Open Access. Powered by Scholars. Published by Universities.®

Education Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 16 of 16

Full-Text Articles in Education

Chapter 1: Message Design For Instructional Designers - An Introduction, Miguel Ramlatchan Oct 2019

Chapter 1: Message Design For Instructional Designers - An Introduction, Miguel Ramlatchan

Instructional Message Design

Instructional message design is the use of learning theories to effectively communicate information using technology. Theories involving gestalt, cognitive load, multimedia learning, media selection, media attributes, and general communication systems help us guide design. Our communication designs can be based on a wide variety of technologies or a combination of technologies. Technology in the form of tools and techniques includes the study and the use of typography, color, illustrations, photographs, modeled graphics, augmented reality, animation, video, video games, simulations, and virtual reality. This introduction serves as a brief overview of these theories, tools, and techniques while subsequent chapters will dive ...


An Exploration Of Professional Preparedness Of Instructional Designers To Evaluate, Philena V. Devaughn Apr 2019

An Exploration Of Professional Preparedness Of Instructional Designers To Evaluate, Philena V. Devaughn

STEMPS Theses & Dissertations

Formative, summative, and confirmative evaluation of instructional products determine whether learner objectives have been attained and substantiate the value of the instruction. The ability to implement an evaluation plan is classified as an essential skill for instructional designers by the International Board of Standards for Training and Performance Improvement (IBSTPI). Previous research has ascertained that entry-level instructional designers have failed to master the skills required to create evaluation plans.

The purpose of this qualitative study was to examine the professional preparation received by instructional designers, for instruction evaluation, through graduate level programs. The data collected for this study was the ...


Examining Effective Collaboration In Instructional Design, Melissa Sue Ferguson Jul 2018

Examining Effective Collaboration In Instructional Design, Melissa Sue Ferguson

OTS Master's Level Projects & Papers

The purpose of this study was to examine the application of teamwork in instructional design to determine the frequency by which coordination, decision making, leadership, interpersonal skills, adaptability, and communication are applied in real-world instructional design teams. Instructional designers found on the social media network, LinkedIn, were asked to voluntarily complete the 36-item Teamwork Skills Questionnaire, which was distributed and returned electronically. Descriptive statistics of mean and standard deviation were calculated using Microsoft Excel.

The most frequently applied teamwork skills in instructional design teams were interpersonal skills (M = 3.57) and communication (M = 3.26). Each of the six skills ...


Instructional Designer Awareness And Application Of Strategies To Manage Cognitive Load, Justin A. Sentz Apr 2018

Instructional Designer Awareness And Application Of Strategies To Manage Cognitive Load, Justin A. Sentz

STEMPS Theses & Dissertations

This study examined how practicing instructional designers manage cognitive load in a standardized scenario as they select and implement instructional strategies, message design, content sequencing, and delivery media within various domains with learners at different levels of expertise. The study employed a quasi-experimental, mixed methods design to gain insight into how practicing instructional designers perceive their awareness of strategies to manage cognitive load and implement those strategies within a standardized design scenario. The research design involved the collection of quantitative data from the participants during an initial web-based questionnaire and a second collection of both quantitative and qualitative data as ...


Distance Education And Technology Infrastructure: Strategies And Opportunities, Robert L. Moore, B. P. Fodrey Jan 2018

Distance Education And Technology Infrastructure: Strategies And Opportunities, Robert L. Moore, B. P. Fodrey

STEMPS Faculty Publications

Distance education provides a wealth of opportunities and areas for innovation, but it also presents unique challenges for implementation and eventual success. To mitigate these challenges, this chapter will present four critical components—systems, objectives, evaluation, and personnel—that combine into one to create a technology infrastructure that can support distance delivery. Through this chapter, e-learning leaders will gain the knowledge to not only identify key features of tools used for distance delivery, but also understand and appreciate the correlation between a holistic infrastructure approach and quality distance delivery. The absence of one of these critical components will likely result ...


An Exploration Of Career Decision-Making Among Domestic And International Instructional Design Students, Erin L. Mills Oct 2017

An Exploration Of Career Decision-Making Among Domestic And International Instructional Design Students, Erin L. Mills

STEMPS Theses & Dissertations

Graduate students encounter specific career difficulties in making career decisions, and turn to various sources of assistance, help-seeking resources and guidance (Gati, Gadasi & Shemesh, 2005). Previous research into graduate student career needs have not sought to better understand the specific differences between international and domestic graduate students in instructional design. As a result, the factors that influence and impact graduate students in the context of their career decision making within an instructional design graduate program remain unexplored.

This mixed methods study captured actual career related difficulties of graduate instructional design students through a conceptual framework based on Bandura (1986) and ...


The Influence Of Multimedia Production Knowledge On The Design Decisions Of The Instructional Designer, Stephen Brent Hoard Oct 2016

The Influence Of Multimedia Production Knowledge On The Design Decisions Of The Instructional Designer, Stephen Brent Hoard

STEMPS Theses & Dissertations

This study explored the interaction of multimedia production competencies of expert and novice instructional designers on the design decisions made during the instructional design process / workflow. This multiple measures study used qualitative survey instruments to access and measure the production competencies of participants, then a design aloud protocol to capture and measure the instructional design decision-making process for those same participants. A follow-on interview after the initial design aloud session was conducted in order to triangulate and confirm any trends or findings uncovered during the earlier design aloud session. Ultimately, the objective of this study was to provide some evidence ...


Developing Distance Education Content Using The Tappa Process, Robert L. Moore Jan 2016

Developing Distance Education Content Using The Tappa Process, Robert L. Moore

STEMPS Faculty Publications

The proliferation of distance education has occurred alongside the emerging technologies of the Web 2.0 and Web 3.0 environments, changing the way instructors approach, design, and deliver their instructional materials. In the past, instructional design (ID) practitioners relied on instruction system design (ISD) models that focused primarily on macroinstruction. It is now important for these practitioners to use microinstruction strategies to keep pace with the technology evolution. This case study describes the TAPPA (Target, Accomplishment, Past, Prototype, Artifact) Process which was created using the Generic Model for Design Research (GMDR) proposed by McKenney and Reeves (2012) and uses ...


Documenting Current Instructional Design Practices: Towards A Typology Of Instructional Designer Activities, Roles, And Collaboration, William Sugar, Robert L. Moore Jan 2015

Documenting Current Instructional Design Practices: Towards A Typology Of Instructional Designer Activities, Roles, And Collaboration, William Sugar, Robert L. Moore

STEMPS Faculty Publications

The overall goal of this study was to conduct a yearlong inquiry into an instructional designer’s activities and interactions with his clients. Exclusive focus of this study was on an instructional designer who worked at a large public university in the southeastern region of the United States. Documented in an instructional design activities log, this study analyzed 115 distinct activities. Using an emergent theme analysis approach, specific instructional design activities and roles emerged. In addition, the instructional designer’s collaboration with his clients was analyzed. Results of this study augment the knowledge base of existing studies of instructional design ...


Learning Through Play, The Old School Way, Lucinda Rush Oct 2014

Learning Through Play, The Old School Way, Lucinda Rush

Libraries Faculty & Staff Presentations

Poster presentation at the Virginia Library Association Conference on October 23, 2014. This poster introduces new ideas for instructional design using game structures that students are already familiar with to teach information literacy concepts. It is well documented that millennials enjoy learning through collaboration with peers and self-exploration in a fast-paced, technology rich environment, and game-based instruction can be a great way to engage them in the classroom. While millennials are comfortable with technology and enjoy learning through video and web-based games, it is difficult for libraries with limited resources to compete with the expectations that students have based on ...


Exploiting Fluencies: Educational Expropriation Of Social Networking Site Consumer Training, Lucinda Rush, Dylan E. Wittkower Jan 2014

Exploiting Fluencies: Educational Expropriation Of Social Networking Site Consumer Training, Lucinda Rush, Dylan E. Wittkower

Libraries Faculty & Staff Publications

The idea of the digital native was based on abstraction; when we look in detail at the digital activities of high-school and college students, we see deskilling and consumer training rather than information literacy or technical fluency. Yet that training is still training, and may be adaptable in such a way that it can become a literacy—in, for example, the way militaries have mobilised skill-sets produced through gaming. We too can and should mine the narrow and profit-driven consumer training that emerging adults have undergone for kinds of inquiry and critical engagement for which they may have inadvertently been ...


Analyzing Commercial Video Game Instruction Through The Lens Of Instructional Design, Susan E. Copp, Rebecca L. Fischer, Tian Luo, David R. Moore, Seann Dikkers Jan 2014

Analyzing Commercial Video Game Instruction Through The Lens Of Instructional Design, Susan E. Copp, Rebecca L. Fischer, Tian Luo, David R. Moore, Seann Dikkers

STEMPS Faculty Publications

This paper will examine how Gagne’s Nine Events of Instruction (1992) may appear, perhaps inadvertently, within commercial games that guide the user from novice to expert player. By employing a qualitative artifact analysis methodology, we examine a popular action adventure video game to determine if game designers encourage players to build game expertise by employing similar events to Gagne’s instructional design model. We demonstrate that our artifact of analysis does consistently employ Gagne’s events, though often in a manner unique to a digitally mediated space. We conclude that an experiential game setting has the potential to be ...


Batman Meets Gagne: Analyzing Commercial Video Game Instruction Through The Lens Of Instructional Design, Susan E. Copp, Rebecca L. Fisher, Tian Luo, Seann Dikkers Jan 2013

Batman Meets Gagne: Analyzing Commercial Video Game Instruction Through The Lens Of Instructional Design, Susan E. Copp, Rebecca L. Fisher, Tian Luo, Seann Dikkers

STEMPS Faculty Publications

This paper will examine how Gagne’s Nine Events of Instruction (1992) may appear, perhaps inadvertently, within commercial games that guide the user from novice to expert player. By employing a qualitative artifact analysis methodology, we examine a popular action adventure video game to determine if game designers encourage players to build game expertise by employing similar events to Gagne’s instructional design model. We demonstrate that our artifact of analysis does consistently employ Gagne’s events, though often in a manner unique to a digitally mediated space. We conclude that an experiential game setting has the potential to be ...


Reconsidering Instructional Design With Web 2.0 Technologies, Fei Gao, Kun Li, Tian Luo, Jamie Smith Jan 2012

Reconsidering Instructional Design With Web 2.0 Technologies, Fei Gao, Kun Li, Tian Luo, Jamie Smith

STEMPS Faculty Publications

Emerging technologies such as Web 2.0 afford interconnections, content creation and remixing, which provide rich opportunities to for more personally meaningful, collaborative, and socially relevant learning (Greenhow, Robelia, & Hudges, 2009). Web 2.0 and other emerging technologies offer new possibilities of designing collaborative activities that engage learners in meaningful learning (Chai & Tan, 2009; Cress & Kimmerle, 2008).

Despite the enthusiasm of integrating Web 2.0 technologies into learning environment design, researchers found that few instructors know the pedagogies that could lead to productive innovation (Collis & Moonen, 2008). This symposium consists of one theoretical paper and three case studies that investigated how emerging technologies such as collaborative web annotation tools, microblogging tools, and collaborative multimedia content creation tools can impact teaching and learning in higher education ...


Analysis Of Attitude And Achievement Using The 5e Instructional Model In An Interactive Television Environment, Gamaliel R. Cherry Apr 2011

Analysis Of Attitude And Achievement Using The 5e Instructional Model In An Interactive Television Environment, Gamaliel R. Cherry

STEMPS Theses & Dissertations

The purpose of this quasi-experimental study was to examine attitude and achievement among fifth grade students participating in inquiry and lecture-based forms of instruction through interactive television. Participants (N = 260) were drawn from registered users of NASA's Digital Learning Network™. The first three levels of Bloom's Revised Taxonomy were used to measure levels of achievement while the Science Attitude Inventory II was used to measure science attitudes.

Results indicated a significant interaction between inquiry and topic area, as well as achievement for remember, understand, and apply levels of Bloom's Revised Taxonomy. Differences between mean scores were in ...


Technology-Mediated Instruction In Distance Education And Teacher Preparation In Special Education, Lyndal M. Bullock, Robert A. Gable, J. Darrell Mohr Jan 2008

Technology-Mediated Instruction In Distance Education And Teacher Preparation In Special Education, Lyndal M. Bullock, Robert A. Gable, J. Darrell Mohr

Communication Disorders & Special Education Faculty Publications

In this article, the authors examine the literature on distance education and offer a brief chronology of its past-to-present development, with special attention to the evolution of technology-mediated instruction. They document some of the major trends related to both theoretical and practical aspects of distance education. In particular, they look at the significance of the design of instruction and the importance of preserving faculty-student communication. Next, they look at the challenges as well as opportunities that distance education affords students, faculty, and institutions of higher education. Finally, the authors summarize what they believe to be major issues to be resolved ...