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Full-Text Articles in Film and Media Studies

The Insidious Culture Of Fear In Indian Courts, Nidhi Shrivastava Jan 2022

The Insidious Culture Of Fear In Indian Courts, Nidhi Shrivastava

English Faculty Publications

On 20 March 2020, the four adult convicts of the 2012 Delhi rape case were executed after a long debate regarding the punishment for their crime. The Delhi rape case, unlike others, was also given to the fast track court because of the worldwide outrage India received in its aftermath. Otherwise, most rape survivors rarely speak out and if they do, their lives are often endangered and threatened, depending on the severity of the case itself and the perpetrator's rank in the society. Through the analysis of Aniruddha Roy Chowdhury's, 2016 film Pink, and Ajay Bahl's film Section 375 …


India – Rape And The Prevalent Culture Of Silence In Indian Cinema And Television, Nidhi Shrivastava Jan 2022

India – Rape And The Prevalent Culture Of Silence In Indian Cinema And Television, Nidhi Shrivastava

English Faculty Publications

In this chapter, I explore two media texts, Imtiaz Ali's Highway and Alankrita Shrivastava's Netflix original series Bombay Begums (2021). I contend that recent filmmakers have begun to arguably reframe the narratives of rape victim-survivors and disrupting the cultural of silence described above. They offer progressive and multi-faceted representations of these experiences, such that there is an opportunity for a dialogue within both private and public spheres. What I mean when I say that they are ‘progressive representations’ is that the rape victim-survivors are not merely reduced to helpless women in distress, nor painted as vengeful, aggressive characters. Instead, their …


Society Doesn’T Owe You Anything: Grand Theft Auto: San Andreas & Video Games As Speculative Fiction, Marc A. Ouellette Jan 2021

Society Doesn’T Owe You Anything: Grand Theft Auto: San Andreas & Video Games As Speculative Fiction, Marc A. Ouellette

English Faculty Publications

Since Donald Trump’s election in 2016, popular and scholarly commentators have been looking for speculative and/or dystopic literary works that might provide analogues for the Trump-era. Perhaps the most famous of these was the renewed popularity of Margaret Atwood’s The Handmaid’s Tale. In this regard, though, video games remain an underexplored fictional form. With its exaggerated and parodic satire of an America ruled by the corruption and greed of extreme right-wing populism, Grand Theft Auto: San Andreas (2004) offers a speculative fiction that players can enact as well as imagine and simulate as well as prepare. Thus, reading the …


I Told You That To Tell You This: Metagaming And Metacognition In The Hybrid Classroom, Marc A. Ouellette Dec 2020

I Told You That To Tell You This: Metagaming And Metacognition In The Hybrid Classroom, Marc A. Ouellette

English Faculty Publications

This paper theorizes the use of play and gamified methods to foster metacognition, or strategies for learning and learning about learning, in online graduate instruction. In the process, it calls into question the determinism of “serious” games as being the only means of facilitating metacognition. Ultimately, by adopting metagame approaches—that is, approaches based on0 goals and achievements that are external to the game and/or are developed by the players themselves—metacognition can and does occur because students participate in the development of the rewards. Moreover, any metagame feature ultimately becomes a commentary so that an approach based on metagaming offers its …


The House And The Infected Body: The Metonomy Of Resident Evil 7, Alan Mcgreevy, Christina Fawcett, Marc A. Ouellette Jan 2020

The House And The Infected Body: The Metonomy Of Resident Evil 7, Alan Mcgreevy, Christina Fawcett, Marc A. Ouellette

English Faculty Publications

Resident Evil 7, in articulating the threat of infectious mold, situates the illness with the feminine: Historical, cultural, and physiological connections between mold and women gives the game license to limit, objectify, and render the female characters monstrous. First-person immersion brings us into contact with the infection, as mold and Molded threaten the buildings of the Bakers, while mold growing in their brains threatens the Bakers themselves. Through the form of infection, the disease is invasively feminine, reflected in the Bakers and their homes.


Teleserye At Kontemporanidad, Louie Jon A. Sánchez Jan 2020

Teleserye At Kontemporanidad, Louie Jon A. Sánchez

English Faculty Publications

Sa sanaysay na ito, tinutuklas ang isa kong hakà hinggil sa kalikasan ng mga teleserye o telebiswal na soap opera sa Pilipinas. Tinatawag kong “kontemporanidad,” tumutukoy ito sa katangiang mapagtukoy ng mga serye sa kontemporanyong búhay o pangyayaring panlipunan. Gámit pa rin ang pananaw na panitikan nga ang teleserye, at dahil nga rito ay nagsusulong ng tinatawag na “simbolikong aksiyon,” ipinagpapalagay na mabisang kasangkapan ang teleserye sa pagpapamalay hinggil sa lagay-panlipunan. Itatanghal ko ang ganitong mga pagpapalagay sa tinaguriang “pagbásang paloob” sa isang tampok na teleserye, ang Wildflower. Itinuturing ang pamamaraang ito ng may-akda na lalong politisasyon ng pagbása sa …


"I'M Controlling And Composing": The Role Of Metacognition In The Incredible Machine, Marc A. Ouellette Jan 2019

"I'M Controlling And Composing": The Role Of Metacognition In The Incredible Machine, Marc A. Ouellette

English Faculty Publications

The mouse sets the bowling ball in motion, which falls and squeezes the bellows, which sends out a puff of air, which sends the balloon into the gears that are connect by a belt to another mouse’s exercise wheel. The balloon pops. Having learned how this routine functions, I then move my mouse to connect the rest of the on-screen mice so that the pulleys of all of the caged mice spin with their wheels to punish the puzzle in time allowing me to move to the next level. Eventually, I will be able to make my own versions of …


Pagtatatag Ng Tradisyon At Kumbensiyon: Ang Soap Opera Sa Radyo, 1922-1963, Louie Jon A. Sanchez Jan 2019

Pagtatatag Ng Tradisyon At Kumbensiyon: Ang Soap Opera Sa Radyo, 1922-1963, Louie Jon A. Sanchez

English Faculty Publications

Ang soap opera, sa pagpapakilala rito sa bansa ng mga Americano sa midyum ng radyo, ay mahihiwatigang nahinuha at tinanggap batay sa tradisyonal at kombensiyonal nitong pagkakaanyo at kagamitan. Isa itong sunuran at bukás (open-ended) na naratibong nailalako’t nabubúhay sa napagkakakitahang tangkilik.


He Scores Through A Screen: Mediating Masculinities Through Hockey Video Games, Marc A. Ouellette, Steven Conway Jan 2018

He Scores Through A Screen: Mediating Masculinities Through Hockey Video Games, Marc A. Ouellette, Steven Conway

English Faculty Publications

Hockey video games highlight the ways in which the video game medium shapes and conditions the experience of producing and/or performing the sport “in real life.” Indeed, the accumulation of advanced statistics in and through the constant evaluation, measurement, and surveillance which are inherent to video games—and increasingly seen as foundational for sport—reveals important contradictions not only in the way the embodied sport is played and understood, but also in terms of the proofs of masculinity upon which the sport is built. It then becomes clear that the building of masculinity and the empowerment of the character become one and …


"If You Want To Be The Man, You've Got To Beat The Man": Masculinity And The Rise Of Professional Wrestling In The 1990'S, Marc Ouellette Jan 2017

"If You Want To Be The Man, You've Got To Beat The Man": Masculinity And The Rise Of Professional Wrestling In The 1990'S, Marc Ouellette

English Faculty Publications

This paper traces the relationship between the shifting representations of masculinity in professional wrestling programs of the 1990s and the contemporaneous shifts in conceptions of masculinity, examining the ways each of these shifts impacted the other. Most important among these was a growing sense that the biggest enemy in wrestling and in day-to-day life is one’s boss. Moreover, the corporate corruption theme continues to underscore the WWE’s on-screen and off-screen coverage, well into the second decade of the twenty-first century. Thus, the paper provides a template for considering a widely consumed popular cultural form in ways that challenge the determinism …


Apportioned Commodity Fetishism And The Transformative Power Of Game Studies, Ken S. Mcallister, Chris Hanson, Judd Ethan Ruggill, Carly A. Kocurek, Tobias Conradi, Kevin A. Moberly, Steven Conway, Randy Nichols, Jennifer Dewinter, Marc A. Oullette Jan 2016

Apportioned Commodity Fetishism And The Transformative Power Of Game Studies, Ken S. Mcallister, Chris Hanson, Judd Ethan Ruggill, Carly A. Kocurek, Tobias Conradi, Kevin A. Moberly, Steven Conway, Randy Nichols, Jennifer Dewinter, Marc A. Oullette

English Faculty Publications

This chapter explores the ways in which the field of Game Studies helps shape popular understandings of player, play, and game, and specifically how the field alters the conceptual, linguistic, and discursive apparatuses that gamers use to contextualize, describe, and make sense of their experiences. The chapter deploys the concept of apportioned commodity fetishism to analyze the phenomena of discourse as practice, persona, and vagaries of game design, recursion, lexical formation, institutionalization, systems of self-effectiveness, theory as anti-theory, and commodification.


The Leisured Testes: White Ball-Breaking As Surplus Masculinity In Jackass, Christina M. Tourino Jan 2015

The Leisured Testes: White Ball-Breaking As Surplus Masculinity In Jackass, Christina M. Tourino

English Faculty Publications

In Jackass: Number Two (2006), Bam Margera allows Ryan Dunn to brand his posterior with a hot iron depicting male genitalia. Bam cannot tolerate the pain enough to remain perfectly still, so the brand touches him several times, resulting in multiple images that seem blurry or in motion. Bam’s mother, who usually plays the role of game audience for his antics, balks when she learns that her son has been hurt as well as permanently marked. She asks Dunn why anyone would ever burn a friend. “Cause it was funny,” Dunn answers.[i]

Jackass mines the body in pain as …


‘The Future’S Not Ours To See’: How Children And Young Adults Reflect The Anxiety Of Lost Innocence In Alfred Hitchcock’S American Movies., Jason Mcentee Jan 2014

‘The Future’S Not Ours To See’: How Children And Young Adults Reflect The Anxiety Of Lost Innocence In Alfred Hitchcock’S American Movies., Jason Mcentee

English Faculty Publications

Introduction:

In The Man Who Knew Too Much (1956), the Ambassador, while plotting to kill the Prime Minister, orders the kidnapped American child Hank McKenna killed, telling his would-be gunman, Edward Drayton: “Don’t you realize that Americans dislike having their children stolen?” Earlier in the movie, Jo McKenna entertains her son and husband by singing “Que Sera Sera,” and its playfulness becomes darkly ironic when she sings “the future’s not ours to see” on the eve of her son’s kidnapping.
The movie unfolds as a cat-and-mouse game in which the McKennas desperately try to locate and save their kidnapped son, …


The Divided Reception Of The Help, Suzanne W. Jones Jan 2014

The Divided Reception Of The Help, Suzanne W. Jones

English Faculty Publications

The reception of Kathryn Stockett’s The Help (2009) calls to mind the reception of two other novels about race relations by southern white writers: Margaret Mitchell’s Gone With the Wind (1936) and William Styron’s The Confessions of Nat Turner (1967). Like Gone With the Wind, The Help has been a pop culture phenomenon— prominent in bookstores and box offices, and the “darling of book clubs everywhere.” In January 2012 when I asked students in my Women in Modern Literature class what was the best book they had recently read by a woman, most named either The Help or The Hunger …


Introduction: A Game's Study Manifesto, Jason C. Thompson, Marc A. Ouellette Jan 2013

Introduction: A Game's Study Manifesto, Jason C. Thompson, Marc A. Ouellette

English Faculty Publications

In the epigraph to this collection, we return to a foundational text of the western literary canon, Homer’s Odyssey, and see in Penelope’s “bow contest” an illustrative moment in the history of game culture. Having fought in the Trojan War and having survived his ten-year trek home, the weary Odysseus cannot simply show up—the returning hero must rout the odious suitors whom Penelope has forestalled. In order to buy more time for vengeance, Odysseus disguises himself as an old beggar; in order to buy more time for deferral, Penelope creates an unwinnable game: she will marry the suitor able …


Gay For Play: Theorizing Lgbtq Characters In Game Studies, Marc A. Ouellette Jan 2013

Gay For Play: Theorizing Lgbtq Characters In Game Studies, Marc A. Ouellette

English Faculty Publications

Despite, and perhaps because of, popular press reactions to stereotypical depictions of beefy boys and busty babes in video games, the realm of gender, sex, and sexuality remains a lacuna in the emerging field of game studies. Of particular interest is the notion of performance and the ways this impacts both on gender and on game play. The combination might be expected to offer a very interesting way of approaching LGBTQ characters in digital games, especially given the recent inclusion of such characters in some popular and well-studied game franchises, including Grand Theft Auto (Rockstar 1997-present), Jade Empire (BioWare 2005-08) …


Gaming Matters: Art, Science Magic And The Computer Game Medium [Book Review], Marc Ouellette Jun 2012

Gaming Matters: Art, Science Magic And The Computer Game Medium [Book Review], Marc Ouellette

English Faculty Publications

The singular—maybe more aptly put as the pre-eminent—image that occurs when reading Gaming Matters is that of duelling dualisms. While this is a tried-and-true method of covering a topic, from the dissoi logoi to “The Owl and the Nightingale” and beyond, it is the site and the subject of these apposites that makes for an intriguing if (intentionally) unsettling read. The very title of the book makes the exercise of reading (and likely of writing) a part of and apart from this process. Gaming Matters stands as both call and catalogue. Gaming matters, most certainly, in terms of its audience, …


Historical Realism And Imperialist Nostalgia In Terrence Malick’S The New World, Monika Siebert Jan 2012

Historical Realism And Imperialist Nostalgia In Terrence Malick’S The New World, Monika Siebert

English Faculty Publications

The promotional materials for Terrence Malick’s The New World (2005) devote considerable time to detailing the extraordinary effort of the production crew to recreate Werowocomoco, the capital of the Powhatan’s paramount chiefdom, and Fort James, the first surviving English settlement in Virginia, in the period from 1607 to 1617. The hour-long documentary on “The Making of The New World” accompanying the DVD release of the film, for example, chronicles the shared work of a research team of historians, archeologists, linguists, anthropologists, and members of Virginia tribes to represent as faithfully as possible Powhatan and English agriculture, architecture, language, and …


Editor's Introduction: Playing For Keeps: Games And Cultural Resistance [Special Issue], Marc A. Ouellette, Jason Thompson Jan 2012

Editor's Introduction: Playing For Keeps: Games And Cultural Resistance [Special Issue], Marc A. Ouellette, Jason Thompson

English Faculty Publications

This edition is as much about Game Studies as it about the games being studied. At its heart there are really two impulses behind the collection of critical thought we have been fortunate enough to gather for this issue of Reconstruction. First, there is the sense that games can’t do anything. Second, there is the sense that games don’t do anything. Their origin (and the underlying biases) makes these sentiments particularly intriguing. In the simplest terms, these premises delineate competing camps, as well. Roger Ebert notoriously asserts that video games will never be art (Ebert). Similarly, and yet quite differently, …


"We Should Have Brought The Tank": Hypermediated Interactivity In Red Vs. Blue, Marc A. Ouellette Jan 2012

"We Should Have Brought The Tank": Hypermediated Interactivity In Red Vs. Blue, Marc A. Ouellette

English Faculty Publications

Machinima, the practice of adapting recorded video game play into short films, highlights an often unacknowledged but significant shift in the consumption of video games and represents a key and underexplored intersection between the two leading theoretical camps. Considering the landmark series Red vs. Blue through the lens of Bolter and Grusin's propositions about "new" media's relationships with other forms offers an entry point for theorizing not only machinima but also the intersections between the ludology and narratology positions in games studies.


Inside And Outside Southern Whiteness: Film Viewing, The Frame, And The Racing Of Space In Yoknapatawpha, Peter Lurie Jan 2011

Inside And Outside Southern Whiteness: Film Viewing, The Frame, And The Racing Of Space In Yoknapatawpha, Peter Lurie

English Faculty Publications

Though neither film nor film viewing is ever named in As I Lay Dying, both the apparatus of cinema and what we might term its sociohistorical effects are evoked powerfully by and in the novel. These include the passing before the reader’s “gaze” of the discrete, separate “frames” of the various characters’ monologues, as well as, in particular section, a fascination with watching machinery that resembled the interest of early film biewers in the cinematic apparatus (see Doane 108).

If Vardaman and his family are not explicitly depicted as film viewers, they nevertheless show signs of what has been …


Monstrous!: Actors, Audiences, Inmates, And The Politics Of Reading Shakespeare, Matt Kozusko Jul 2010

Monstrous!: Actors, Audiences, Inmates, And The Politics Of Reading Shakespeare, Matt Kozusko

English Faculty Publications

This essay considers the use of Shakespeare as marker of authenticity and as a therapeutic space for performers and audiences across a number of genres, from professional actors in training literature to prison inmates in radio and film documentaries. It argues that in the wake of recent academic trends—the critique of "Shakespeare" as an author figure; the privileging of the text as a source of multiple, potentially conflicting readings—Shakespeare's function as cultural capital has shifted sites, from "Shakespeare" to the playtexts themselves.


“I Hope You Never See Another Day Like This”: Pedagogy & Allegory In “Post 9/11” Video Games, Marc A. Ouellette Sep 2008

“I Hope You Never See Another Day Like This”: Pedagogy & Allegory In “Post 9/11” Video Games, Marc A. Ouellette

English Faculty Publications

Although critics and scholars have considered the extent to which the terror attacks of 11 Sept. 2001 influenced subsequent media productions, video games comprise a largely unexamined form. This oversight also applies to related forms of media production and among those who study video games is in part attributable to the ongoing debate regarding the relationship(s) between narrative and play. Even so, as early as 1997, JC Herz was investigating the role of video games in the military-entertainment complex. That said, the focus of this paper will not be the obvious games which draw settings and plots directly from the …


Of Puppets, Automatons, And Avatars: Automating The Reader-Player In Electronic Literature And Computer Games, Robert P. Fletcher Jan 2008

Of Puppets, Automatons, And Avatars: Automating The Reader-Player In Electronic Literature And Computer Games, Robert P. Fletcher

English Faculty Publications

No abstract provided.


"Everybody Else Ain't Your Father": Reproducing Masculinity In Cinematic Sports, 1975-2000, Marc A. Ouellette Jun 2007

"Everybody Else Ain't Your Father": Reproducing Masculinity In Cinematic Sports, 1975-2000, Marc A. Ouellette

English Faculty Publications

This essay stems from two cultural strands, which intersect in one cultural form, the sports film. The first of these is the figure of the "star," as opposed to hero, who is interested only in self promotion. The second strand, masculine nurturing, provides a direct counterpoint to the first. Sociologist Robert Connell explains that "In historically recent times, sport has come to be the leading definer of masculinity in mass culture" (54). In North America, sport plays an important and increasing role in our culture. Each of the four major sports leagues added teams in the last decade of the …


The Immediacy Of Narrated Combat: Operation Iraqi Freedom As Public Spectacle, Jason Mcentee Jan 2007

The Immediacy Of Narrated Combat: Operation Iraqi Freedom As Public Spectacle, Jason Mcentee

English Faculty Publications

From the Vietnam War to Operation Desert Storm to Operation Iraqi Freedom, Americans have seen a dramatic shift in the ways they see combat - countless, and often dubious, images certainly impact how they interpret their warriors' actions. Iraqi Freedom presents an interesting shift in the immediate availability of numerous fiction and non-fiction narratives often stemming from the accounts of the soldiers themselves. I refer to this shift as the immediacy of narrated combat. Iraqi Freedom, unlike Vietnam and Desert Storm, has seen an almost immediate response in terms of the narratives we see and read, including movies, television programs, …


Screenplay: Cinema/Videogames/Interfaces [Book Review], Marc Ouellette Jan 2006

Screenplay: Cinema/Videogames/Interfaces [Book Review], Marc Ouellette

English Faculty Publications

Recognizing the growing importance (at least for consumers) of video games as a popular form of narrative fiction, Geoff King and Tanya Krzywinska situate their collection, ScreenPlay: cinema/videogames/interfaces as a text which is corrective, informative and explorative. In the first case, the editors sought essays which would move the critical discourse on video games away from the more familiar but reductive debates surrounding the "effects" of video games (especially on children) and their modes of representation (especially of the female form and violence). Indeed, these have become the sine qua non of video game criticism and one feeds the other …


Film And Television After 9/11 [Book Review], Marc Ouellette Jan 2006

Film And Television After 9/11 [Book Review], Marc Ouellette

English Faculty Publications

One of the necessary compromises a book such as Film and TV After 9/11 must make is the amount and variety of examples it can provide. In order to be the first book to cover the subject, the book sacrifices the types of materials covered and the variety of themes they depict. Although the editor, Wheeler Winston Dixon, does not do so, the book’s twelve essays slot into four basic categories: analogies, productions altered to suit the "post-9/11" mindset, post-9/11 productions with metaphorical rather than literal linkages to the event and pre-9/11 productions whose viewing must now take that day …


"It'll Pass": Nypd: Blue's Sipowicz And Mundane Masculinity, Marc Ouellette Jan 2006

"It'll Pass": Nypd: Blue's Sipowicz And Mundane Masculinity, Marc Ouellette

English Faculty Publications

(First paragraph) The development of the character of Det. Andy Sipowicz, on the ABC drama, NYPD: Blue, effectively demonstrates that the obstinance of traditional forms of masculinity may ultimately be a key factor in their undoing. Rather than effecting a superficial change based on consumer choice, as concurrent characters do, Sipowicz undergoes a transformation of his social behavior. Sipowicz regularly behaves in a manner consistent with Robert Connell’s definition of “hegemonic masculinity”: he resorts to violence, he resists change and he resents women and minorities (131). His alcoholism and quick temper tend to hinder his ability to adapt. However, change …


"I Thought Perhaps The Reaper Was Going To Do Something To You": The Serpent's Kiss And The Issue Of Reverse-Objectification, Jason Mcentee Jan 2005

"I Thought Perhaps The Reaper Was Going To Do Something To You": The Serpent's Kiss And The Issue Of Reverse-Objectification, Jason Mcentee

English Faculty Publications

In this discussion, I examine the continual problem of female representation in the movie narrative. Movie narratives often rely on female characters situated in roles that find them objectified by males, allowing us to hypothesize--as the body of feminist film criticism has done since at least the mid- I970s--that she also becomes objectified by her viewing audience. Then calling for a sweeping change in the mindsets of both male and female filmmakers, Sharon Smith precisely points out the problems of female representation:

"The role of the woman in a film almost always revolves around her physical attraction and the mating …