Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 5 of 5

Full-Text Articles in Ancient, Medieval, Renaissance and Baroque Art and Architecture

Re-Playing Maimonides’ Codes: Designing Games To Teach Religious Legal Systems, Owen Gottlieb Oct 2018

Re-Playing Maimonides’ Codes: Designing Games To Teach Religious Legal Systems, Owen Gottlieb

Articles

Lost & Found is a game series, created at the Initiative for

Religion, Culture, and Policy at the Rochester Institute of

Technology MAGIC Center.1 The series teaches medieval

religious legal systems. This article uses the first two games

of the series as a case study to explore a particular set of

processes to conceive, design, and develop games for learning.

It includes the background leading to the author's work

in games and teaching religion, and the specific context for

the Lost & Found series. It discusses the rationale behind

working to teach religious legal systems more broadly, then

discuss the …


Memorializing The Middle Classes In Medieval And Renaissance Europe, Anne C. Leader Sep 2018

Memorializing The Middle Classes In Medieval And Renaissance Europe, Anne C. Leader

Studies in Medieval and Early Modern Culture

Memorializing the Middle Classes in Medieval and Renaissance Europe investigates commemorative practices in Cyprus, Flanders, France, Germany, Italy, Poland, and Spain between the twelfth and seventeenth centuries. Offering a broad overview of memorialization practices across Europe and the Mediterranean, individual chapters examine local customs through particular case studies. These essays explore complementary themes through the lens of commemorative art, including social status; personal and corporate identities; the intersections of mercantile, intellectual, and religious attitudes; upward (and downward) mobility; and the cross-cultural exchange of memorialization strategies.


Misassembled Monsters, Jenn Brown May 2018

Misassembled Monsters, Jenn Brown

Graduate School of Art Theses

This thesis is a narrative of personal and material history. Through my work in painting, sculpture, and installation, I seek to share my story of emotional armoring in an attempt to connect to an audience. In my work, I look to my personal memories of growing up in a small, midwestern town and armoring myself with emotional barriers against its social construct of “normalcy.” Inspired by Medieval suits of armor and the characteristics of Goth culture throughout history, I employ my work to present the stage of a theatrical battleground. Creating each of my pieces is a fight for the …


Portraits Of Human Monsters In The Renaissance: Dwarves, Hirsutes, And Castrati As Idealized Anatomical Anomalies, Touba Ghadessi Mar 2018

Portraits Of Human Monsters In The Renaissance: Dwarves, Hirsutes, And Castrati As Idealized Anatomical Anomalies, Touba Ghadessi

Monsters, Prodigies, and Demons: Medieval and Early Modern Constructions of Alterity

At the center of this interdisciplinary study are court monsters - dwarves, hirsutes, and misshapen individuals - who, by their very presence, altered Renaissance ethics vis-à-vis anatomical difference, social virtues, and scientific knowledge. These monsters evolved from objects of curiosity, to scientific cases, to legally independent beings. Although many images of and writings about these individuals depict them as jokes of nature or indices of courtly wit, others transcend these categories, combining a vocabulary of courtly self-fashioning with close observations akin to dissections that humanize monsters, while simultaneously stressing their anatomical difference. More importantly, the works examined in this book …


Prosocial Religion And Games: Lost & Found, Owen Gottlieb, Ian Schreiber Jan 2018

Prosocial Religion And Games: Lost & Found, Owen Gottlieb, Ian Schreiber

Articles

In a time when religious legal systems are discussed without an understanding of history or context, it is more important than ever to help widen the understanding and discourse about the prosocial aspects of religious legal systems throughout history. The Lost & Found (www.lostandfoundthegame.com) game series, targeted for an audience of teens through twentysomethings in formal, learning environments, is designed to teach the prosocial aspects of medieval religious systems—specifically collaboration, cooperation, and the balancing of communal and individual/family needs. Set in Fustat (Old Cairo) in the 12th century, the first two games in the series address laws in Moses Maimonides’ …