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Full-Text Articles in Ancient, Medieval, Renaissance and Baroque Art and Architecture

Ritual, Spectacle, And Theatre In Late Medieval Seville (Chapter 1), Christopher B. Swift Jan 2023

Ritual, Spectacle, And Theatre In Late Medieval Seville (Chapter 1), Christopher B. Swift

Publications and Research

From the fall of Islamic Išbīliya in 1248 to the conquest of the New World, Seville was a nexus of economic and religious power where interconfessional living among Christians, Jews, and Muslims was negotiated on public stages. From out of seemingly irreconcilable ideologies of faith, hybrid performance culture emerged in spectacles of miraculous transformation, disciplinary processionals, and representations of religious identity. Ritual, Spectacle, and Theatre in Late Medieval Seville reinvigorates the study of medieval Iberian theater by revealing the ways in which public expressions of devotion, penance, and power fostered cultural reciprocity, rehearsed religious difference, and ultimately helped establish Seville …


The World As We Know It: Maps And Atlases From Special Collections, Archives And Special Collections, Luke Meagher Feb 2022

The World As We Know It: Maps And Atlases From Special Collections, Archives And Special Collections, Luke Meagher

Library Exhibits

Selections of maps and atlases from Sandor Teszler Library’s Special Collections are presented in this exhibit to show how, over time, cartographers have represented the world as we know it.


Playing At The Crossroads Of Religion And Law: Historical Milieu, Context And Curriculum Hooks In Lost & Found, Owen Gottlieb Jan 2021

Playing At The Crossroads Of Religion And Law: Historical Milieu, Context And Curriculum Hooks In Lost & Found, Owen Gottlieb

Articles

This chapter presents the use of Lost & Found – a purpose-built tabletop to mobile game series – to teach medieval religious legal systems. The series aims to broaden the discourse around religious legal systems and to counter popular depiction of these systems which often promote prejudice and misnomers. A central element is the importance of contextualizing religion in period and locale. The Lost & Found series uses period accurate depictions of material culture to set the stage for play around relevant topics – specifically how the law promoted collaboration and sustainable governance practices in Fustat (Old Cairo) in twelfth-century …


Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber Sep 2020

Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber

Articles

This chapter explores what the authors discovered about analog games and game design during the many iterative processes that have led to the Lost & Found series, and how they found certain constraints and affordances (that which an artifact assists, promotes or allows) provided by the boardgame genre. Some findings were counter-intuitive. What choices would allow for the modeling of complex systems, such as legal and economic systems? What choices would allow for gameplay within the time of a class-period? What mechanics could promote discussions of tradeoff decisions? If players are expending too much cognition on arithmetic strategizing, could that …


Lost & Found: New Harvest, Owen Gottlieb, Ian Schreiber Jan 2020

Lost & Found: New Harvest, Owen Gottlieb, Ian Schreiber

Presentations and other scholarship

Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context.

Set in Fustat (Old Cairo) in the 12th century, a great crossroads of Islam, Judaism, and Christianity. The Lost & Found games project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens …


Acts Of Meaning, Resource Diagrams, And Essential Learning Behaviors: The Design Evolution Of Lost & Found, Owen Gottlieb, Ian Schreiber Jan 2020

Acts Of Meaning, Resource Diagrams, And Essential Learning Behaviors: The Design Evolution Of Lost & Found, Owen Gottlieb, Ian Schreiber

Articles

Lost & Found is a tabletop-to-mobile game series designed for teaching medieval religious legal systems. The long-term goals of the project are to change the discourse around religious laws, such as foregrounding the prosocial aspects of religious law such as collaboration, cooperation, and communal sustainability. This design case focuses on the evolution of the design of the mechanics and core systems in the first two tabletop games in the series, informed by over three and a half years’ worth of design notes, playable prototypes, outside design consultations, internal design reviews, playtests, and interviews.


Re-Playing Maimonides’ Codes: Designing Games To Teach Religious Legal Systems, Owen Gottlieb Oct 2018

Re-Playing Maimonides’ Codes: Designing Games To Teach Religious Legal Systems, Owen Gottlieb

Articles

Lost & Found is a game series, created at the Initiative for

Religion, Culture, and Policy at the Rochester Institute of

Technology MAGIC Center.1 The series teaches medieval

religious legal systems. This article uses the first two games

of the series as a case study to explore a particular set of

processes to conceive, design, and develop games for learning.

It includes the background leading to the author's work

in games and teaching religion, and the specific context for

the Lost & Found series. It discusses the rationale behind

working to teach religious legal systems more broadly, then

discuss the …


Prosocial Religion And Games: Lost & Found, Owen Gottlieb, Ian Schreiber Jan 2018

Prosocial Religion And Games: Lost & Found, Owen Gottlieb, Ian Schreiber

Articles

In a time when religious legal systems are discussed without an understanding of history or context, it is more important than ever to help widen the understanding and discourse about the prosocial aspects of religious legal systems throughout history. The Lost & Found (www.lostandfoundthegame.com) game series, targeted for an audience of teens through twentysomethings in formal, learning environments, is designed to teach the prosocial aspects of medieval religious systems—specifically collaboration, cooperation, and the balancing of communal and individual/family needs. Set in Fustat (Old Cairo) in the 12th century, the first two games in the series address laws in Moses Maimonides’ …


Finding Lost & Found: Designer’S Notes From The Process Of Creating A Jewish Game For Learning, Owen Gottlieb Dec 2017

Finding Lost & Found: Designer’S Notes From The Process Of Creating A Jewish Game For Learning, Owen Gottlieb

Articles

This article provides context for and examines aspects of the design process of a game for learning. Lost & Found (2017a, 2017b) is a tabletop-to-mobile game series designed to teach medieval religious legal systems, beginning with Moses Maimonides’ Mishneh Torah (1180), a cornerstone work of Jewish legal rabbinic literature. Through design narratives, the article demonstrates the complex design decisions faced by the team as they balance the needs of player engagement with learning goals. In the process the designers confront challenges in developing winstates and in working with complex resource management. The article provides insight into the pathways the team …


Viewing Heaven: Rock Crystal, Reliquaries, And Transparency In Fourteenth-Century Aachen, Claire Kilgore May 2017

Viewing Heaven: Rock Crystal, Reliquaries, And Transparency In Fourteenth-Century Aachen, Claire Kilgore

School of Art, Art History, and Design: Theses and Student Creative Work

This thesis examines reliquaries and objects associated with medieval Christian practice in fourteenth-century Aachen. The city's cathedral and treasury contain prestigious relics, reliquaries, and liturgical items, aided by its status as the Holy Roman Empire's coronation church. During the reign of Holy Roman Emperor Charles IV (r. 1349-1378), reliquaries, pilgrimage, and architecture reflect late medieval interests in vision, optics, and transparency. Two mid-fourteenth century reliquaries from the Aachen Cathedral Treasury, the Reliquary of Charlemagne and the Three-Steepled Reliquary, display relics through rock crystal windows, in contrast to the obscuring characteristics of earlier reliquaries. Not only do the two reliquaries visually …


Lost & Found, Owen Gottlieb, Ian Schreiber, Kelly Murdoch-Kitt Jan 2017

Lost & Found, Owen Gottlieb, Ian Schreiber, Kelly Murdoch-Kitt

Presentations and other scholarship

Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context.

The Lost & Found games project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy.

The first game in the series is a strategy game called Lost & …


Robot Saints, Christopher B. Swift Jan 2015

Robot Saints, Christopher B. Swift

Publications and Research

In the Middle Ages, articulating religious figures like wooden Deposition crucifixes and ambulatory saints were tools for devotion, techno-mythological objects that distilled the wonders of engineering and holiness. Robots are gestures toward immortality, created in the face of the undeniable fact and experience of the ongoing decay of our fleshy bodies. Both like and unlike human beings, robots and androids occupy a nebulous perceptual realm between life and death, animation and inanimation. Masahiro Mori called this in-between space the “uncanny valley.” In this essay I argue that unlike a modern person apprehending an android (the uncanny human-like object that resides …


Zoomorphic Penannular Brooches In 6th And 7th Century Ireland, Esther G. Ward Dec 2012

Zoomorphic Penannular Brooches In 6th And 7th Century Ireland, Esther G. Ward

School of Art, Art History, and Design: Theses and Student Creative Work

In this thesis the author examines the evolution, manufacture, and societal significance of zoomorphic penannular brooches, a type of metal dress fastener used in early medieval Ireland that is often decorated. The brooches examined are dated to the 6th and 7th centuries, during which the Irish underwent a process of religious conversion from Celtic paganism to Christianity, and social rank was paramount. It is in this social context that the brooches are examined. Despite the significance of this time of social change, brooches from this period tend to be overlooked by scholarship in favor of the more ornate …


Paris, Bibliotheque Nationale De France, Codex Grec 54: Modus Operandi Of Scribes And Artists In A Palaiologan Gospel Book, Kathleen Maxwell Jan 2000

Paris, Bibliotheque Nationale De France, Codex Grec 54: Modus Operandi Of Scribes And Artists In A Palaiologan Gospel Book, Kathleen Maxwell

Art and Art History

Much can be learned about the working methods of scribes and artists when they leave their product unfinished. This is true of the late thirteenth-century illustrated Gospel book, Paris, Bibliothe`que Nationale de France, cod. gr. 54. It was intended to be a deluxe, bilingual (Greek and Latin) manuscript featuring full-page evangelist portraits and an extensive narrative cycle of some fifty-two miniatures. In the end, only about half of its Latin text and twenty-two narrative miniatures were actually completed. Five other miniatures remain unfinished, and space was reserved in the text for twenty-five additional miniatures that were never even begun. No …


Ordering The Urban Environment: City Statutes And City Planning In Medieval Todi, Italy, Samuel Gruber, Samuel D. Gruber Jan 1990

Ordering The Urban Environment: City Statutes And City Planning In Medieval Todi, Italy, Samuel Gruber, Samuel D. Gruber

Art & Music Histories - All Scholarship

Presents examples of how legal system and city government action ordered the urban environment through regulations and actions for streets size and widths, building materials, size and appearance, and distribution of activities. As demonstrated in the medieval Umbrian town of Todi, such regulations helped create the image of the medieval town we appreciate today.