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Film and Media Studies Commons

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Full-Text Articles in Film and Media Studies

The War On Games: The Just Say No! Arcade As A Pro-Social Third Place, Philip Truman Apr 2023

The War On Games: The Just Say No! Arcade As A Pro-Social Third Place, Philip Truman

Graduate Theses, Dissertations, and Capstones

The Just Say NO! Family Arcade in Louisville, Kentucky operated from 1989 to 1996 and was the only anti-drug themed arcade in the world. Jack Turner, owner and operator, got special permission from Nancy Reagan and the Just Say NO! Foundation to use the branding and imagery associated with the Just Say NO! campaign. While anti-drug advertising, Just Say NO!, and D.A.R.E. were all relatively unsuccessful campaigns in preventing drug and alcohol abuse in American youths, the Just Say NO! Arcade provides an alternative angle in teaching prosocial behaviors. This research seeks to answer whether or not an arcade can …


Rounds, Levels, And Waves: The Early Evolution Of Gameplay Segmentation, Jose Zagal, Clara Fernandez-Vara, Michael Mateas Dec 2007

Rounds, Levels, And Waves: The Early Evolution Of Gameplay Segmentation, Jose Zagal, Clara Fernandez-Vara, Michael Mateas

Jose P Zagal

This article explores the early evolution of the structure and management of gameplay in videogames. We introduce the notion of gameplay segmentation to capture the role that design elements like level, boss, and wave play in videogames, and identify three modes of segmentation. Temporal segmentation limits, synchronizes and/or coordinates player activity over time. Spatial segmentation breaks the game’s virtual space into sub-locations. Challenge segmentation presents the player with a sequence of self-contained challenges. We describe each mode, and additional sub-modes, by analyzing vintage arcade games. Our analyses illustrate how these games represent a “primordial soup” in which many current game …