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Interdisciplinary Arts and Media Commons™
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Articles 1 - 3 of 3
Full-Text Articles in Interdisciplinary Arts and Media
For Everyone's Eyes Only: Digital Art As Public Art (Agency, Accessibility, And Aura), Linda Dai
For Everyone's Eyes Only: Digital Art As Public Art (Agency, Accessibility, And Aura), Linda Dai
Pomona Senior Theses
Should digital art qualify as public art? This thesis aims to explore the significance of this question in a contemporary context by cross-examining the two genres in terms of creative agency, accessibility, and aura. Through various interviews and case studies with global artists, I examine similarities and differences in materiality and engagement in public and digital art and the implications of my findings under broader, theoretical frameworks. I further seek to understand how the relationship between technology, art, and society has shifted over time. Ultimately, I argue that the fluidity of digital art allows to exist in public and private …
This Is How I Heal: Reclaiming Pleasure And Safety In The Body After Trauma, Rosalie Weber
This Is How I Heal: Reclaiming Pleasure And Safety In The Body After Trauma, Rosalie Weber
Scripps Senior Theses
I’ve used this project as an opportunity to continue my personal healing journey in the wake of a sexual assault a number of years ago, using the guiding question: how do I reclaim pleasure and safety in my body after trauma? My work explores the process of healing through experiences of joy, playfulness, and connection, asserting that pleasurable experiences are possible in the same body that has experienced trauma. My work involves and celebrates the relationships that have supported me in my healing journey.
These tapestries were created in intimate events between myself and one other person, chosen for the …
Rabbit Hole, Olivia Wiebe
Rabbit Hole, Olivia Wiebe
Scripps Senior Theses
Rabbit Hole explores an alternate reality which erupts within moments of insomnia, and posits it as a place of self-discovery. Though this Rabbit Hole is a personal one, the work implies that these worlds can be found within any person when they are alone. Digital spaces have become tools of absolute availability and distraction, capitalized on by companies who profit when our eyeballs are stuck to our screens. However, cyberspace was once dreamed of as a place of self-discovery and experimentation. Rabbit Hole is an attempt to reclaim digital space, and turn towards ourselves within technology. These individual “Rabbit Holes” …