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Interdisciplinary Arts and Media Commons

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(The Work Of) Play In The Age Of Electronic Reproduction, Alexis Newton Jan 2017

(The Work Of) Play In The Age Of Electronic Reproduction, Alexis Newton

Dissertations, Master's Theses and Master's Reports

Electronic technologies have allowed for the mass (re)production of new media artifacts on a previously unachievable scale. While media across the board have been effected by the scope of such technology, videogames specifically provide an interesting and generative point of contact in the digital world. Videogames bridge gaps between the academic, political, and popular often unintentionally and unconsciously in ways that other new media artifacts and technologies cannot. But, while this is so, there seems to be a gap in discourse that brings together virtual and embodied experiences in order to create a more cohesive and holistic understanding of the …