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Articles 1 - 5 of 5
Full-Text Articles in Digital Humanities
Building An Immersive Simulation Of The 1785 Parisian Salon In Vr: A Guide To Recreating Historical Interiors And Digital Twins, Charles E. O'Brien
Building An Immersive Simulation Of The 1785 Parisian Salon In Vr: A Guide To Recreating Historical Interiors And Digital Twins, Charles E. O'Brien
Theses
This project aims to identify a workflow for creating digital twins without access to specialized 3D imaging equipment, such as photogrammetry. The process of creating a digital twin without specialized equipment is focused more on research than data analysis. Readily available resources, such as literature, paintings, drawings, and any other historical accounts, need to be considered. The case study for this workflow was reconstructing the Parisian Salon from 1785. The Salons were a haven for men and women to have intellectual discourse. The essence of scholarly thought that was produced through these Salon exhibits makes them perfect historical event candidates …
Viral – Analyzing Those That Create And Consume Content On Youtube And Social Media, Devin King
Viral – Analyzing Those That Create And Consume Content On Youtube And Social Media, Devin King
Theses
Analyzing content that has become viral through intent or by accident shows the cultural norms of society, personal interests of individuals to better themselves, and how platform algorithms in the form of search engine optimization are being used. Viral content commonly uses popular modern trends or can start them but creating outline content can yield the best results. Through creating viral content, this may lead to a platform where information can spread, revenue can be generated from, and ideas can influence new audiences, which can be useful for any corporation or individual.
Race Book, Robert Dejesus
Race Book, Robert Dejesus
Theses
Race Book is a satiric animated short film about how social media influenced people during the 2020 presidential election.
Social Media: On Tech-Caves, Virtual Panopticism, And The Science Fiction-Like State In Which We Unwittingly Find Ourselves, Michael Major
Social Media: On Tech-Caves, Virtual Panopticism, And The Science Fiction-Like State In Which We Unwittingly Find Ourselves, Michael Major
Theses
Making use of three historic philosophical thought experiments, this paper blends psychological perspectives with philosophical reasoning to show how social media is corrupting our perception of reality, the result of which is ultimately detrimental to society as a whole. This is accomplished by first using Plato’s “Allegory of the Cave” to analyze and discuss the ways in which social media is limiting humanity’s access to real knowledge. Next, Michel Foucault’s analysis of punishment in its social context, Discipline and Punish, is used to discuss the ways in which social media is adversely affecting our behavior. Finally, Robert Nozick’s “Experience …
Design Thinking: A Case Study Of Implementation Within The It Software Industry., Jean-Baptiste Liberge
Design Thinking: A Case Study Of Implementation Within The It Software Industry., Jean-Baptiste Liberge
Theses
In the global economy, competition and market pressures push the majority of company managers to drive with more efficiency by improving processes, optimizing performance and reducing costs. Companies are increasing shareholder value by improving cash flow' and cutting costs. How many cost savings can finance departments reproduce and for how long? Is this enough to lead their markets to deliver better services to their customers? Is it enough to build customer loyalty? The 11 industry fails to escape these constraints, operating in an intensely competitive market. To compete in this environment, companies need to face frequent new product launches and …