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Articles 1 - 10 of 10
Full-Text Articles in Ancient, Medieval, Renaissance and Baroque Art and Architecture
Re-Playing Maimonides’ Codes: Designing Games To Teach Religious Legal Systems, Owen Gottlieb
Re-Playing Maimonides’ Codes: Designing Games To Teach Religious Legal Systems, Owen Gottlieb
Articles
Lost & Found is a game series, created at the Initiative for
Religion, Culture, and Policy at the Rochester Institute of
Technology MAGIC Center.1 The series teaches medieval
religious legal systems. This article uses the first two games
of the series as a case study to explore a particular set of
processes to conceive, design, and develop games for learning.
It includes the background leading to the author's work
in games and teaching religion, and the specific context for
the Lost & Found series. It discusses the rationale behind
working to teach religious legal systems more broadly, then
discuss the …
The Plains Of Mars, European War Prints, 1500-1825, Melissa Casale, Bailey R. Harper, Felicia M. Else, Shannon Egan
The Plains Of Mars, European War Prints, 1500-1825, Melissa Casale, Bailey R. Harper, Felicia M. Else, Shannon Egan
Schmucker Art Catalogs
Over fifty original prints by renowned artists from the sixteenth through the early nineteenth century, including Albrecht Dürer, Lucas Cranach, Théodore Géricault, and Francisco de Goya, among many others, are featured inThe Plains of Mars: European War Prints, 1500-1825. On loan from the Sarah Campbell Blaffer Foundation at the Museum of Fine Arts, Houston, the works of art included in this exhibition examine the topics of war and peace, propaganda, heroism, brutal conflicts, and the harrowing aftermath of battle. Spanning from the Renaissance to the Romantic periods and encompassing a wide geographic scope including Italy, Germany, France, Spain, the Low …
Memorializing The Middle Classes In Medieval And Renaissance Europe, Anne C. Leader
Memorializing The Middle Classes In Medieval And Renaissance Europe, Anne C. Leader
Studies in Medieval and Early Modern Culture
Memorializing the Middle Classes in Medieval and Renaissance Europe investigates commemorative practices in Cyprus, Flanders, France, Germany, Italy, Poland, and Spain between the twelfth and seventeenth centuries. Offering a broad overview of memorialization practices across Europe and the Mediterranean, individual chapters examine local customs through particular case studies. These essays explore complementary themes through the lens of commemorative art, including social status; personal and corporate identities; the intersections of mercantile, intellectual, and religious attitudes; upward (and downward) mobility; and the cross-cultural exchange of memorialization strategies.
Assur Is King Of Persia: Illustrations Of The Book Of Esther In Some Nineteenth-Century Sources, Steven W. Holloway
Assur Is King Of Persia: Illustrations Of The Book Of Esther In Some Nineteenth-Century Sources, Steven W. Holloway
Steven W Holloway
The marriage of archaeological referencing and picture Bibles in the nineteenth century resulted in an astonishing variety of guises worn by the court of Ahasuerus in Esther. Following the exhibition of Neo-Assyrian sculpture in the British Museum and the wide circulation of such images in various John Murray publications, British illustrators like Henry Anelay defaulted to Assyrian models for kings and rulers in the Old Testament, including the principal actors in Esther, even though authentic Achaemenid Persian art had been available for illustrative pastiche for decades. This curious adoptive choice echoed British national pride in its splendid British Museum collection …
A ‘New’ Kutir-Nahhunte Ii Text, Steven W. Holloway
A ‘New’ Kutir-Nahhunte Ii Text, Steven W. Holloway
Steven W Holloway
No abstract provided.
Treehouses: Civilizing The Wildness Of Men And Nature, Courtney Mckinney
Treehouses: Civilizing The Wildness Of Men And Nature, Courtney Mckinney
English Undergraduate Distinction Projects
In this paper, I explore how treehouses operate symbolically in tandem with culture. Through an analysis of British and American print culture, I argue that the treehouse building project became bound to boyhood at the turn of the twentieth century as the naturalist movement spread and youth organizations embraced treehouses as part of their vision for the development of boys. Parents and youth leaders intend for treehouse projects to build self-reliance, independence, imagination, and courage in their boys. Congruously, this activity associated with a child’s personal growth takes place in an actual growing organism. I analyze how treehouses juxtapose humans …
Buying Time: Consuming Urban Pasts In Nineteenth-Century Britain, Dory Agazarian
Buying Time: Consuming Urban Pasts In Nineteenth-Century Britain, Dory Agazarian
Dissertations, Theses, and Capstone Projects
This dissertation is about how historical narratives developed in the context of a modern marketplace in nineteenth-century Britain. In particular, it explores British historicism through urban space with a focus on Rome and London. Both cities were invested with complex political, religious and cultural meanings central to the British imagination. These were favorite tourist destinations and the subjects of popular and professional history writing. Both cities operated as palimpsests, offering a variety of histories to be “tried on” across the span of time. In Rome, British consumers struggled when traditional histories were problematized by emerging scholarship and archaeology. In London, …
Portraits Of Human Monsters In The Renaissance: Dwarves, Hirsutes, And Castrati As Idealized Anatomical Anomalies, Touba Ghadessi
Portraits Of Human Monsters In The Renaissance: Dwarves, Hirsutes, And Castrati As Idealized Anatomical Anomalies, Touba Ghadessi
Monsters, Prodigies, and Demons: Medieval and Early Modern Constructions of Alterity
At the center of this interdisciplinary study are court monsters - dwarves, hirsutes, and misshapen individuals - who, by their very presence, altered Renaissance ethics vis-à-vis anatomical difference, social virtues, and scientific knowledge. These monsters evolved from objects of curiosity, to scientific cases, to legally independent beings. Although many images of and writings about these individuals depict them as jokes of nature or indices of courtly wit, others transcend these categories, combining a vocabulary of courtly self-fashioning with close observations akin to dissections that humanize monsters, while simultaneously stressing their anatomical difference. More importantly, the works examined in this book …
11, The Three-Faced Representation Of The Holy Trinity, Zoe Goedecke
11, The Three-Faced Representation Of The Holy Trinity, Zoe Goedecke
Kerver Book of Hours: 2018 Senior Capstone
In the thirteenth century, artists began depicting the Holy Trinity as a single tricephalic figure, likely in an attempt to convey that the Father, the Son, and the Holy Spirit are One. This essay discusses the three-faced image of the Trinity in the Book of Hours and the history of tricephalic imagery in Christian representations, from its early appearances to eventual condemnation by the papacy.
Prosocial Religion And Games: Lost & Found, Owen Gottlieb, Ian Schreiber
Prosocial Religion And Games: Lost & Found, Owen Gottlieb, Ian Schreiber
Articles
In a time when religious legal systems are discussed without an understanding of history or context, it is more important than ever to help widen the understanding and discourse about the prosocial aspects of religious legal systems throughout history. The Lost & Found (www.lostandfoundthegame.com) game series, targeted for an audience of teens through twentysomethings in formal, learning environments, is designed to teach the prosocial aspects of medieval religious systems—specifically collaboration, cooperation, and the balancing of communal and individual/family needs. Set in Fustat (Old Cairo) in the 12th century, the first two games in the series address laws in Moses Maimonides’ …