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Full-Text Articles in Education

Mining Constructivism In The University: The Case Of Creative Mode, Jeffrey Brand, Penny De Byl, Scott Knight, James Hooper Apr 2015

Mining Constructivism In The University: The Case Of Creative Mode, Jeffrey Brand, Penny De Byl, Scott Knight, James Hooper

Jeffrey Brand

Extract: The reconstruction of the modern university is under way, and it extends beyond Massively Open Online Courses (MOOCs). Just as the United Nations Human Settlements Program (UN-Habitat) has re-imagined urban spaces in Minecraft (Mojang, 2011) through the block by block initiative (blockbyblock.org), so too have educators re-imagined the space and meaning of the University Campus. This chapter presents the potential of Minecraft to help students and professors re-think university spaces and university education by presenting a detailed case study of the integration of the standard, unmodified release of Minecraft operating in creative mode into an experimental university class.


Crafting Minds In Minecraft, Jeffrey Brand, Shelley Kinash Mar 2014

Crafting Minds In Minecraft, Jeffrey Brand, Shelley Kinash

Jeffrey Brand

Extract At some stage, career teachers experience the feeling of a growing distance between them and their students. Probably their students sense it too. This is inevitable and natural. After all, as educators age and their student cohorts remain within a narrow range of ages, the relative age gap widens. The gap sensation can also be caused by a seismic generational shift and by a change in life circumstances (like having one’s own children). Technology may produce growing distance between teachers and learners too and being dynamic, it may seem the most profound. Naturally, many educators want to resist but …


Are The Library Shelves Empty Now That Digital Books Have Arrived?, Debborah Smith, Shelley Kinash, Jeffrey Brand Jun 2013

Are The Library Shelves Empty Now That Digital Books Have Arrived?, Debborah Smith, Shelley Kinash, Jeffrey Brand

Jeffrey Brand

Extract:Imagine if it was possible for students to carry all of their textbooks with them at all times because the books weighed less than 700g in total and they fitted easily into a small bag. Then imagine that within those books, the content appears to come to life. Touch a word and it provides a definition or a translation into another language. Touch a picture and it transforms into an animation or a video. An invisible tutor is present checking the reader’s knowledge of the content and providing not just immediate feedback, but also indicating which content should be studied. …


Designing Games To Motivate Student Cohorts Through Targeted Game Genre Selection, Penny De Byl, Jeffrey Brand Sep 2012

Designing Games To Motivate Student Cohorts Through Targeted Game Genre Selection, Penny De Byl, Jeffrey Brand

Jeffrey Brand

The objective of this chapter is to develop guidelines for targeted use of games in educational settings by presenting a typology of learning styles, motivations, game genres, and learning outcomes within disciplinary student cohorts. By identifying which academic outcomes best align with the motivations and learning styles of students and which game genres are best suited to those motivations and outcomes, the authors elucidate a typology to assist serious game designers’ and educators’ pursuits of games that both engage and instruct. The result will guide the implementation of games in the classroom by linking game genre and game mechanics with …