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Full-Text Articles in Education

A Nexus Of Literate Activity: The Design Of Writing Assignments In The Disciplines, Lauriellen Stankavich Dec 2022

A Nexus Of Literate Activity: The Design Of Writing Assignments In The Disciplines, Lauriellen Stankavich

English Theses & Dissertations

Writing plays a critical role in higher education as students are inducted into disciplinary practices through different genres, methodological repertoires and argumentation strategies. In Writing Across the Curriculum (WAC) initiatives, the instructor serves as an embodied reservoir of disciplinary knowledge and an arbiter of literate practices but most crucially employs the mediating capacities of the writing assignment as a potent pedagogical nexus. In this practice space, the instructor acts as designer of the pedagogical experience—the course as a whole and writing assignments in particular. This study used interviews, survey, and the collection of syllabi and other instructional artifacts to examine …


Towards Failure-Based Instructional Design: A Phenomenological Study Of The Perceptions Of Drone Pilots About The Use Of Simulations To Promote Failure-Based Learning, Nikisha Watson Jul 2021

Towards Failure-Based Instructional Design: A Phenomenological Study Of The Perceptions Of Drone Pilots About The Use Of Simulations To Promote Failure-Based Learning, Nikisha Watson

STEMPS Theses & Dissertations

Simulations have become increasingly popular in many contexts, particularly for performance optimization, testing, and safety (Aldrich, 2003). By nature, simulations immerse the learner in an environment that is an approximate imitation of the situation or process to be learned (Baek, 2009). In the literature, there is a lack of qualitative research on the perceptions of learners regarding the use of failure-based learning in simulations. The idea of learning through failure experiences is not a new concept, yet, to date, no instructional design models have discussed how to employ failure strategically within education (Tawfik, Rong, & Choi, 2015).

This study utilized …


Instructional Designer Awareness And Application Of Strategies To Manage Cognitive Load, Justin A. Sentz Apr 2018

Instructional Designer Awareness And Application Of Strategies To Manage Cognitive Load, Justin A. Sentz

STEMPS Theses & Dissertations

This study examined how practicing instructional designers manage cognitive load in a standardized scenario as they select and implement instructional strategies, message design, content sequencing, and delivery media within various domains with learners at different levels of expertise. The study employed a quasi-experimental, mixed methods design to gain insight into how practicing instructional designers perceive their awareness of strategies to manage cognitive load and implement those strategies within a standardized design scenario. The research design involved the collection of quantitative data from the participants during an initial web-based questionnaire and a second collection of both quantitative and qualitative data as …


Learning Through Play, The Old School Way, Lucinda Rush Oct 2014

Learning Through Play, The Old School Way, Lucinda Rush

Libraries Faculty & Staff Presentations

Poster presentation at the Virginia Library Association Conference on October 23, 2014. This poster introduces new ideas for instructional design using game structures that students are already familiar with to teach information literacy concepts. It is well documented that millennials enjoy learning through collaboration with peers and self-exploration in a fast-paced, technology rich environment, and game-based instruction can be a great way to engage them in the classroom. While millennials are comfortable with technology and enjoy learning through video and web-based games, it is difficult for libraries with limited resources to compete with the expectations that students have based on …


Batman Meets Gagne: Analyzing Commercial Video Game Instruction Through The Lens Of Instructional Design, Susan E. Copp, Rebecca L. Fisher, Tian Luo, Seann Dikkers Jan 2013

Batman Meets Gagne: Analyzing Commercial Video Game Instruction Through The Lens Of Instructional Design, Susan E. Copp, Rebecca L. Fisher, Tian Luo, Seann Dikkers

STEMPS Faculty Publications

This paper will examine how Gagne’s Nine Events of Instruction (1992) may appear, perhaps inadvertently, within commercial games that guide the user from novice to expert player. By employing a qualitative artifact analysis methodology, we examine a popular action adventure video game to determine if game designers encourage players to build game expertise by employing similar events to Gagne’s instructional design model. We demonstrate that our artifact of analysis does consistently employ Gagne’s events, though often in a manner unique to a digitally mediated space. We conclude that an experiential game setting has the potential to be a platform for …


Reconsidering Instructional Design With Web 2.0 Technologies, Fei Gao, Kun Li, Tian Luo, Jamie Smith Jan 2012

Reconsidering Instructional Design With Web 2.0 Technologies, Fei Gao, Kun Li, Tian Luo, Jamie Smith

STEMPS Faculty Publications

Emerging technologies such as Web 2.0 afford interconnections, content creation and remixing, which provide rich opportunities to for more personally meaningful, collaborative, and socially relevant learning (Greenhow, Robelia, & Hudges, 2009). Web 2.0 and other emerging technologies offer new possibilities of designing collaborative activities that engage learners in meaningful learning (Chai & Tan, 2009; Cress & Kimmerle, 2008).

Despite the enthusiasm of integrating Web 2.0 technologies into learning environment design, researchers found that few instructors know the pedagogies that could lead to productive innovation (Collis & Moonen, 2008). This symposium consists of one theoretical paper and three case studies that …