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Interactive Arts Commons

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Articles 1 - 11 of 11

Full-Text Articles in Interactive Arts

Step 10, Jinhong Cai May 2023

Step 10, Jinhong Cai

Masters Theses

Step 10 is an experiment on provoking empathy through

abstracted elements within my studio practice. I am

proposing to craft an emotional piece without leaning

on my identity. This written thesis consists of two parts:

narrative prose and an explanation of my studio practice.

While the installation is entirely devoid of cultural or

personal references, this text-based thesis is full of them

because it is intended to inform whoever is interested in

learning more about the motive behind this creation.

The questions I bought into the thought and creation

process are: Can a piece of art still successfully bring

out …


Ideation And Iteration For Creatives, Sandee M. Chamberlain Apr 2023

Ideation And Iteration For Creatives, Sandee M. Chamberlain

KSU Distinguished Course Repository

This course addresses the development of visual literacy including concepting, initial approaches of creating an encompassing aesthetic, creating timelines for production, and exploring the refining aspects of creative production. Students will devise an advanced creative problem and provide a documented account of their creative journey to present as a process journal at the end of the course.


A Part From You, Kenneth Rick Briggenhorst Jr. Jan 2023

A Part From You, Kenneth Rick Briggenhorst Jr.

MSU Graduate Theses

I invite empathy through art that is technologically assisted to find alternative interpretations for nontheologically informed faith. The sudden passing of my dearest friend, Jimmy, encouraged me to dig through my archives of data, to cherish all the bytes that remain of him. In this endeavor, I find that death is not the end, but a post-physical state of being. I express this sentiment in a part from you, where the work utilizes inanimate constructs to place your faith in, to make sense of the complexities of grief in a digitally tethered way of life. This life that allows many …


The Arts And Changing Rural Places, Bernadette Quinn Dr Aug 2022

The Arts And Changing Rural Places, Bernadette Quinn Dr

Blog Posts

This blog post reflects on how recent changes to rural Ireland is influencing the arts. It recognises that rural places are very vibrant and dynamic, and that this offers many opportunities and challenges from an arts perspective. The blog also reflects on a panel discussion that the FADE project team hosted on ‘The arts and changing rural places’ at the Arts Council & Local Government’s biennial Places Matter conference in March 2022.

The research activities conducted for this publication were funded by the Irish Research Council.


Float I;, Zihan Iris Li May 2020

Float I;, Zihan Iris Li

Masters Theses

The digital world is just another reality, alongside all the other parallel universes. It is similar to dreams, reflect- ing our fear and desire. When we are not conscious, the particles from our mind will travel freely and construct dreams. While in virtual space, digits are those wandering particles which form the world and are partially controlled by our minds. What is interesting is that no one in those realities will question the logic and behaviours, even though some of them are ridiculous, if you think carefully when you are awake in this physical world. We do find things go …


Sonder: Exploration Of The Relationship Between Digital Media And Graphic Design Through The Creation Of Print And Digital Publications, Elisa Leigh Vandergriff May 2018

Sonder: Exploration Of The Relationship Between Digital Media And Graphic Design Through The Creation Of Print And Digital Publications, Elisa Leigh Vandergriff

Undergraduate Honors Theses

Sonder is an exploration of the relationship between digital media and graphic design through the creation of print and digital publications. At it’s very foundation, Sonder is a travel magazine with both a physical print publication and a digital publication designed for a tablet. It includes photography, articles, poetry, and travel tips. The print and the digital versions contain the same content, but explore different methods of presentation.


Automation In Entertainment: Concept, Design, And Application, Ryan Thally May 2017

Automation In Entertainment: Concept, Design, And Application, Ryan Thally

Undergraduate Honors Theses

The focus of this thesis is to explore the automation technology used in the modern entertainment industry. Upon completion of my thesis, I will deliver a working prototype of the chosen technology and present its capabilities in a choreographed show.


Embracing Change: Exploring How Creative Professionals Use Interactive Media In Advertising Campaigns, Adam Wagler Oct 2013

Embracing Change: Exploring How Creative Professionals Use Interactive Media In Advertising Campaigns, Adam Wagler

College of Journalism and Mass Communications: Faculty Publications

Advertising agencies are incorporating new forms of interactive media into campaigns as media continues to rapidly change. The purpose of this phenomenological qualitative study is to explore how five creative professionals at leading advertising agencies in the Midwest are integrating interactive media into campaigns. Through a series of interviews this project helps solidify what it means to integrate interactive media. The findings illustrate a fundamental shift in an industry that is moving away from “advertising.” An industry built around traditional media now requires creatives to incorporate dynamic, mobile, and social media into the marketing mix. Advertising agencies must engage audiences …


The Magazine Industry Is Becoming Mobile, Alex Maxwell Mar 2013

The Magazine Industry Is Becoming Mobile, Alex Maxwell

Graphic Communication

Are magazine publications seeing an increase in profits since the rise of the mobile magazine application? My investigation focused on magazine publications that feel that producing their product for use on a tablet is worth the increase in resources. These applications allow the consumer to read their purchase on an array of electronic tablets, which are arguably beneficial for magazine publications in the future.

This study helped me discover that “developing a digital replica of a magazine is extremely cost effective because postage and material costs are no longer required.” (H. Glassie, Senior Project - Alex Maxwell, January 14, 2013) …


Creating With Code: Critical Thinking And Digital Foundations, Brad Tober Oct 2012

Creating With Code: Critical Thinking And Digital Foundations, Brad Tober

Mid-America College Art Association Conference 2012 Digital Publications

While students are often attracted to opportunities to learn how to use software applications commonly employed by digital artists and designers, the fact remains that time spent on purely software-based instruction in the classroom is time that could arguably be better spent on exploring the broader conceptual issues of making digital work. This presentation begins to frame an argument for the comprehensive integration of code-based technologies, such as HTML, CSS, JavaScript, Processing/Java, openFrameworks/C++, and Objective-C, into digital art and design foundation curricula. This integration holds the potential to position code-based technologies as new media for teaching art and design alongside …


Macromedia Director Audio Project Research - Written Report, Peter Dee Mar 2005

Macromedia Director Audio Project Research - Written Report, Peter Dee

Articles

A written report about the Director Audio Project: Underground Sound to include the four headings of control of audio, thematic coherence, management of assets and originality of approach / design rationale. The Underground Sound Director Audio Project is about contemporary black music in an urban setting. Images of old and young captured in the environment in which they live.