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Articles 61 - 79 of 79
Full-Text Articles in Education
Automated Mentor Assignment In Blended Learning Environments, Chris Boesch, Kevin Steppe
Automated Mentor Assignment In Blended Learning Environments, Chris Boesch, Kevin Steppe
Research Collection School Of Computing and Information Systems
In this paper we discuss the addition of automatic assignment of mentors during inclass lab work to an existing online platform for programing practice. SingPath is an web based tool for users to practice programming in several software languages. The platform started as a tool to provide students with online feedback on solutions to programming problems and expanded over time to support different of blended learning needs for a variety of classes and classroom settings. The SingPath platform supports traditional self-directed learning mechanisms such as badges and completion metrics as well as features for use in classrooms, such as tournaments. …
Teaching Analysis Of Software Designs Using Dependency Graph, Kevin Steppe
Teaching Analysis Of Software Designs Using Dependency Graph, Kevin Steppe
Research Collection School Of Computing and Information Systems
We present the use of a new type of dependency graph to aid students in analyzing the modifiability of software designs. Though a variety of software design concepts, such as information hiding, separation of concerns and patterns are taught to undergraduate students, they often have difficulty applying these concepts to the analysis of designs and particularly to comparing designs, perhaps due to the subjective nature of these concepts. Our new technique complements design structure matrix and ‘uses’ techniques to handle asymmetric dependency impacts and provide a deterministic approach to comparing alternative designs. A major goal of this technique was for …
Web-Based Student Peer Review: A Research Summary, Edward F. Gehringer
Web-Based Student Peer Review: A Research Summary, Edward F. Gehringer
Edward F Gehringer
Interest in Web-based peer-review systems dates back nearly 20 years. Systems were built to let students give feedback to other students, mainly to help them improve their writing. But students are not necessarily effective peer reviewers. Left to their own devices, they will submit cursory reviews, which are not very helpful to their peers. Techniques have been developed to improve the quality of reviews. Calibration is one such technique. Students are asked to assess samples of writing that have previously been assessed by experts. Students must submit an evaluation “close enough” to the experts’ before they are allowed to review …
Phone And Web Based Clicker Project, Nick Renford, Jeremy Straub, Scott Kerlin
Phone And Web Based Clicker Project, Nick Renford, Jeremy Straub, Scott Kerlin
Jeremy Straub
The goal of this project is to create an interface for Android,
iOS, and Windows Phone smartphones, as well as a web
interface that will act as a “clicker”. The
instructors will be able to send out questions, and the
students will be able to answer the questions, and get
feedback if the instructor wants them to have it. The teacher
can decide whether the feedback is instant or manually
initiated, and what format the response will be, whether it
includes the correct answer, and what type of chart, if any,
indicating the most commonly selected answer(s). There
will be …
The Use Of The Roofsat For Computer Science And Engineering Education, Jeremy Straub, Ronald Marsh
The Use Of The Roofsat For Computer Science And Engineering Education, Jeremy Straub, Ronald Marsh
Jeremy Straub
This poster presents an overview of a tool that has been created to provide students with real-world experience in the design, development and operation of control and scientific mission software for a cyber-physical system. The ROOFSAT, developed at UND, is a low-cost analog for a small spacecraft (though in many ways these capabilities also enable similar UAV work). The ROOFSAT was constructed with approximately $1,500 generously provided by the John D. Odegard School of Aerospace Sciences out of commercially-available parts. It includes multiple cameras, a pan-tilt mount and the same space-qualified computer hardware which has been used on both spacecraft …
Google Chrome: More Than A Browser, Daniel E. Rivera
Google Chrome: More Than A Browser, Daniel E. Rivera
Interdisciplinary STEM Teaching & Learning Conference (2012-2019)
Chrome is more than a browser. It’s an operating system in itself, and it’s transforming the educational computing experience. Come learn about Chrome’s features such as data syncing across computers (bookmarks, passwords, settings, etc), and most importantly, Chrome-specific apps. Learn about Chromebooks as well - those powerful, fast, and cheap laptops that are spreading like wildfire.
Spring 2014
In The Loop
Hour of code inspires next generation of computer scientists; CDM students, faculty and alumni demystify mental health disorders; Study abroad intersession enhances global perspective; Double Demon brings Disney mobile games to life; Around the college; Accolades
Teaching Tip: The Flipped Classroom, Heng Ngee Mok
Teaching Tip: The Flipped Classroom, Heng Ngee Mok
Research Collection School Of Computing and Information Systems
The flipped classroom has been gaining popularity in recent years. In theory, flipping the classroom appears sound: passive learning activities such as unidirectional lectures are pushed to outside class hours in the form of videos, and precious class time is spent on active learning activities. Yet the courses for information systems (IS) undergraduates at the university that the author is teaching at are still conducted in the traditional lecture-in-class, homework-after-class style. In order to increase students’ engagement with the course content and to improve their experience with the course, the author implemented a trial of the flipped classroom model for …
Session E-4: Teach Students Robotics!, Pat Patankar
Session E-4: Teach Students Robotics!, Pat Patankar
Professional Learning Day
In this session, we will discuss how to introduce your students to Robotics. We will talk about the programing environment, the hardware that is required, and the resources you'll need to get your program up and running. We will discuss how to acquire them. A number of them are free - and others can be obtained by the students themselves (in fact they may already have what they'll need!).
Automated Learner Classification Through Interface Event Stream And Summary Statistics Analysis, Edgar E. Troudt
Automated Learner Classification Through Interface Event Stream And Summary Statistics Analysis, Edgar E. Troudt
Dissertations, Theses, and Capstone Projects
Reading comprehension is predominately measured through multiple choice examinations. Yet, as we will discuss in this thesis, such exams are often criticized for their inaccuracies. With the advent of "big data" and the rise of ITS (Intelligent Tutoring Systems), increasing focus will be placed on finding dynamic, automated ways of measuring students' aptitude and progress.
This work takes the first step towards automated learner classification based on the application of graphic organizers. We address the following specific problem experimentally: How effectively can we measure task comprehension via human translation of written text into a visual representation on a computer? Can …
Livelabs: Building An In-Situ Real-Time Mobile Experimentation Testbed, Rajesh Krishna Balan, Archan Misra, Youngki Lee
Livelabs: Building An In-Situ Real-Time Mobile Experimentation Testbed, Rajesh Krishna Balan, Archan Misra, Youngki Lee
Research Collection School Of Computing and Information Systems
We present LiveLabs, a mobile experimentation testbed that is currently deployed across our university campus with further deployments at a large shopping mall, a commercial airport, and a resort island soon to follow. The key goal of LiveLabs is to allow in-situ real-time experimentation of mobile applications and services that require context-specific triggers with real participants on their actual smart phones. We describe how LiveLabs works, and then explain the novel R&D required to realise it. We end with a descriptionof the current LiveLabs status (> 700 active participants to date) as well as present some key lessons learned.
Networks Of Users And Powers: Blackboard Software Roadmap As Cultural Practice, Diana Gellci
Networks Of Users And Powers: Blackboard Software Roadmap As Cultural Practice, Diana Gellci
Wayne State University Dissertations
With the rapid growth of eLearning applications - the software providing for learning through the Internet - it has become commonplace to describe those technologies as both simple tools and user-friendly. These two vague yet suggestive terms make the operating of the technology appear as social value and any related issues as a user's problem. Interested neo-liberal groups take a step further when considering eLearning technologies as the solution for the problems faced in the field. STS studies recognize that technology fetishism is strategically employed to justify the latest developments of capitalism as technological and logical.
This doctoral study examines …
Cleaning Data Helps Clean The Air, Kelley Donalds, Xiangrong Liu
Cleaning Data Helps Clean The Air, Kelley Donalds, Xiangrong Liu
Management Faculty Publications
In this project, students use a real-world, complex database and experience firsthand the consequences of inadequate data modeling. The U.S. Environmental Protection Agency created the database as part of a multimillion dollar data collection effort undertaken in order to set limits on air pollutants from electric power plants. First, students explore the database to identify design limitations from the perspective of a data analyst with a specific goal. Second, students create a new database design which overcomes identified problems. Through this case study, students develop the skill to infer usage implications by studying the design of an existing database. This …
Proceedings Of The 1st Annual Cuny Games Festival, Robert O. Duncan, Joe Bisz, Francesco Crocco, Carlos Hernandez, Kathleen Offenholley, Leah Potter, Maura A. Smale, Cuny Games Network
Proceedings Of The 1st Annual Cuny Games Festival, Robert O. Duncan, Joe Bisz, Francesco Crocco, Carlos Hernandez, Kathleen Offenholley, Leah Potter, Maura A. Smale, Cuny Games Network
Publications and Research
Proceedings of the CUNY Games Conference, held from January 17-18, 2014, at the CUNY Graduate Center and Borough of Manhattan Community College.
Topics in Game Design - Teaching with Virtual and Augmented Realities - Writing with Games - Breaking the Magic Circle: Games & Real Life - Interactive Game Design (What's Your Game Plan? - Designing Ethical Games - Games and Gender - Gaming English Language and Literature - Game, Narrative, Literacy - Teaching with Games - Games, Storytelling, and Narrative - Games and STEM - Learning by Design - Students as Game Designers - Experiencing Reality in Popular Games …
Prelude - An Augmented Reality Ios Application For Music Education, Kristen Brown
Prelude - An Augmented Reality Ios Application For Music Education, Kristen Brown
Honors Projects
Augmented reality (AR) is a technology which serves to enhance the real world environment through the addition of relevant digital content, and has many potential applications within a variety of different fields, including, but not limited to, fields such as marketing, entertainment, medicine, and education. The purpose of this project is to develop an iOS augmented reality application for music educators that will serve as a tool in teaching students to recognize specific music notes and symbols.
Introduction To Parallel Computation, Clinton Mckay
Introduction To Parallel Computation, Clinton Mckay
Graduate Student Theses, Dissertations, & Professional Papers
Introduction to Parallel Computing is a course designed to educate students on how to use the parallel libraries and tools provided by modern operating systems and massively parallel computer graphics hardware.
Using a series of lectures and hands-on exercises. Students will learn about parallel algorithms and concepts that will aid them in analyzing a problem and constructing a parallel solution, if possible, using the tools available to their disposal.
The course consists of lectures, projects, quizzes, and homework. The combination of these components will deliver the necessary domain knowledge to students, test them, and in the process train them to …
Exploratory Study Of Student Instructional Choice In Online Learning, Andrew Hurd
Exploratory Study Of Student Instructional Choice In Online Learning, Andrew Hurd
Legacy Theses & Dissertations (2009 - 2024)
This exploratory study considers choice theory, decision theory, and the constructivist theory of education to explore college-level computer science learners' behavior when presented with multiple instructional modes (instructional methods for the presentation of course content, such as video, text, audio, animation, etc.) in an online learning environment.
Peering Into The Discourse Of Industrial Design Training Through A Sustainability Lens, Norman M. Su, Haodan Tan, Eli Blevis
Peering Into The Discourse Of Industrial Design Training Through A Sustainability Lens, Norman M. Su, Haodan Tan, Eli Blevis
Design Thinking Research Symposium
Now well established in HCI, the lens of sustainability may be applied to educational practices in industrial design and interaction design. By sustainability, we mean to include notions of mitigation of the environmental effects of climate change. In this paper, we present an analysis of student projects in a junior and senior industrial design class dataset. Drawing from discourse analysis, we examine how the industrial design classroom serves as a space to socially construct the philosophies and goals inherent in “good” design. We then examine how the lens of sustainability is implicated into the industrial design “way” as espoused by …
Nursing Pain Assessment & Management: A 3d Interactive Simulation, Enilda Romero-Hall, Ginger S. Watson, Yiannis Papelis, Hector Garcia
Nursing Pain Assessment & Management: A 3d Interactive Simulation, Enilda Romero-Hall, Ginger S. Watson, Yiannis Papelis, Hector Garcia
STEMPS Faculty Publications
In this design case, a team developed a 3D interactive simulation for nursing students and professional nurses to train and practice pain assessment and management procedures. In the simulation environment, the trainees interact with three emotionally expressive animated patients. The three patients vary in their ethnicity, age, and emotion intensity. Successful completion of the scenario requires that the trainee perform of a series of pain assessment and management tasks. The trainee is evaluated on the efficiency and appropriate sequencing of the tasks.
The purpose of this paper is to describe the decisions made regarding the type of virtual patients used, …