Open Access. Powered by Scholars. Published by Universities.®
- Discipline
-
- African History (1)
- Ancient, Medieval, Renaissance and Baroque Art and Architecture (1)
- Architectural History and Criticism (1)
- Architecture (1)
- Art Education (1)
-
- Book and Paper (1)
- Communication (1)
- Communication Technology and New Media (1)
- Comparative Methodologies and Theories (1)
- Computer Sciences (1)
- Cultural History (1)
- Economics (1)
- Education (1)
- Education Economics (1)
- Educational Methods (1)
- Educational Technology (1)
- Ethics in Religion (1)
- Film and Media Studies (1)
- Gifted Education (1)
- Graphic Communications (1)
- Graphic Design (1)
- Historic Preservation and Conservation (1)
- History (1)
- History of Art, Architecture, and Archaeology (1)
- History of Religion (1)
- Illustration (1)
- Publication Type
Articles 1 - 3 of 3
Full-Text Articles in Interactive Arts
Abandoned Spaces, Anthony Tate
Abandoned Spaces, Anthony Tate
College of Computing and Digital Media Dissertations
The goal of this project is to show how color can display an emotional connection to the environment. How colors can be portrayed to human emotions without telling the audience. As well as having the audience imagining what kind of economy that used to be in the environment. The objective is to create a game that will tell a story from the environment and how colors are used to help tell a story of the environment. This thesis project is a game that attempts to show how colors can be related to emotions.
Designing An Interactive Theatre Game With Dynamic Asynchronous Play, Ardian Amiti
Designing An Interactive Theatre Game With Dynamic Asynchronous Play, Ardian Amiti
College of Computing and Digital Media Dissertations
This project proposes the use of asynchronous narrative mechanics and dynamic elements of gameplay to further the player’s sense of interaction with characters and the environment of the game, inspired by interactive theatre performances such as Sleep No More. The player plants seeds in a garden which is maintained by several Non-Playable Characters, influencing both the environment and the narrative. Scenes occur according to the state of the garden, but do not wait for the player to be present. Plants grow and wilt as time passes. Sometimes the player cedes control as the characters tend to or cut down plants, …
Playing At The Crossroads Of Religion And Law: Historical Milieu, Context And Curriculum Hooks In Lost & Found, Owen Gottlieb
Playing At The Crossroads Of Religion And Law: Historical Milieu, Context And Curriculum Hooks In Lost & Found, Owen Gottlieb
Articles
This chapter presents the use of Lost & Found – a purpose-built tabletop to mobile game series – to teach medieval religious legal systems. The series aims to broaden the discourse around religious legal systems and to counter popular depiction of these systems which often promote prejudice and misnomers. A central element is the importance of contextualizing religion in period and locale. The Lost & Found series uses period accurate depictions of material culture to set the stage for play around relevant topics – specifically how the law promoted collaboration and sustainable governance practices in Fustat (Old Cairo) in twelfth-century …