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Interactive Arts Commons

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Articles 1 - 5 of 5

Full-Text Articles in Interactive Arts

Full Bloom: Diegetic Ui For Musical Phrases In Virtual Reality, Peter Armstrong, Elliot Cole, Peter Ferry, Joe Geigel, Susan Lakin, Richard Swientonioski, Zachary Talis, Jennie Thomas Jul 2021

Full Bloom: Diegetic Ui For Musical Phrases In Virtual Reality, Peter Armstrong, Elliot Cole, Peter Ferry, Joe Geigel, Susan Lakin, Richard Swientonioski, Zachary Talis, Jennie Thomas

Frameless

We propose a novel system for communicating musical note pitch and sequence information to users within a virtual reality environment. Our approach utilizes ‘Blooms,’ objects that resemble flowers with various petal arrangements. These formations, when constructed in view of users, act as diegetic, user-parsable encodings of their inputs. Blooms exist within the virtual space as simulated physics objects that collectively serve the role of a user interface.


Changeling: A Single Player Vr Mystery, Kaitlyn S. Tran, Elouise Oyzon, Matthew Pressman, Stephen Callen, Kyle Lekkas, Joshua Bullock, Jake Johnson Jul 2021

Changeling: A Single Player Vr Mystery, Kaitlyn S. Tran, Elouise Oyzon, Matthew Pressman, Stephen Callen, Kyle Lekkas, Joshua Bullock, Jake Johnson

Frameless

Changeling is a VR narrative mystery game focusing upon immersive experience. It was created by aspiring game developers from the Rochester Institute of Technology to experience professional development. Each semester, different sets of students get to work on the game, with past ones working part time. Using the ideas of magical realism and urban fantasy we see each family member respond to uncertainty through the lens of their hopes and fears.


Sound In Color, Amber Rhodes Apr 2021

Sound In Color, Amber Rhodes

Honors Scholars Collaborative Projects

“Sound in Color” is an interactive audio-visual experience designed to explore the relationship between sound, color, and emotions. Taking place on the Massey Concert Hall stage, the project is inspired by synesthesia and incorporates research on color psychology. Participants are invited to select an emotion and color. As the user hums into a microphone, they hear their emotions expressed through sound in their headphones and watch as the lights on stage respond to their vocal cues.


Shape Shifting: Bodies, Sound, And Queerness, Cordylia B. Vann Jan 2021

Shape Shifting: Bodies, Sound, And Queerness, Cordylia B. Vann

Theses and Dissertations

Writings in support of my visual and sonic thesis, Performing Ourselves. The paper examines the relationship between the labor of creating a queer body in how it moves and feels to the creation of choreography, sound, and graphic scores


Reanimator/Reflection: 
Creating Mirrors Through Time 
With Ai, Sound, Video And Live-Generated Art In The Dark Age Of The Covid-19 Pandemic, Eric Millikin Jan 2021

Reanimator/Reflection: 
Creating Mirrors Through Time 
With Ai, Sound, Video And Live-Generated Art In The Dark Age Of The Covid-19 Pandemic, Eric Millikin

Theses and Dissertations

For my MFA thesis exhibition entitled Reanimator/Reflection, I used artificial intelligence to create three new works of sound and live-generated video art, each based on mirror reflections and 100-year-old racist post-pandemic horror literature by early 20th century American author H. P. Lovecraft. The themes of these writings mirror the issues of our current time. The primary works of Lovecraft that I referenced in the exhibition are “Herbert West: Reanimator,” (1922) a serialized tale about graduate school experiments which attempted to return the dead to life during a plague, and “Nyarlathotep,” (1920) a prose poem that suggests even our dreams …