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Articles 1 - 4 of 4
Full-Text Articles in Composition
Give The Drummer Some: A Dive Into Drum Breaks And Drum Break Production, Kyle Kaldhusdal
Give The Drummer Some: A Dive Into Drum Breaks And Drum Break Production, Kyle Kaldhusdal
Capstone Projects and Master's Theses
This paper traces the history of hip-hop culture through the evolution of the drum break, the original context of drum breaks in funk and soul music, their influence on DJ culture, and the subsequent impact of drum breaks on music and music production. It follows the development of breakbeat compilations in the 1970s and 1980s, parallel to the development of turntablism and sampling techniques. It also examines in detail how copyright litigation in the 1990s shaped the development of sample-based music genres and created a niche market for originally-recorded drum breaks over the subsequent decades.
Memory Management For Game Audio Development, Rahmin Tehrani
Memory Management For Game Audio Development, Rahmin Tehrani
Capstone Projects and Master's Theses
Research in managing memory for video game audio development. Interactive music and audio implementation are explored with a strong focus on how to manage data while developing game sound. Some concepts that are important include the multi-use of one sound, file conversion, and randomization in music and audio using technology. Additionally, audio middleware such as Wwise is referenced and strongly used to showcase the previously described concepts. The end of this research project explores the future in video game audio with information relative to the next generation of consoles, video game streaming, physical memory limitations and expansions, and the future …
Trippy Sounds: Recording Studio Effects Of Psychedelic Rock, 1960s And Present, Theo Farnum
Trippy Sounds: Recording Studio Effects Of Psychedelic Rock, 1960s And Present, Theo Farnum
Capstone Projects and Master's Theses
The psychedelic rock movement of the 1960s dominated popular music and culture of the decade. The movement was heavily shaped by the consumption of LSD, a mind-altering hallucinogenic drug. Songwriting and lyrics often reflected the drug and the states of mind that it induced, and unique cutting-edge production techniques were used to imitate the effects of LSD use. Artists such as The Beatles used new effects, such as phasing, artificial double tracking, tape loops, and reverse recording.
In the 21st century, music has again been described as psychedelic rock, though the music under that term is much more diverse. Bands …
1999 Aaa Jrpg Quality And How A 2019 Indie-Game Developer Can Meet It, Kailynn Haskell-Harbert
1999 Aaa Jrpg Quality And How A 2019 Indie-Game Developer Can Meet It, Kailynn Haskell-Harbert
Capstone Projects and Master's Theses
This paper is a delve into 1999 JRPG AAA video games and how small developers can make something of similar quality with contemporary technology. This is explored by using Final Fantasy VIII and Lunar: Silver Star Story Complete as a 1999 AAA standard, then comparing that standard to modern indie-games as well as my own experience in indie-game development. The ultimate goal of the paper is to prove that small indie-game studios can create 1999 AAA quality JRPGs with relatively minimal investment.