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Film and Media Studies Commons

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Full-Text Articles in Film and Media Studies

“87% Missing”: Preserving Video Game History In A Canadian Copyright Context, Amelia Clarkson, Magnus Berg Apr 2024

“87% Missing”: Preserving Video Game History In A Canadian Copyright Context, Amelia Clarkson, Magnus Berg

Digital Initiatives Symposium

In 2020, the University of Toronto Mississauga campus library acquired the largest collection of video games in Canada from prolific collector Syd Bolton, whose vision was for it to not only be preserved but also playable and publicly accessible. Over the past three years, the collections team has been processing the collection to facilitate access onsite, and in 2024 aims to begin the next step of digitally preserving the collection. In the summer of 2023, the Video Game History Foundation and the Software Preservation Network co-authored a report on the dire state of availability of classic games, with the goal …


New Perspectives: Reno Street Art In Virtual Reality, Amy J. Hunsaker, Laura Rocke Apr 2018

New Perspectives: Reno Street Art In Virtual Reality, Amy J. Hunsaker, Laura Rocke

Digital Initiatives Symposium

UNR Libraries’ Digital Initiatives Unit and Digital Media Technology Department partnered with an art historian, local art organizations, and Reno street artists to create an online archive, exhibit, and virtual reality experience highlighting the explosion of urban street art in Reno. The Libraries assembled a team that photographed the art using traditional 2D digital cameras, and captured 360 VR footage of the art and of several artists creating interior and exterior murals. The team conducted on-camera interviews of prominent street artists in Reno; collected permission forms; generated metadata; preserved the images and created an archive using CatDV, the Libraries’ media …