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Full-Text Articles in Education

The Proof Is In The Pudding – Using Perceived Stress To Measure Short-Term Impact In Initiatives To Enhance Gender Balance In Computing Education, Alina Berry, Sarah Jane Delany Jan 2023

The Proof Is In The Pudding – Using Perceived Stress To Measure Short-Term Impact In Initiatives To Enhance Gender Balance In Computing Education, Alina Berry, Sarah Jane Delany

Academic Posters Collection

The problem of gender imbalance in computing higher education has forced academics and professionals to implement a wide range of initiatives. Many initiatives use recruitment or retention numbers as their most obvious evidence of impact. This type of evidence of impact is, however, more resource heavy to obtain, as well as often requires a longitudinal approach. There are many shorter term initiatives that use other ways to measure their success.

First, this poster presents with a review of existing evaluation measures in interventions to recruit and retain women in computing education across the board. Three main groups of evaluation come …


Evaluation Of Gender-Based Differences In Primary School Maths Education: The Potential Of Digital Games, Maíra Amaral Jan 2023

Evaluation Of Gender-Based Differences In Primary School Maths Education: The Potential Of Digital Games, Maíra Amaral

Academic Posters Collection

Digital Game-Based Learning is shown to be a more effective instructional method than traditional instruction, however less effective than other technology-supported instruction according to Byun and Joung (2018). Regarding gender aspects, according to findings by Mclaren and colleagues in 2022, girls may learn more mathematics from digital learning games than boys. In their study, even reporting greater behavioural and cognitive engagement, boys did not learn more with the game than girls.


Feedback, Learning Outcomes And Mathematics Anxiety In A Digital Game Based Learning Approach In Mathematics Education, André Almo Jan 2023

Feedback, Learning Outcomes And Mathematics Anxiety In A Digital Game Based Learning Approach In Mathematics Education, André Almo

Academic Posters Collection

Feedback is a crucial part of learning, and an essential element in digital game-based learning approaches, in which digital games - known as 'serious games' - are used to deliver educational content. Feedback features respond to players' actions within the game, providing them with information and guidance, as well as potentially impacting their learning, motivation and engagement. However, these features may be designed differently, since they include various distinct characteristics and dimensions. This work proposes a new taxonomy for feedback features in serious games, with an emphasis in game design aspects, in order to provide clearer descriptions and distinctions of …


Computer Science Outreach To Inform Secondary School Students’ Perceptions Of Computer Science: Preliminary Findings, Karen Nolan, Roisin Faherty, Keith Quille, Keith Nolan, Amanda O'Farrell, Brett A. Becker Jan 2023

Computer Science Outreach To Inform Secondary School Students’ Perceptions Of Computer Science: Preliminary Findings, Karen Nolan, Roisin Faherty, Keith Quille, Keith Nolan, Amanda O'Farrell, Brett A. Becker

Academic Posters Collection

This poster describes a longitudinal K-12 outreach programme to promote Computer Science in Ireland, which ran over a three-year period from 2017- 2020. A pilot phase was conducted in the first year from 2017-2018 with 2900 students participating. The implementation phase began in 2018, when 7320 students participated across the 2018-2019 and 2019-2020 academic years. The programme consisted of a free onsite school delivery of a two-hour camp that introduced students to a range of Computing topics: addressing computing perceptions, introduction to coding, and exploration of computational thinking. Schools self-selected, and the programme reached a large number of schools with …


Cslinc: A Nationwide Cs Mooc For Second-Level Students, Karen Nolan, Keith Quille, Brett A. Becker Jan 2023

Cslinc: A Nationwide Cs Mooc For Second-Level Students, Karen Nolan, Keith Quille, Brett A. Becker

Academic Posters Collection

This poster introduces CSLINC, a free scaffolded MOOC framework tailored to second-level students in Ireland that consists of: an online platform built for accessibility; a suite of modules developed upon international best practices with varying co-creators; and automated assessment and certificates of completion. Its aim is to provide content to promote national CS curricula to all second-level students in Ireland. In September 2021, CSLINC launched to 10,000 students across 100 schools. Future work will include collecting and collating research to validate CSLINC’s goals, scaffolding that will build foundations for national curriculum learning outcomes, and measure its impact on students, their …


Improve Engagement With Full Labs And Motivated Students: Interactive Labs Via Low Stakes Assessment, Susan Mckeever, Patricia O'Byrne, Amanda O'Farrell Jan 2023

Improve Engagement With Full Labs And Motivated Students: Interactive Labs Via Low Stakes Assessment, Susan Mckeever, Patricia O'Byrne, Amanda O'Farrell

Academic Posters Collection

Poor engagement and attendance is an endemic problem at third level, particularly post covid. Our approach shows how the use of regular in-lab assessment and challenges can dramatically increase student participation and learning. Using three case studies, we demonstrate how we have successfully used this low-stakes assessment approach to improve student outcomes, across a range of modules.