Open Access. Powered by Scholars. Published by Universities.®

Education Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 6 of 6

Full-Text Articles in Education

The Relationship Between The Mobile Training Style And Developing The Competencies And Digital Happiness On Intermediate School Teachers And Its Effect On Reducing Mind Wandering For Their Pupils With Learned Helplessness, Akram Fathy Mostafa Prof. Oct 2022

The Relationship Between The Mobile Training Style And Developing The Competencies And Digital Happiness On Intermediate School Teachers And Its Effect On Reducing Mind Wandering For Their Pupils With Learned Helplessness, Akram Fathy Mostafa Prof.

International Journal for Research in Education

The research aimed at exploring the relationship between the mobile training style and developing the competency and digital happiness of middle school teachers and its effect on reducing mind wandering for their pupils with learned helplessness, teachers. The mobile training was designed in two types, one is proactive training and the second is reactive training. The study participants consisted of 31 middle school teachers in two experimental groups, the first group with a proactive training type from Al Sarawat middle school and the second experimental group in the reactive training type from Al-Manahel middle school. Twenty-four students with learning disabilities …


The Effect Of Difference Of Interaction Types In Google Classroom On Developing Scratch Programming Skills Among Sixth Grade Students And Their Attitudes Towards The Programming Subject, Sameh Jamil El-Agrami Ph.D. Oct 2022

The Effect Of Difference Of Interaction Types In Google Classroom On Developing Scratch Programming Skills Among Sixth Grade Students And Their Attitudes Towards The Programming Subject, Sameh Jamil El-Agrami Ph.D.

International Journal for Research in Education

This study aimed at identifying the effect of difference of interaction types in Google Classroom on developing scratch programming skills among sixth-grade students and their attitudes towards the programming subject. The study adopted the quasi-experimental methodology design based on two experimental groups. The sample of the study consisted of 66 students; they were divided into two equivalent groups. The first group was taught by a synchronous mode in Google classroom, the second group followed the asynchronous mode in Google classroom. Some tools were prepared such as an achievement test, attitudes scale towards programming, and an evaluation card for the final …


Effectiveness Of Synchronous Discussions And Video Lectures Modes On Improving Metacognitive Thinking And Life Skills In Online E-Course, Rania A. Abdumunem Ph.D., Ahmed A. Firwana Ph.D., Hana Khalil Abu-Mutlaq Oct 2022

Effectiveness Of Synchronous Discussions And Video Lectures Modes On Improving Metacognitive Thinking And Life Skills In Online E-Course, Rania A. Abdumunem Ph.D., Ahmed A. Firwana Ph.D., Hana Khalil Abu-Mutlaq

International Journal for Research in Education

The present study aimed to identify the effectiveness of two modes (synchronous discussions and video lectures) on improving metacognitive thinking and life skills in online e-course. The study sample consisted of 80 students, who were divided into two experimental groups were selected purposively, where the first one 45 student studied in simultaneous discussions mode, and the second 35 students studied in video lectures mode. The study tools consisted of the metacognitive thinking test and the life skills scale, which were administered using a pre-and-post design. The study results showed that there were statistically significant differences between the average scores of …


The Effectiveness Of Using Flipped Learning In Developing Students’ Skills Of Using The Interactive Whiteboard Software At Sultan Qaboos University, Mohammed E. Ammar Phd, Mohamed E. Osman Phd Jun 2022

The Effectiveness Of Using Flipped Learning In Developing Students’ Skills Of Using The Interactive Whiteboard Software At Sultan Qaboos University, Mohammed E. Ammar Phd, Mohamed E. Osman Phd

International Journal for Research in Education

This study aimed to investigate the effect of using flipped learning on developing students’ skills of using the interactive whiteboard program. The research methodology was based on a quasi- experimental research design. The sample consisted of 33 students in the control group and 34 in the experimental group, who were enrolled in an introductory educational technology course (TECH3007) at Sultan Qaboos University. The data collection instruments included an achievement test and an observation checklist. The results revealed that there are statistically significant differences at the level of 0.05 between the mean scores of the students in the experimental and control …


Reality Of Saudi Learner’S Acceptance Of Moocs Platforms In Light Of The Technology Acceptance Model, Abdulaziz A. Alfayez Dr. Jun 2022

Reality Of Saudi Learner’S Acceptance Of Moocs Platforms In Light Of The Technology Acceptance Model, Abdulaziz A. Alfayez Dr.

International Journal for Research in Education

The study aimed to explore the reality of Saudi learner’s acceptance of Massive Open Online Courses (MOOCs) platforms in the Light of Technology Acceptance Model (TAM). A descriptive approach was utilized, and 1583 learners participated in the survey. The results indicated that the majority of Saudi learners accepted MOOCs platforms represented by Doroob and agreed that it provides them with the desired benefit at a rate of 85.4%. They also agreed that Doroob is easy to use at a rate of 89.7%. The majority of Saudi learners had a positive attitude towards the intention to use Doroob at a rate …


The Effect Of Using The Gamification Strategy On Academic Achievement And Motivation Towards Learning Problem-Solving Skills In Computer And Information Technology Course Among Tenth Grade Female Students, Mazyunah Almutairi, Prof. Ahmad Almassaad Feb 2022

The Effect Of Using The Gamification Strategy On Academic Achievement And Motivation Towards Learning Problem-Solving Skills In Computer And Information Technology Course Among Tenth Grade Female Students, Mazyunah Almutairi, Prof. Ahmad Almassaad

International Journal for Research in Education

Abstract

This study aimed to identify the effect of using the gamification strategy on academic achievement and motivation towards learning problem-solving skills in computer and information technology course. A quasi-experimental method was adopted. The study population included tenth-grade female students in Al-Badi’ah schools in Riyadh. The sample consisted of 54 students divided into two equal groups: control group and experimental group. The study tools comprised an achievement test and the motivation scale. The results showed that there were statistically significant differences between the two groups in the academic achievement test in favor of the experimental group, with a large effect …