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Full-Text Articles in Technology and Innovation
Network Of Sensing Environment (N.O.S.E.), Kuo-Chih Lo, Derek Hansen
Network Of Sensing Environment (N.O.S.E.), Kuo-Chih Lo, Derek Hansen
Journal of Undergraduate Research
About two years ago, there is a huge explosion that killed many people, most of them are fire fighters, in Kaohsiung City, Taiwan R.O.C. Therefore I come up with the sensor new work idea, aka N.O.S.E Project. This project is formed by sensor combo network. Any sensors that can turn the environment into data can be consider as part of the network.
Designing Consumer Furniture For A Positive Mental Well-Being, Nichole Cross, David Morgan
Designing Consumer Furniture For A Positive Mental Well-Being, Nichole Cross, David Morgan
Journal of Undergraduate Research
Currently there are several common considerations to factor in when designing furniture for the consumer market such as ergonomics, color trends, manufacturability, materials, regulatory standards, shipping costs, economic forecasts, etc. The objective of this exploration was to research the psychological effects of design elements, such as color and texture, for the purposes of applying lessons learned to the design of furniture that contributes to a positive emotional state.
Natural Movement As Input To A Virtual World, Kyle Bryant, Derek Hansen
Natural Movement As Input To A Virtual World, Kyle Bryant, Derek Hansen
Journal of Undergraduate Research
With Facebook’s recent acquisition of Oculus Rift, the virtual reality (VR) craze has left the den of nerds and tech enthusiasts and gone mainstream. Sony, Steam, and other big name companies’ pledges to develop their own VR platforms have further confirmed the coming of VR to every-home USA. However, this dream may still be far off, with each company’s desires to create its own usually costly and complex solution. All of these companies are not only currently lacking VR experiences to demonstrate, but those that do currently exist require the user to move and interact in the game using a …