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Full-Text Articles in Education

Why Poetry Comics? An Overview Of The Form's Origins, Creative Potential, And Pedagogical Benefits, Mara Beneway May 2023

Why Poetry Comics? An Overview Of The Form's Origins, Creative Potential, And Pedagogical Benefits, Mara Beneway

Journal of Creative Writing Studies

Abstract: Poetry comics are a subgenre or hybrid form that appropriate elements and techniques from its foundational genres: poetry and comics. A form that braids literary traditions with visual art, poetry comics’ rich history and metaphorical possibility make for innate and deep engagement. This paper offers a brief history of visual poetry, an explicit definition of poetry comics along with theoretical context for engagement, and pedagogical approaches to using poetry comics in the creative writing classroom. In a discussion focused on interpretation and individual meaning-making, I reference Bianca Stone’s creative work, Sarah Minor’s scholarship on “textual reading” vs. “visual seeing,” …


Crossing The Boundaries: Integrating Poetry Writing With Translation Practice, Xia Fang Apr 2023

Crossing The Boundaries: Integrating Poetry Writing With Translation Practice, Xia Fang

Journal of Creative Writing Studies

How is poetry translation essentially different from poetry writing? Poetry writing pertains primarily to the acquisition of a main skills set, for instance the mastery of poetic forms and of literary devices. At the writing level, how does translation correlate with poetry writing? On the one hand, poetry translation predominantly grapples with losses and gains due to incongruities and constraints rooted in poetic forms. Either choosing to comply with or digressing from a certain poetic form remains a constant issue that poetry translation incontrovertibly addresses; the outcome of such often involving rewriting. On the other hand, the practice of poetry …


Setting The Scene For Community-Based Learning: Creative Writing As A Platform For Inquiry And Integrative Learning, Adam Watkins Mar 2022

Setting The Scene For Community-Based Learning: Creative Writing As A Platform For Inquiry And Integrative Learning, Adam Watkins

Journal of Creative Writing Studies

Creative writing pedagogy has received a surge of critical interest of late, though much remains to be said about its capacity to support trans-disciplinary learning outcomes, such as those related to community-based learning. Through an assessment of a place-based course focused on community-based learning, this article provides evidence that creative writing assignments can be an effective learning tool for cultivating community engagement and intercultural competencies. The educational value of creative writing, this study shows, has much to do with its unique mode of inquiry, which is well suited for integrating diverse perspectives, multi-modal research, and multiple ways of knowing.


The Craft Of The Unknown: Transnational Texts In The Creative Writing Classroom, Hannah Kroonblawd Oct 2021

The Craft Of The Unknown: Transnational Texts In The Creative Writing Classroom, Hannah Kroonblawd

Journal of Creative Writing Studies

This article addresses the role(s) reading and exemplar texts play in the creative writing classroom, as well as the responsibility taken up by the creative writing instructor as they place particular texts before their students. Focusing on the introductory creative writing classroom and beginning with a general overview of the purpose (university-prescribed or generally implied) of such a space, this article promotes expansive and generous reading practices via transnational texts. Using cosmopolitanism as an anchor, and concluding with a list of practical in-print and online resources, this article asks how creative writers learn to make meaning, both for others and …


(Re)Considering Craft And Centralizing Cultures: A Revision Of The Introductory Creative Writing Workshop, Zoë Bossiere, Micah Mccrary Oct 2021

(Re)Considering Craft And Centralizing Cultures: A Revision Of The Introductory Creative Writing Workshop, Zoë Bossiere, Micah Mccrary

Journal of Creative Writing Studies

This article explores options for introductory creative writing curricula that allow for and encourage a greater consideration of personal identity and audience on the part of the student-author. It reaches toward possibilities for revising the introductory creative writing course as a space for student-authors to not only consider the cultural positions of the professional authors they study, but also the ways in which their own subject-positions influence their writing practices, craft choices, and understandings of genre. The article overall proposes a holistic revision to the standard, introductory creative writing curriculum, moving student-authors beyond considerations of “good” creative writing, and toward …


Cultivating Convergence Through Creative Nonfiction: Identity, Development, And The Metaphor Of Transfer, Wendy Ryden, Danielle Sposato Jan 2020

Cultivating Convergence Through Creative Nonfiction: Identity, Development, And The Metaphor Of Transfer, Wendy Ryden, Danielle Sposato

Journal of Creative Writing Studies

The authors explore the role of the creative nonfiction course in the development of a writerly self and propose a paradigm of developmental convergence to supplement composition studies’ metaphor of traditional transfer tied to outcomes-based education and assessment culture. The paper further considers the idea of CNF as method rather than genre and its ties to expressivism in composition studies and pedagogy.


Mainstreaming Creativity: Creative Writing Enters General Education’S Advanced Writing Requirement, John Paul Tassoni Jan 2020

Mainstreaming Creativity: Creative Writing Enters General Education’S Advanced Writing Requirement, John Paul Tassoni

Journal of Creative Writing Studies

This essay describes twenty-first century general education reforms that create opportunities for creative writing studies proponents to negotiate a central role for the field in the core curriculum. This essay draws on existent research in creative writing pedagogy to make a case for “Introduction to Creative Writing” as part of the advanced writing requirements appearing now in liberal education plans. The essay also draws from scholarship and anecdotes describing new directions in general education at the author’s own school as well as colleges and universities nationwide to identify trends that can curtail or facilitate CW’s status as mainstream curricular business.


A Humanized View Of Second Language Learning Through Creative Writing: A Korean Graduate Student In The United States, Kyung Min Kim Oct 2018

A Humanized View Of Second Language Learning Through Creative Writing: A Korean Graduate Student In The United States, Kyung Min Kim

Journal of Creative Writing Studies

This case study traces the journey of a Korean graduate student’s English learning experience, drawing on autobiographical poetry, self-narrative, and interviews. Through a series of snapshot recollections, it illustrates the participant’s evolving subject position with English over the years from his childhood to graduate school. The article concludes that language learning is a transformative experience of constructing translingual identities which entails a wide spectrum of emotion, desire, and dedication: desire to understand the world; to be included in the world; to empower oneself as a user.


Your Iphone Cannot Escape History, And Neither Can You: Self-Reflexive Design For A Mobile History Learning Game, Owen Gottlieb Jan 2018

Your Iphone Cannot Escape History, And Neither Can You: Self-Reflexive Design For A Mobile History Learning Game, Owen Gottlieb

Articles

This chapter focuses on the design approach used in the self-reflexive finale of the mobile augmented reality history game Jewish Time Jump: New York. In the finale, the iOS device itself and the player using it are implicated in the historical moment and theme of the game. The author-designer-researcher drew from self-reflexive traditions in theater, cinema, and nonmobile games to craft the reveal of the connection between the mobile device and the history that the learners were studying. Through centering on this particular design element, the author demonstrates how self-reflexivity can be deployed in a mobile learning experience to …


Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb May 2017

Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb

Articles

This paper presents a case study drawn from design-based research (DBR) on a mobile, place-based augmented reality history game. Using DBR methods, the game was developed by the author as a history learning intervention for fifth to seventh graders. The game is built upon historical narratives of disenfranchised populations that are seldom taught, those typically relegated to the 'null curriculum'. These narratives include the stories of women immigrant labour leaders in the early twentieth century, more than a decade before suffrage. The project understands the purpose of history education as the preparation of informed citizens. In paying particular attention to …


Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb Jan 2017

Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb

Articles

How can Design-Based Research (DBR) be used in the study of video games, religious literacy, and learning? DBR uses a variety of pragmatically selected mixed methods approaches to design learning interventions. Researchers, working with educators and learners, design and co-design learning artifacts and environments. They analyze those artifacts and environments as they are used by educators and learners, and then iterate based on mixed methods data analysis. DBR is suited for any "rich contextualized setting in which people have agency." (Hoadley 2013) such as formal or informal learning environments.

The case covered in this chapter is a mobile Augmented Reality …