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Interactive Arts Commons

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Articles 1 - 7 of 7

Full-Text Articles in Interactive Arts

Rabbit Hole, Olivia Wiebe Jan 2023

Rabbit Hole, Olivia Wiebe

Scripps Senior Theses

Rabbit Hole explores an alternate reality which erupts within moments of insomnia, and posits it as a place of self-discovery. Though this Rabbit Hole is a personal one, the work implies that these worlds can be found within any person when they are alone. Digital spaces have become tools of absolute availability and distraction, capitalized on by companies who profit when our eyeballs are stuck to our screens. However, cyberspace was once dreamed of as a place of self-discovery and experimentation. Rabbit Hole is an attempt to reclaim digital space, and turn towards ourselves within technology. These individual “Rabbit Holes” …


Infinity And The Egosphere: Reflections On Immersive Art, Amanda Owens Jan 2022

Infinity And The Egosphere: Reflections On Immersive Art, Amanda Owens

Scripps Senior Theses

This paper looks at immersive, viewer-centric art spaces, like Kusama’s Infinity Mirror Rooms, in the context of the growing popularity of Pop Up museums or experiences that exist essentially as a backdrop for taking photos. By considering them together as one object of contemporary popular culture, we can more fully understand the deeper characteristics of late capitalist society.


Lost & Found Memories: An Examination And Critique Of My Past Through Art, Alice Chi Jan 2021

Lost & Found Memories: An Examination And Critique Of My Past Through Art, Alice Chi

Scripps Senior Theses

Ever since I was young I depended on triggers to retrieve my deeper memories. It is because of this quality that I think I have developed a tendency to collect and assign sentimental value to various items that I associate with certain people and moments. Over the course of my life, I have kept many objects, trinkets, and documents because of this. To catalog these memories and confront my lost relationships, I have collected these found sentimental items around my home and compiled them into a documented history of the lingering relationships throughout my life. The resulting product is a …


The Attention Crisis Of Digital Interfaces And How To Consume Media More Mindfully, Kristen M. Liu Jan 2019

The Attention Crisis Of Digital Interfaces And How To Consume Media More Mindfully, Kristen M. Liu

Scripps Senior Theses

Digital forms of media are monopolizing individuals' attention spans, utilizing visual strategies that demand our interactions. Throughout the history of media technology, mediums have become increasingly immersive, presenting more information than ever before. The user interface designs of digital platforms can damage our ability to focus and distribute attention in meaningful ways. Through analysis of our digital media consumption, this capstone project ultimately proposes mindful practices that help us lead more balanced lives and thrive in the digital age. The second half of this capstone project is a digital zine with digital illustrations, animations, and editorial-style articles. The digital zine …


Disruptions Of Normalcy: Subverting Discomfort And Expanding Social Perceptions Of Art Through Process-Based Experiences, Ariana Steiner Jan 2017

Disruptions Of Normalcy: Subverting Discomfort And Expanding Social Perceptions Of Art Through Process-Based Experiences, Ariana Steiner

Scripps Senior Theses

This paper explores the artistic theories of social practice and examines the artwork of Michael Rakowitz, Carmen Loch and Ernesto Neto to observe the ways artists can expand traditional understandings of art. Looking at art therapy and the ways that participation in art can make art more accessible and functional, this paper also outlines a project which functions to bring comfort to participants and expand boundaries of art through individually shaped personal experiences.


Rieglematica: Re-Imagining The Photobooth Through Female Performativity And Self-Portraiture, Allison E. Riegle May 2014

Rieglematica: Re-Imagining The Photobooth Through Female Performativity And Self-Portraiture, Allison E. Riegle

Scripps Senior Theses

This paper explores the historical significance and advancements of automatic photobooth portraiture from the late 1800s onwards, focusing specifically on the intention behind the photobooth’s creation and the significance and cultural implications of its introduction into society. As it gradually became a staple of modern society, regularly visited by citizens to have their portraits taken, numerous artists sought out the photobooth as both a studio and a stage in which to document performative self-portraiture. The space and aesthetics of the photobooth have inspired artists to re-envision the confines of the booth and use its automatic function as a point of …


Women And Video Games: Pigeonholing The Past, Allison Perry May 2012

Women And Video Games: Pigeonholing The Past, Allison Perry

Scripps Senior Theses

Academic work dealing with the overlap between video games and female representation is limited in both volume and proper research. Most texts agree on three supposed flaws with video games: they alienate female participants, there are no games for female players, and female players cannot relate to female characters. This thesis sheds light on these points, not only citing specific counter-examples, but also showing how many of these issues reflect on a larger societal problems.