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Full-Text Articles in Digital Humanities

Evaluating Universities Twitter Web Pages Responding To The Black Lives Matter Movement, Hind Albadi, Thomas Kenny Sep 2023

Evaluating Universities Twitter Web Pages Responding To The Black Lives Matter Movement, Hind Albadi, Thomas Kenny

Faculty Publications: Communication

In the wake of the Black Lives Matter (BLM) movement in May 2020, many colleges and universities responded by making statements on their website and social media channels condemning racism. Higher education institutions began initiatives for diversity, equity, and inclusion (DEI) for faculty, staff, administrators, and students on campus. Three years later, this study investigates whether universities are still offering and promoting workshops, classes, events, and activities related to DEI to campus communities. To do so, the researchers conducted a content analysis on Twitter categorizing tweets over a one-month period, then they classified the Tweets using the top 10 colleges …


Editorial: Conflicts, Sarah Evans Ph.D., Matthew Barr, Landon Kyle Berry, Mahli-Ann Butt, Daniel Joseph Dunne, Charlie Ecenbarger, Lorraine Murray, Michael James Scott, Lars De Wildt Dec 2016

Editorial: Conflicts, Sarah Evans Ph.D., Matthew Barr, Landon Kyle Berry, Mahli-Ann Butt, Daniel Joseph Dunne, Charlie Ecenbarger, Lorraine Murray, Michael James Scott, Lars De Wildt

Faculty Works: DH & NM (2010-2019)

The Editorial Board reflects on the theme of 'conflict', as observed in the work published in this issue, and in the wider world.


Editorial: Negotiating Gamer Identities, Sarah Evans Ph.D., Matthew Barr, Landon Kyle Berry, Mahli-Ann Butt, Daniel Joseph Dunne, Charlie Ecenbarger, Lorraine Murray, Michael James Scott, Lars De Wildt Jul 2016

Editorial: Negotiating Gamer Identities, Sarah Evans Ph.D., Matthew Barr, Landon Kyle Berry, Mahli-Ann Butt, Daniel Joseph Dunne, Charlie Ecenbarger, Lorraine Murray, Michael James Scott, Lars De Wildt

Faculty Works: DH & NM (2010-2019)

The term ‘gamer identity’ is hotly contested, and certainly not understood as a broadly accepted term. From the outdated stereotype of white, heterosexual, teenage boys playing Nintendo in their parents’ basement to the equally contested proclamation that “‘gamers’ are over”, the current game culture climate is such that movements as divisive and controversial as #gamergate can flourish.


For this latest special issue of Press Start, we invited submissions regarding the recent controversies surrounding the notion of player identities, with the aim of receiving papers from different viewpoints on gamer identity and culture.


G L Î † C H É D I N † R A N $ L A † I O N: Rèading †Ex† And Codè As A Plaÿ Of $Pacés [Glitched In Translation: Reading Text And Code As A Play Of Spaces], Matt Applegate Ph.D. Jul 2016

G L Î † C H É D I N † R A N $ L A † I O N: Rèading †Ex† And Codè As A Plaÿ Of $Pacés [Glitched In Translation: Reading Text And Code As A Play Of Spaces], Matt Applegate Ph.D.

Faculty Works: DH & NM (2010-2019)

In the decline of floppy disks, pixel art, and 8-bit video games (i.e., the 1990’s), emerging technologies routinely exhibited a plague of inexplicable glitches that would present the user with multi-colored screens, aberrant lines, and stacks of indecipherable characters. The fear of file corruption was lurking around every corner. We backed up our floppy disks onto more floppy disks, blew into our video game cartages, and added more random access memory (RAM) to our computers – all in the hope of eliminating the lurking presence of the glitch. But the glitches that once signaled the fear of data loss are …


Introduction: What Is New And Digital Media?, Thomas Kenny Mphil, Jamie N. Cohen Ma Jan 2015

Introduction: What Is New And Digital Media?, Thomas Kenny Mphil, Jamie N. Cohen Ma

Faculty Works: DH & NM (2010-2019)

First edition

The word media, the plural term for medium, covers a broad spectrum describing communications through television, film, radio, and print. Media require a viewer, a listener, a reader, or a spectator to carry any effect whatsoever. In our rapidly advancing hypermedia landscape of the present, where all traditional media have become singular on the screen-based Internet, the reader, viewer, and listener can participate as as well and truly use media as communication. Technology has inevitably transformed our traditional media into a multitude of interactive platforms, now read and listened to on mobile devices, tablets, e-readers, flat screens, and …


Review Of Gitelman, L. (2014) Paper Knowledge, Sarah Evans Ph.D. Jan 2015

Review Of Gitelman, L. (2014) Paper Knowledge, Sarah Evans Ph.D.

Faculty Works: DH & NM (2010-2019)

Media histories are valuable in an age when an increasingly high percentage of our lives are mediated through new and constantly evolving technologies. By conducting such excavations one can see the influences that guide technologies’ inception, growth, and decline as they facilitate societal changes. Typically, media histories are performed through the recovery and analysis of various documents providing support for a particular occurrence or argumentative position. Though seemingly objective, these evidentiary artifacts are shaped by the same types of sociocultural, economic, and political influences as the technologies that produce them. Through tracing a media history of this neglected genre, Lisa …


Glîtchéd In †Ranslation [Glitched In Translation], Matt Applegate Ph.D. Jan 2015

Glîtchéd In †Ranslation [Glitched In Translation], Matt Applegate Ph.D.

Faculty Works: DH & NM (2010-2019)

In this paper, I think precarity in digital communication on two overlapping registers. The first is perhaps best described as an aesthetic intervention at the level of critical code studies, or, as Mark C. Marino describes it, “an approach that applies critical hermeneutics to the interpretation of computer code, program architecture, and documentation within a socio-historical context.”i What I am interested in examining here is the representation of natural languages by computer languages (specifically Unicode), but also natural languages’ ambiguation by computer languages in the production of aesthetic objects. The second intervention follows from the first. There is an architectural …


Exploring Curation As A Core Competency In Digital And Media Literacy Education, James N. Cohen Ma, Paul Mihailidis Jan 2013

Exploring Curation As A Core Competency In Digital And Media Literacy Education, James N. Cohen Ma, Paul Mihailidis

Faculty Works: DH & NM (2010-2019)

In today's hypermedia landscape, youth and young adults are increasingly using social media platforms, online aggregators and mobile applications for daily information use. Communication educators, armed with a host of free, easy-to-use online tools, have the ability to create dynamic approaches to teaching and learning about information and communication flow online. In this paper we explore the concept of curation as a student- and creation-driven pedagogical tool to enhance digital and media literacy education. We present a theoretical justification for curation and present six key ways that curation can be used to teach about critical thinking, analysis and expression online. …


Low Theory, Review Of Telesthesia: Communication, Culture & Class By Mckenzie Wark, Matt Applegate Ph.D. Jan 2013

Low Theory, Review Of Telesthesia: Communication, Culture & Class By Mckenzie Wark, Matt Applegate Ph.D.

Faculty Works: DH & NM (2010-2019)

O

ccupy Wall Street (OWS) is the new and enduring object of political and intellectual inquiry for the Left in the United States. Indeed, like the 1999 Seattle WTO protests before it, OWS is perhaps more momentous, more impactful, or even more ‘revolutionary’ in its after-eff ects and in its memorialization than it was in the time and space of its production. For some of us in academia that participated in local demonstrations or travelled to Zuccotti Park, OWS has become a thought experiment and a provocation as its physical manifestations have all but disappeared. Written in its wake, McKenzie …


Review: The Potential Of Google+ As A Media Literacy Tool, James N. Cohen Ma Mar 2012

Review: The Potential Of Google+ As A Media Literacy Tool, James N. Cohen Ma

Faculty Works: DH & NM (2010-2019)

Civic engagement is rarely the initial intent of a social media user. According to a 2011 Pew Internet Life study, nearly two-thirds of social media users are online to keep in touch with friends and family while only a very small percentage (near 5%) utilize it for learning.1 The results of these studies have inspired media literacy scholars and educators to empower social media users to approach the online tools with a mind toward information sharing. The potential in social media is limitless, but many users have to be made aware of the possibilities. Educators in particular should informed of …


Teaching Television Production In The Age Of Youtube, James N. Cohen Ma, Peter R. Gershon Apr 2010

Teaching Television Production In The Age Of Youtube, James N. Cohen Ma, Peter R. Gershon

Faculty Works: DH & NM (2010-2019)

In this paper, we offer an examination of why traditional television producation pedagogy remains congent into the second decade of the 21st century. The shift to smaller distribution platforms and the democratization of television distribution through YouTube will cuase production teachers to shift emphases in their overall approach. Our thesis is that regardless of the delivery device, composition, the grammar of television and story structure still matter.

Teachers of the art and craft of television production routinely deal with a paradox; specifically, prepping their students for the future while adhering to their own educational and professional training that is often …