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Articles 1 - 30 of 33
Full-Text Articles in Interactive Arts
Point Of Tea Sales: Ordering Algorithmically Suggested Tea, Tate Yeung
Point Of Tea Sales: Ordering Algorithmically Suggested Tea, Tate Yeung
Graphic Communication
Teahouse customers have few opportunities to get suggestions about drinks and drink customizations. Point of Tea Sales (POTS) fills this opportunity by providing recommendations (algorithmic suggestions) based on customer’s preferences (manually provided by customer), customer’s reviews (of previous drink orders), and reviews of other customers with similar preferences. The scope of this senior project includes designing the user experience and user interface for the online ordering aspect of POTS.
Digital Brand Identity Design From A User Experience Perspective, Isaiah Harwood
Digital Brand Identity Design From A User Experience Perspective, Isaiah Harwood
Undergraduate Honors Theses
As a graphic designer and as a creative in general, my interest has always been in the conceptualization and execution of brand identities. I am most comfortable as a designer when I am working in the realm of art direction, and most of my design heroes and inspirations are legendary art directors and designers like Paula Scher, Paul Rand, and Michael Bierut. Logo and wordmark design in particular are among my favorite aspects of design, and finding ways to creatively apply these foundational aspects of a brand to each stage of the user experience is exciting to me. The stages …
Covid-19 Masks In Terms Of Functional, Expressive, And Aesthetic Consumer Needs, Lily Highley
Covid-19 Masks In Terms Of Functional, Expressive, And Aesthetic Consumer Needs, Lily Highley
Apparel Merchandising and Product Development Undergraduate Honors Theses
The purpose of this study was to assess consumers' perspectives of COVID-19 masks under the functional, expressive, and aesthetic areas. Due to the COVID-19 pandemic, masks have become an “accessory” to everyday life, and it was essential to research masks under these unique areas and explore consumer perceptions.
This study took place after background research on the topic and the FEA model. The study included a survey sent to Bumpers College students upon approval from the IRB. The data was analyzed and interpreted specifically in the FEA areas and can be useful to better understand the students at the University …
Interview, Elizabeth Naiden
Interview, Elizabeth Naiden
Theses and Dissertations
An exploration of work by Liz Naiden in the form of a conversation discussing light and dark, attention and proprioception, and design and architectural theories of space in installation works. Addresses the role of voice, speech, and reading and speaking aloud, performing for oneself, and performing for others.
Your New Best Friends: An Exploration Of Furby, Siri, And Other Sociable Electronics, Avery Forbes
Your New Best Friends: An Exploration Of Furby, Siri, And Other Sociable Electronics, Avery Forbes
Masters Theses
Your New Best Friends: An Exploration of Furby, Siri and Other Sociable Electronics is focused around interactive electronic systems and the effect these systems can have on our human psyches. My work focuses on two particular periods of development: the late 80’s to early 90’s, and the 2010’s to present. One period represents my childhood and the other my early adulthood. By comparing the two I can examine trends in the ways we engage with robotics and can better understand the ubiquity of electronically mediated interactions today. I utilize these new understandings to manipulate the capabilities of devices from both …
Physical To Virtual: A Model For Future Virtual Classroom Environments, Stephen J. Fink
Physical To Virtual: A Model For Future Virtual Classroom Environments, Stephen J. Fink
Masters Theses
Virtual reality is a technology that has seen unprecedented growth since the turn of the century with increasing applications within business, entertainment, and educational applications. As virtual reality technologies continue to develops and markets expand, the world may see an increased demand for virtual classrooms: virtual environments (VEs) that students may access through immersive virtual reality technologies to receive guided instruction, conduct simulations, or perform tasks typical in a classroom setting. While many studies document how virtual reality is beneficial to educational processes, there is little discussion on how virtual environments should be architecturally designed. Thus one may hypothesize that …
Age, Ty Barnes
Age, Ty Barnes
Graduate Theses and Dissertations
Age is a body of work that uses open ended, multi-directional narrative, economical craft, body positioning, and disorder to create situations for curiosity to take hold and rekindle a sense of naivety. Intentionally pedestrian material choice and playful, curious methodology work in tandem with the visual language of play to create a world building opportunity for the participating viewer. The objects are anchors or starting points with spaces in between for flexible narratives and imagined and reimagined worlds with no prescribed beginning or end point.
The exhibition and written thesis represent a conglomeration of connected-by-association ideas, a Rube Goldberg machine …
Playfair Axiom, Alexander Bakos
Playfair Axiom, Alexander Bakos
College of Computing and Digital Media Dissertations
This game seeks to bridge nuanced gameplay with more expansive themes of existentialism, life, and death. I attempt to bridge these concepts together through the mechanics and visuals, both of which play an integral role to one another. Through consistently evolving imagery that increases in complexity from a gameplay perspective I seek to elicit a reflective and emotional response from the player. My attempts with the project are to allow players to draw their own conclusions on what the greater meaning of the game is as well as what each individual component in the game could represent. Oftentimes, the subtleties …
Music Sounds Better With You, M Gillian Carrabre
Music Sounds Better With You, M Gillian Carrabre
Electronic Thesis and Dissertation Repository
Electronic Dance Music (EDM) is a catalyst for creative expression, from the solo dance form known as shuffling, to “Flow Arts” activities (forms of self-expression inducing a flow state) like poi, hula hooping, orbiting, and gloving. Gloving is a subcultural practice and artform that couples LED lights with dexterous finger movements. It is a method of expression for dance music enthusiasts (also known as ravers) and has become an important component of the EDM scene, particularly over the past decade. Glovers engage in “secondary” performances to live music (DJs) using complex techniques such as symbolism, word painting, and what the …
Making Room: Addressing The Counter-Therapeutic Nature Of Psychiatric Hospitalization Through Containment- Based Group Expressive Therapy, Max Sandor Copans
Making Room: Addressing The Counter-Therapeutic Nature Of Psychiatric Hospitalization Through Containment- Based Group Expressive Therapy, Max Sandor Copans
Expressive Therapies Capstone Theses
The process of hospitalization and the environment of a typical psychiatric hospital is often counter-therapeutic. To challenge this problem, clinicians may introduce the concept of psychological containment. To elaborate, being hospitalized anywhere can be disorienting, frightening and even traumatic. This problem is only further exacerbated in psychiatric hospitals where patients may be disorganized, manic, or struggling with psychosis. Furthermore, psychological containment is essentially the ability for psychiatric patients to prevent their intense emotions from effecting others negatively, and to act with resiliency when other patients are unable to contain their own disruptive behaviors. This paper utilizes both an initial literature …
Art And Empathy: Self Discovery In A Dark Forest, Younser Lee
Art And Empathy: Self Discovery In A Dark Forest, Younser Lee
Graduate School of Art Theses
According to the National Institute of Mental Health, 40 million people report feelings of depression, anxiety, and stress as the world moves at an increasingly rapid pace and faces unprecedented challenges. However, many ignore these negative thoughts and fail to acknowledge them as a serious issue. My art, which shares my own experiences, creates safe, cathartic places for viewers to think about their own emotional experiences. Crucial to this process is my use of daily objects and the creation of individualized, participatory, and multisensory experiences.
My art relates to daily life and the negative emotions that we experience daily. I …
A Draft: Up N’ Upper Or Sisyphus Lounge; Notes, Poems & Essays From The Road & The Cabin, Andrew M. Foster
A Draft: Up N’ Upper Or Sisyphus Lounge; Notes, Poems & Essays From The Road & The Cabin, Andrew M. Foster
Theses and Dissertations
This text imagines a reconciliation where the slick, sterile nature of contemporary objects and conditions might offer a sort of soft retreat. Sisyphus Lounge, a modular installation of light, near-defunct-technologies and carefully cluttered “stuff,” attempts to locate and explore value systems fogged by dis/information and the impossibility to articulate is-ness.
What's Going On Here, Joanna R. Pike
What's Going On Here, Joanna R. Pike
Graduate Theses and Dissertations
This project is an installation depicting shirts and pants in various degrees of Recognizability. The Components vary from somewhat Unrecognizable to entirely Unrecognizable; Bumps and Blocks are interspersed and interrupt the Semi-logic of What’s going on here while adding repetitive elements to clarify the existence of the Semi-logic. The arrangement of the Components in the installation makes the Unrecognizable forms surrounded by the In-between Space into somewhat Recognizable versions of shirts and pants. The viewer does not fully recognize all the Components, but instead understands the implied Recognition given their existence within the installation. The ideas of Lists, Patterns, Systems, …
In-Between Spaces, Trinity Kai
In-Between Spaces, Trinity Kai
Graduate Theses and Dissertations
In-between Spaces is a paper based in personal narrative that uses Critical Race Theory and art to analyze the history of photography and systems of discrimination facilitated by hegemonic culture. Body is at the center as a symbol of the physical and psychological impacts systemic inequalities have on people that are classified as other and how one can be absent and present in institutional and public spaces.
Shifting Sands., Rachid Tagoulla
Shifting Sands., Rachid Tagoulla
Electronic Theses and Dissertations
Shifting Sands is a re-exploration of the presentation of North Africans in colonial postcards, an examination of identity, and a critique of the modern Western museum. Since the inception of photography, colonizers used this medium- especially in the form of postcards- to categorize and exoticize Eastern peoples in order to more easily subjugate them. Shifting Sands is a series of reconstructed colonial postcards which challenges colonial-era stereotypes of North African peoples. The colonial gaze, represented by the camera lens, is subverted through a lensless image-making process in which sand is used to remove the subject from the colonial gaze and …
An Unbearable Illumination Of Truth, Shanna Glawson
An Unbearable Illumination Of Truth, Shanna Glawson
Electronic Theses and Dissertations
An Unbearable Illumination of Truth is a series of sculptures created to explore the connection between trauma and healing. The sculptural exhibition addresses economic, occupational, childhood, sexual, and gender-based trauma. These sculptures incorporate familiar motifs and visual metaphors to express narratives of varying types of traumas. A broad range of sculptural materials (such as wood, fabric, and found objects) and methods are used to create these symbolic, objective forms. The juxtaposition of shelters with other forms and materials visually enacts the themes of vulnerability and intrigue that characterizes traumatic incidents. Shelters are referenced throughout this entire body of work as …
Fine Roman Dining At Affordable Pompeian Prices: A New Evaluation Of The Non-Domestic Gardens Of Pompeii, Claire Campbell
Fine Roman Dining At Affordable Pompeian Prices: A New Evaluation Of The Non-Domestic Gardens Of Pompeii, Claire Campbell
World Languages, Literatures and Cultures Undergraduate Honors Theses
Previous scholarship has designated Roman gardens into otium or negotium designations; however, this research on Roman gardens suggests that these concepts often exist in the spaces simultaneously. To address this issue, I compiled catalogs of garden spaces identified at Regio I and Regio VI of Pompeii. This methodology cuts across traditional public and private or productive and aesthetic designations, which will allow me to draw connections between the gardens found in different types of settings. This new catalog methodology of Roman gardens presented in this thesis allows for an integrative analysis of garden spaces, which reveals that these commercial gardens …
For|Rest, Jes Klass
For|Rest, Jes Klass
College of Computing and Digital Media Dissertations
In for/rest, players navigate a world built around an interpretation of the liminal space of grief. Glitching, blinking roots are all around an otherwise grey, empty space and as players destroy these roots they gradually resaturate the landscape. Each time a root is destroyed, the player will watch it disintegrate in front of them while some form of animal or plant spawns in the root’s stead. On rare occasions, instead of a plant or animal, a human will phase into the world as a root disintegrates. This human, Charlie, roams around the forest and offers the player a chance to …
Abandoned Spaces, Anthony Tate
Abandoned Spaces, Anthony Tate
College of Computing and Digital Media Dissertations
The goal of this project is to show how color can display an emotional connection to the environment. How colors can be portrayed to human emotions without telling the audience. As well as having the audience imagining what kind of economy that used to be in the environment. The objective is to create a game that will tell a story from the environment and how colors are used to help tell a story of the environment. This thesis project is a game that attempts to show how colors can be related to emotions.
Designing An Interactive Theatre Game With Dynamic Asynchronous Play, Ardian Amiti
Designing An Interactive Theatre Game With Dynamic Asynchronous Play, Ardian Amiti
College of Computing and Digital Media Dissertations
This project proposes the use of asynchronous narrative mechanics and dynamic elements of gameplay to further the player’s sense of interaction with characters and the environment of the game, inspired by interactive theatre performances such as Sleep No More. The player plants seeds in a garden which is maintained by several Non-Playable Characters, influencing both the environment and the narrative. Scenes occur according to the state of the garden, but do not wait for the player to be present. Plants grow and wilt as time passes. Sometimes the player cedes control as the characters tend to or cut down plants, …
The Passing Show, Kathryn Fanelli
The Passing Show, Kathryn Fanelli
Masters Theses
The Passing Show, examines the interface between contemplative practices and the destabilizing effect of the carnivalesque. A repurposed early 20th century merry-go- round is reconfigured as a conceptual vehicle for renewing our attention to removing hindrances. The site-specific installation, titled Vimoksha, is viewed through the lens of the radical imaginary, investigating notions of karmic inheritance through a heuristic approach to material processes, personal history, kinetics and sound.
Auto®Ficción Latinx De Nueva York (1999–2020), Jacqueline Herranz Brooks
Auto®Ficción Latinx De Nueva York (1999–2020), Jacqueline Herranz Brooks
Dissertations, Theses, and Capstone Projects
This research on the intersection of Literary Criticism, Latino Studies, Persona Studies, and Performance Studies has led me to question the accepted definitions of autoficción (Doubrovsky, Gasparini, Alberca, Casas, Schlikers) and expand that definition into a more multifaceted and operational term. Hence, I created auto®ficción, a new term describing the hybrid creations of a group of underrepresented contemporary Latinx authors living/producing/circulating their work in New York City, during the first two decades of the 21st Century. For these authors, their life experiences and quotidian uses of this city’s spaces are the subjects of their work. Auto®ficción draws attention …
Stranger’S Window, Nation’S Mirror, Kyoko Hamaguchi
Stranger’S Window, Nation’S Mirror, Kyoko Hamaguchi
Theses and Dissertations
In this text, I consider my identity as a Japanese immigrant in the United States during a global pandemic and its impact on my understanding of home as a liminal space. In particular, I discuss notions of home in relation to my work as an artist including two works that utilize the home-sharing platform Airbnb and three works that deal with the dichotomy of inside and outside.
The Default: The Paradox Of Play And Productivity, Yeon Geong Hwang
The Default: The Paradox Of Play And Productivity, Yeon Geong Hwang
Theses and Dissertations
Society takes a dim view of idleness, regarding downtime as wasted time, but what if society’s view is wrong? This thesis champions daydreaming; it advocates for quirky, playful experiences that improve quality-of-life by avoiding burnout and mitigating tedium. Borrowing language from the Theatre of the Absurd, The Default challenges society’s attitudes toward productivity, striking a new relationship between a cubicle worker and a set of seemingly-familiar but surprising objects. Reflecting on the absurdity of contemporary work-life imbalance, the objects and narratives depicted in The Default invite playful interactions, when objects that appear to be normal behave unexpectedly. The Default is …
Shape Shifting: Bodies, Sound, And Queerness, Cordylia B. Vann
Shape Shifting: Bodies, Sound, And Queerness, Cordylia B. Vann
Theses and Dissertations
Writings in support of my visual and sonic thesis, Performing Ourselves. The paper examines the relationship between the labor of creating a queer body in how it moves and feels to the creation of choreography, sound, and graphic scores
Luminous Threshold, Peggy Wen
Luminous Threshold, Peggy Wen
Graduate Student Theses, Dissertations, & Professional Papers
Luminous Threshold is an interactive experience exploring the liminal transition between the viewer and ambiguous spaces. My thesis exhibition incorporates two paintings, one continuous pulsing light structure, two sound-activated light structures, and a black cube that is perceived to be inserted through the gallery wall. The paintings and forms explore liminality within a two-dimensional space, while the light pieces create an ephemeral viewer- participation experience. Liminality, defined by Arnold Van Gennep and Victor Turner, is one of three stages in life an individual will go through. It is considered a Rite of Passage or Threshold and is the ambiguous transitional …
Reanimator/Reflection: Creating Mirrors Through Time With Ai, Sound, Video And Live-Generated Art In The Dark Age Of The Covid-19 Pandemic, Eric Millikin
Theses and Dissertations
For my MFA thesis exhibition entitled Reanimator/Reflection, I used artificial intelligence to create three new works of sound and live-generated video art, each based on mirror reflections and 100-year-old racist post-pandemic horror literature by early 20th century American author H. P. Lovecraft. The themes of these writings mirror the issues of our current time. The primary works of Lovecraft that I referenced in the exhibition are “Herbert West: Reanimator,” (1922) a serialized tale about graduate school experiments which attempted to return the dead to life during a plague, and “Nyarlathotep,” (1920) a prose poem that suggests even our dreams …
Representation Of Death In Independent Videogames: Providing A Space For Meaningful Death Reflection, Alexander Boyd
Representation Of Death In Independent Videogames: Providing A Space For Meaningful Death Reflection, Alexander Boyd
Electronic Theses and Dissertations, 2020-
This thesis examines the unique representation of death in independent videogames. Specifically, in three titles: That Dragon, Cancer, Spiritfarer, and A Mortician's Tale. These three games break traditional norms of death in video games and how death is presented in other more traditional mediums. These unique perspectives are more concerned with the personal and societal side of death, the reflection, and confrontation of our mortality. Each game is a stand-out example of a growing trend in independent titles coined as "death positive" games. These types of games are made with the intent to approach death differently, potentially providing comfort to …
Hidden, Carlotta Rose Maruca
Hidden, Carlotta Rose Maruca
Senior Projects Spring 2021
Senior Project submitted to The Division of Arts of Bard College.
Combat Artist, Delvin Goode
Combat Artist, Delvin Goode
Master's Theses
The integral bond that unites the American citizen with the selfless men and women of the Armed Forces will be strengthened through my juxtaposition of uncommonly complementary crafts. “Combat Artist”, featuring high-quality ceramic mugs, unique packaging, pristine painted panels, and kindred graphics will bridge a gap that enhances relationships between these two worlds through a shared love of country and shared culture. The resultant works create fantastic windows into my military life communicating messages full of humor, patriotism, and love. I aspire to masterfully unite ceramic techniques with proven principles of design distributed across all mediums within my work, culminating …