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Interactive Arts Commons

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Full-Text Articles in Interactive Arts

Improvisational Artistry In Live Dance Performance As Embodied And Extended Agency, Aili W. Bresnahan Sep 2015

Improvisational Artistry In Live Dance Performance As Embodied And Extended Agency, Aili W. Bresnahan

Aili Bresnahan

This paper provides an account of improvisational artistry in live dance performance that construes the contribution of the dance performer as a kind of agency. Andy Clark’s theory of the embodied and extended mind is used in order to consider how this account is supported by research on how a thinking-while-doing person navigates the world.

I claim here that while a dance performer’s improvisational artistry does include embodied and extended features that occur outside of the brain and nervous system, this can be construed as “agency” rather than “thought.” Further I claim that trained and individual style accounts for how …


Towards A Unified Theory Of Play: A Case Study Of Minecraft, James Hooper, Penny De Byl Aug 2015

Towards A Unified Theory Of Play: A Case Study Of Minecraft, James Hooper, Penny De Byl

Penny de Byl

Researchers in the fields of game design, childhood development, learning, and movement studies discuss the concept of play. However, the term has been frequently redefined resulting in a divergent understanding of the concept. This paper presents a Unified Theory of Play that aims to provide a holistic examination of the domain that will enhance understanding of play by delivering a tripartite framework for critical analysis of a variety of computer games. Minecraft is presented herein as a case study analysis using the proposed framework.