Open Access. Powered by Scholars. Published by Universities.®
- Institution
- Keyword
-
- Education (4)
- Religion (3)
- Biography (2)
- Ethics (2)
- History (2)
-
- Leadership (2)
- St. John's University (2)
- Alumni (1)
- Augmented reality games (1)
- Bias (1)
- Card game (1)
- Charism (1)
- Cognitive (1)
- Collaboration (1)
- Competition (1)
- Dialogue (1)
- Disenfranchised groups (1)
- Diversity (1)
- Dynamic content (1)
- Game for learning (1)
- Games and learning (1)
- Immigrant history (1)
- Interfaith (1)
- Jesuit education (1)
- Jewish (1)
- Jewish history (1)
- Labour history (1)
- Maimonides (1)
- Medieval (1)
- Mishneh Torah (1)
- Publication
- Publication Type
Articles 1 - 8 of 8
Full-Text Articles in Education
An Alumnus Learns And Serves: Vincentian Mission In Education, Brian Crimmins
An Alumnus Learns And Serves: Vincentian Mission In Education, Brian Crimmins
Journal of Vincentian Social Action
My Dad would talk about the mission of St. John’s University—and how going to St. John’s was about more than just getting an education. It was also about a commitment to service. Funny thing was—at first, like many of my peers, I looked at St. John’s and saw an opportunity to celebrate the great tradition of college basketball while also getting an education. I didn’t realize at first that what my parents were saying and doing as I grew up—namely the importance of the Vincentian mission—would ring true in my life in such a profound and lasting manner, day in …
Charism That Lives: Translating The Message Of St. Vincent De Paul For Today’S Teacher Education, Donald Mcclure, Judith F. Mangione
Charism That Lives: Translating The Message Of St. Vincent De Paul For Today’S Teacher Education, Donald Mcclure, Judith F. Mangione
Journal of Vincentian Social Action
One way that St. Vincent’s mission of compassion has expanded in modern times is through the work of Catholic Vincentian universities such as St. John’s University in Queens, New York. Consistent with Vincentian charism, the university’s mission statement proclaims, “Wherever possible, we devote our intellectual and physical resources to search out the causes of poverty and social injustice and to encourage solutions that are adaptable, effective, and concrete.” By working with and supporting preservice teachers, we can meet St. Vincent’s call to serve those in need. First, we provide a short biography of St. Vincent de Paul’s life, selecting parts …
Living In Question, Cynthia Rothschild
Living In Question, Cynthia Rothschild
Occasional Paper Series
September 11 and the following months found Rothschild's students asking: "Why is there suffering?" "What has real value for me and for my society?" and, most resoundingly, "Is there a God?" She had few answers. The value that came to the forefront in her post-September 11 teaching was the value of living in question.
Card Tricks: A Workflow For Scalability And Dynamic Content Creation Using Paper2d And Unreal Engine 4, Owen Gottlieb, Dakota Herold, Edward Amidon
Card Tricks: A Workflow For Scalability And Dynamic Content Creation Using Paper2d And Unreal Engine 4, Owen Gottlieb, Dakota Herold, Edward Amidon
Presentations and other scholarship
In this paper, we describe the design and technological methods of
our dynamic sprite system in Lost & Found, a table-top-to-mobile
card game designed to improve literacy regarding prosocial
aspects of religious legal systems, specifically, collaboration and
cooperation. Harnessing the capabilities of Unreal Engine’s
Paper2D system, we created a dynamic content creation pipeline
that empowered our game designers so that they could rapidly
iterate on the game’s systems and balance externally from the
engine. Utilizing the Unreal Blueprint component system we were
also able to modularize each actor during runtime as data may be
changed. The technological approach behind Lost …
Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb
Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb
Articles
This paper presents a case study drawn from design-based research (DBR) on a mobile, place-based augmented reality history game. Using DBR methods, the game was developed by the author as a history learning intervention for fifth to seventh graders. The game is built upon historical narratives of disenfranchised populations that are seldom taught, those typically relegated to the 'null curriculum'. These narratives include the stories of women immigrant labour leaders in the early twentieth century, more than a decade before suffrage. The project understands the purpose of history education as the preparation of informed citizens. In paying particular attention to …
Toward A Framework For Interfaith Leadership, Barbara A. Mcgraw
Toward A Framework For Interfaith Leadership, Barbara A. Mcgraw
Engaging Pedagogies in Catholic Higher Education (EPiCHE)
Today there is a need for a vision of the world that takes account of religious, spiritual, and non-faith orientations in a way that promotes cooperation and resolves conflict. Educational programs that employ this article’s proposed four-dimensional interfaith leadership framework can contribute to that vision. Through dialogue for understanding and compassion, lens bias reflection and cognitive-affective frame-shifting, religious literacy, and leadership theory and practice, students can become socially conscious leaders who effect positive change in religiously diverse environments. This interfaith leadership framework is especially salient for Catholic institutions of higher education, but is readily extendable for use in other institutions.
A Survey Of Ethics Training In Undergraduate Psychology Programs At Jesuit Universities, Thomas G. Plante, Selena Pistoresi
A Survey Of Ethics Training In Undergraduate Psychology Programs At Jesuit Universities, Thomas G. Plante, Selena Pistoresi
Psychology
Training in ethics is fundamental in higher education among both faith-based and secular colleges and universities, regardless of one’s academic major or field of study. Catholic colleges and universities have included moral philosophy, theology, and applied ethics in their undergraduate curricula for generations. The purpose of this investigation was to determine what, if anything, Jesuit college psychology departments are doing to educate psychology majors regarding ethical issues. A survey method was used to assess the psychology departments of all 28 Jesuits colleges and universities in the United States. A total of 21 of the 28 schools responded and completed the …
Lost & Found, Owen Gottlieb, Ian Schreiber, Kelly Murdoch-Kitt
Lost & Found, Owen Gottlieb, Ian Schreiber, Kelly Murdoch-Kitt
Presentations and other scholarship
Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context.
The Lost & Found games project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy.
The first game in the series is a strategy game called Lost & …