Chapter 5: Instructional Message Design With Powerpoint, Meredith Spencer
Chapter 5: Instructional Message Design With Powerpoint, Meredith Spencer
Instructional Message Design, Volume 1
Now a household name, Microsoft PowerPoint software is one of the most commonly used slideware presentation tools in business, scientific conferences, education, and other professional, academic, government, and military settings. As an instructional message design tool, controversy proliferates surrounding its role in the classroom experience and its impact on cognitive learning. After compiling the research, lessons can be garnered on how to best visually display PowerPoint slides, how to most effectively deliver PowerPoint-aided instruction, and how to maximize student learning from PowerPoint-based lessons. This chapter will explore the existing body of literature on the technology’s capabilities and limitations; offer best …
Instructional Message Design: Theory, Research, And Practice, Miguel Ramlatchan, Bethany Emory, Dana Garcia, Meredith Spencer, Travis Saylor, Charles Thull, Frances R. Dukes
Instructional Message Design: Theory, Research, And Practice, Miguel Ramlatchan, Bethany Emory, Dana Garcia, Meredith Spencer, Travis Saylor, Charles Thull, Frances R. Dukes
Instructional Message Design, Volume 1
Message design is all around us, from the presentations we see in meetings and classes, to the instructions that come with our latest tech gadgets, to multi-million-dollar training simulations. In short, instructional message design is the real-world application of instructional and learning theories to design the tools and technologies used to communicate and effectively convey information. This field of study pulls from many applied sciences including cognitive psychology, industrial design, graphic design, instructional design, and human performance technology to name just a few. In this book we visit several foundational theories that guide our research, look at different real-world applications, …
Chapter 6: Designing And Learning From Modeling And Simulations, Travis Saylor
Chapter 6: Designing And Learning From Modeling And Simulations, Travis Saylor
Instructional Message Design, Volume 1
Instruction message design with simulations is the use of technology to create virtual environments for cost-effective, safe, and authentic learning. This chapter presents a condensed history of simulation learning, an introduction to several approaches to design instructional simulations, and research based best practices that can be used to guide instructional designers. These best practices include the attention to fidelity or realism of the simulation, the removal of extraneous distractions from the design, and the inclusion of sight, sound, and haptic details that the learner will encounter in the real world. Augmented reality, or the blending of virtual and physical environments, …
Chapter 4: Message Design For Instructional Designers - Human Performance Technology, Dana Garcia
Chapter 4: Message Design For Instructional Designers - Human Performance Technology, Dana Garcia
Instructional Message Design, Volume 1
How often do you take on an assignment or responsibility and reflect I knew how to do it better, but I didn’t? I’ll do better next time. Do you really do better next time? Maybe? Honestly, probably not but why is that? Human Performance Technology is focused on answering those questions. It gets to the root cause of why we don’t meet desired performance levels. The value of finding foundational causes for performance deficiencies is maximizing human capital because the largest expense of most companies is payroll. The most common investment in their employees is providing more opportunities for instruction …
Chapter 3: Multimedia Learning Theory And Instructional Message Design, Miguel Ramlatchan
Chapter 3: Multimedia Learning Theory And Instructional Message Design, Miguel Ramlatchan
Instructional Message Design, Volume 1
Multimedia learning theory describes how the designers of instructional messages, systems, and learning environments can optimize learning. The principles and heuristics of multimedia learning theory have application in traditional and online environments, with young and adult learners, in K-12, higher education, military, corporate, government, and informal learning environments. This diversity of application is based on the foundational premise that all learners can independently process auditory and visual information, have limited working memory resources, and require cognitive resources to process new information and to learn. This chapter describes the basic tenets of multimedia learning theory, best practices that can improve our …
Chapter 2: Cognitive Load Theory And Instructional Message Design, Bethany Emory
Chapter 2: Cognitive Load Theory And Instructional Message Design, Bethany Emory
Instructional Message Design, Volume 1
Although theoretical in basis, Cognitive Load Theory (CLT) is pragmatic in nature. Its goal, as it relates to instructional message design, is to present information in a way that enables the learner to process it as efficiently as possible and add it to their brain as learned information. This process relies on the brain for memory, which is separated into two component parts – working memory and long-term memory. Both of these forms of memory are required to connect new information to information that is known – which are essential elements in the learning process. To do this, information that …
Editor’S Welcome, Abbie Brown, Jill Stefaniak
Editor’S Welcome, Abbie Brown, Jill Stefaniak
STEMPS Faculty Publications
Welcome to this special edition of the Journal of Computing in Higher Education. (First paragraph) The articles in this issue focus on the instructional design process and the preparation of instructional designers. Instructional design is traditionally closely aligned with instructional technology; so much so that many refer to the discipline as instructional design/technology. We are honored to serve as guest editors for this special issue of JCHE and hope the articles that comprise this issue help articulate critically important aspects of the instructional design process as well as issues associated with the education of instructional designers.
Designing Authentic Learning Activities To Train Pre-Service Teachers About Teaching Online, Tian Luo, Alexander Murray, Helen Crompton
Designing Authentic Learning Activities To Train Pre-Service Teachers About Teaching Online, Tian Luo, Alexander Murray, Helen Crompton
Teaching & Learning Faculty Publications
Online learning is increasingly being used in K-12 learning environments. A concomitant trend is found towards learning becoming authentic as students learn with tasks that are connected to real-world occupations. In this study, 48 pre-service teachers use an online environment to engage in authentic practice as they developed online learning experiences for their future students. Using a design-based research methodology, the researchers were involved in planning, designing, implementing, and evaluating the higher education class across two macro cycles. An authentic learning framework was utilized in the development of the class. Findings explicate the design of the course and how it …
Examining Collaborative Knowledge Construction In Microblogging-Based Learning Environments, Tian Luo, Lacey Clifton
Examining Collaborative Knowledge Construction In Microblogging-Based Learning Environments, Tian Luo, Lacey Clifton
STEMPS Faculty Publications
Aim/Purpose: The purpose of the study is to provide foundational research to exemplify how knowledge construction takes place in microblogging-based learning environments, to understand learner interaction representing the knowledge construction process, and to analyze learner perception, thereby suggesting a model of delivery for microblogging.
Background: Up-and-coming digital native learners crave the real-time, multimedia, global-interconnectedness of microblogging, yet there has been limited research that specifically proposes a working model of Twitter's classroom integration for designers and practitioners without bundling it in with other social media tools.
Methodology: This semester-long study utilized a case-study research design via a multi-dimensional approach in a …
Immersive Telepresence And Student Perceptions Of Instructor Credibility And Immediacy, Miguel Ramlatchan
Immersive Telepresence And Student Perceptions Of Instructor Credibility And Immediacy, Miguel Ramlatchan
Distance Learning Faculty & Staff Publications
Immersive telepresence systems offer a new standard of high definition video, high resolution audio, life size displays, camera and microphone arrays that together create a new level of seamless video conferencing experiences. The result is a communication and learning environment that virtually recreates the immediacy of face-to-face group conversations. However, few quantitative research studies have been conducted to test the return on investment compared to the impact on students. This presentation presents the early findings of an experimental study that investigated the learning effectiveness and student perceptions of instructor credibility and immediacy. These results were compared to other online multimedia …
Enabling Microblogging-Based Peer Feedback In Face-To-Face Classrooms, Tian Luo
Enabling Microblogging-Based Peer Feedback In Face-To-Face Classrooms, Tian Luo
STEMPS Faculty Publications
The purpose of this paper is to understand student interaction and learning in microblogging-based peer feedback sessions. The researcher examined through a case study how students interacted and provided peer feedback for each other when Twitter was enabled as a backchannel; students were also asked to report how they perceived their experience. The findings suggested that students participated actively in the microblogging-based peer feedback sessions. Although Twitter supported cognitive and corrective feedback, affective feedback was dominant. Student interaction on Twitter tended to be brief and involve low-level cognitive thinking in unguided, naturalistic learning contexts. Overall, students had a positive attitude …
Supporting Documentation Of Informal Learning And Making From A Distance With Voicethread, Kevin Oliver, Robert L. Moore
Supporting Documentation Of Informal Learning And Making From A Distance With Voicethread, Kevin Oliver, Robert L. Moore
STEMPS Faculty Publications
This best practices session and paper describes the incorporation of Voicethread as a tool for supporting design documentation of makerspace projects among graduate distance education students in a course on informal learning. All students successfully utilized the tool to present photographic and video evidence of design processes with oral annotations, and received clarifications and feedback from peers. Students reported positive affordances of the tool in terms of marking up slides to communicate particular design decisions, sharing video as "proof" of successfully completing a particular make project and as exemplars of makers’ problem solving and thinking, documenting a linear process with …