Open Access. Powered by Scholars. Published by Universities.®

Interactive Arts Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 9 of 9

Full-Text Articles in Interactive Arts

Web Trauma And Haunting Images : Experimentations On Materiality, Installation, And Operation Of Screens, June Yoon May 2020

Web Trauma And Haunting Images : Experimentations On Materiality, Installation, And Operation Of Screens, June Yoon

Masters Theses

This thesis seeks to compose dynamics among the screens, images, and space for viewers to confront what we easily ignore: the haunting ghosts of mistreated humanity in this age of web-trauma.


Float I;, Zihan Iris Li May 2020

Float I;, Zihan Iris Li

Masters Theses

The digital world is just another reality, alongside all the other parallel universes. It is similar to dreams, reflect- ing our fear and desire. When we are not conscious, the particles from our mind will travel freely and construct dreams. While in virtual space, digits are those wandering particles which form the world and are partially controlled by our minds. What is interesting is that no one in those realities will question the logic and behaviours, even though some of them are ridiculous, if you think carefully when you are awake in this physical world. We do find things go …


Silence Is A Luxury, Elise Stephens May 2020

Silence Is A Luxury, Elise Stephens

Masters Theses

We are beings with at once fragile and resilient senses. Each of us have a threshold that is tested by auditory and visual stimuli that are seemingly constant.

This can lead to discord driving poor choices in resource allotment on a global and for some, a personal scale.

On a global scale, frenzied and misguided journeys to capitalize on the earth’s riches has led to exploitation of both nature and in some cases, societies. At the time of writing, the negative effects of these choices are at the forefront of policy makers’ agendas. In the United States, there are areas …


The Attention Crisis Of Digital Interfaces And How To Consume Media More Mindfully, Kristen M. Liu Jan 2019

The Attention Crisis Of Digital Interfaces And How To Consume Media More Mindfully, Kristen M. Liu

Scripps Senior Theses

Digital forms of media are monopolizing individuals' attention spans, utilizing visual strategies that demand our interactions. Throughout the history of media technology, mediums have become increasingly immersive, presenting more information than ever before. The user interface designs of digital platforms can damage our ability to focus and distribute attention in meaningful ways. Through analysis of our digital media consumption, this capstone project ultimately proposes mindful practices that help us lead more balanced lives and thrive in the digital age. The second half of this capstone project is a digital zine with digital illustrations, animations, and editorial-style articles. The digital zine …


Sonder: Exploration Of The Relationship Between Digital Media And Graphic Design Through The Creation Of Print And Digital Publications, Elisa Leigh Vandergriff May 2018

Sonder: Exploration Of The Relationship Between Digital Media And Graphic Design Through The Creation Of Print And Digital Publications, Elisa Leigh Vandergriff

Undergraduate Honors Theses

Sonder is an exploration of the relationship between digital media and graphic design through the creation of print and digital publications. At it’s very foundation, Sonder is a travel magazine with both a physical print publication and a digital publication designed for a tablet. It includes photography, articles, poetry, and travel tips. The print and the digital versions contain the same content, but explore different methods of presentation.


Untitled, Ting Tan May 2017

Untitled, Ting Tan

Masters Theses

This is a collection of things I am interested in. Through these things I attempt an understanding of myself. They are unpredictable and often difficult to capture like clouds, trees, water, winds. This book is my journey of self discovery.

I walk in my memories. I walk in the city. There, I capture and record fleeting moments of things I love. Through this process, I give myself a chance to understand the reasons for this attraction. It also gives me an opportunity to understand why I want to find myself, and why I always want an exact answer to this …


Similarity In A Distance, Ran Zhuo May 2017

Similarity In A Distance, Ran Zhuo

Masters Theses

I grew up in an interesting yet contradictory environment. As both of my parents were busy with their jobs, I was raised by my grandparents and I believe that’s where the contradiction aspect of my personality came. My grandfather was a professor of physics in a university and my grandmother was a professor of violin. Unconsciously, I was influenced by them and developed a keen interest in cross-disciplinary and cross-media subjects. The two subjects of music and physics represented art and science, emotion and reason, abstraction and concreteness, and invisible and visible to me.

My work is primarily engaged with …


Digital Photography As Experience Artifact, Ryan V. Brennan May 2016

Digital Photography As Experience Artifact, Ryan V. Brennan

Theses and Dissertations

Through the screen interface, the boundary between personal and collective experience is being redefined both spatially and temporally. Here, memories are given independent mediated existence, taking form in digital photographic artifacts that can be communally shared and manipulated into a synthetic continuum.


In Rift, Aimee Marie Odum May 2016

In Rift, Aimee Marie Odum

Graduate Theses and Dissertations

In Rift is an exhibition of object, video, and sound installations investigating the process of embodying ambience from the natural world. As a whole, this work questions the distinct differences in experiencing a place psychologically, through the circulation of digital media, and holistically, in actual, present time. In Rift is comprised of two distinct works: Loose Liquids and Gorge. The first piece, Loose Liquids, contains specific imagery of water, rock, plant life, and digital blobs, combined with human cadence such as breathing, shivering, and rolling. This explores how a location’s details accumulatively contribute to an overall experience as we strive …