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Digital Humanities Commons

Open Access. Powered by Scholars. Published by Universities.®

Communication

Series

2016

Study

Articles 1 - 3 of 3

Full-Text Articles in Digital Humanities

Editorial: Conflicts, Sarah Evans Ph.D., Matthew Barr, Landon Kyle Berry, Mahli-Ann Butt, Daniel Joseph Dunne, Charlie Ecenbarger, Lorraine Murray, Michael James Scott, Lars De Wildt Dec 2016

Editorial: Conflicts, Sarah Evans Ph.D., Matthew Barr, Landon Kyle Berry, Mahli-Ann Butt, Daniel Joseph Dunne, Charlie Ecenbarger, Lorraine Murray, Michael James Scott, Lars De Wildt

Faculty Works: DH & NM (2010-2019)

The Editorial Board reflects on the theme of 'conflict', as observed in the work published in this issue, and in the wider world.


Editorial: Negotiating Gamer Identities, Sarah Evans Ph.D., Matthew Barr, Landon Kyle Berry, Mahli-Ann Butt, Daniel Joseph Dunne, Charlie Ecenbarger, Lorraine Murray, Michael James Scott, Lars De Wildt Jul 2016

Editorial: Negotiating Gamer Identities, Sarah Evans Ph.D., Matthew Barr, Landon Kyle Berry, Mahli-Ann Butt, Daniel Joseph Dunne, Charlie Ecenbarger, Lorraine Murray, Michael James Scott, Lars De Wildt

Faculty Works: DH & NM (2010-2019)

The term ‘gamer identity’ is hotly contested, and certainly not understood as a broadly accepted term. From the outdated stereotype of white, heterosexual, teenage boys playing Nintendo in their parents’ basement to the equally contested proclamation that “‘gamers’ are over”, the current game culture climate is such that movements as divisive and controversial as #gamergate can flourish.


For this latest special issue of Press Start, we invited submissions regarding the recent controversies surrounding the notion of player identities, with the aim of receiving papers from different viewpoints on gamer identity and culture.


G L Î † C H É D I N † R A N $ L A † I O N: Rèading †Ex† And Codè As A Plaÿ Of $Pacés [Glitched In Translation: Reading Text And Code As A Play Of Spaces], Matt Applegate Ph.D. Jul 2016

G L Î † C H É D I N † R A N $ L A † I O N: Rèading †Ex† And Codè As A Plaÿ Of $Pacés [Glitched In Translation: Reading Text And Code As A Play Of Spaces], Matt Applegate Ph.D.

Faculty Works: DH & NM (2010-2019)

In the decline of floppy disks, pixel art, and 8-bit video games (i.e., the 1990’s), emerging technologies routinely exhibited a plague of inexplicable glitches that would present the user with multi-colored screens, aberrant lines, and stacks of indecipherable characters. The fear of file corruption was lurking around every corner. We backed up our floppy disks onto more floppy disks, blew into our video game cartages, and added more random access memory (RAM) to our computers – all in the hope of eliminating the lurking presence of the glitch. But the glitches that once signaled the fear of data loss are …