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Full-Text Articles in Visual Studies
Xbox In Japan? Understanding The Distinctions Of The Japanese Video Game Market To Increase Microsoft's Competitive Advantage, Sekani Adebimpe
Xbox In Japan? Understanding The Distinctions Of The Japanese Video Game Market To Increase Microsoft's Competitive Advantage, Sekani Adebimpe
Senior Theses
Microsoft, Nintendo, and Sony remain the biggest players in the video game console space. While all three companies have achieved worldwide success, Microsoft’s performance with the Xbox brand in Japan is an outlier for its historically poor sales numbers dating back to its 2001 debut. The purpose of this thesis is to unearth the various cultural distinctions inherent to the Japanese gaming industry that Microsoft must consider to gain a stronger foothold in the country, as well as diagnose the biggest issues facing Xbox with Japanese consumers. To accomplish this, several cultural frameworks were used to assess the differences between …
"Play Along" With The Authors: Half-Life 2, Bioshock, And Video Game Narrative, Samy Masadi
"Play Along" With The Authors: Half-Life 2, Bioshock, And Video Game Narrative, Samy Masadi
Honors Projects
Applies narrative analysis to two story-based video games, Half-Life 2 and BioShock, arguing that such games combine traditional narrative elements in innovative ways. Includes discussion of narratology, ludology, and game narrative theory.