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Articles 1 - 15 of 15
Full-Text Articles in Interactive Arts
In A State Of Becoming, Benjamin Conley
In A State Of Becoming, Benjamin Conley
Electronic Theses and Dissertations
The artist discusses his Master of Fine Arts exhibition titled, In a State of Becoming. The exhibition was on view at the Tipton Gallery in downtown Johnson City, TN from February 26 March 8, 2024. In a State of Becoming showcased three large scale paintings, five multimedia prints, two sculptural installations, and a video projection installation. Conley's thesis research and current artistic practice revolve around the interfaces, connections, and relationships of humans and animals. Conley explicitly uses language like "animal" to describe "non-human animals" in his work's context. The exhibited works focused primarily on how the artist and/or the viewer …
Viewer Interactions In Animation, Megan Smith
Viewer Interactions In Animation, Megan Smith
Master of Fine Arts in Digital Media Culminating Experience
The art of animation can be viewed in a multitude of ways. Passive viewing, in which an audience is merely observing the acting and are unable to alter the animation in any way, such as watching a TV show or movie. Interactive camera viewings, such as Augmented Reality and Virtual Reality, in which the viewer can manipulate the content visually in the same way you observe the world, by moving the camera around in a digital space. Interaction-dependent viewing describes animations such as video games, where the player has full control of the character’s actions and the timing of those …
Digital Brand Identity Design From A User Experience Perspective, Isaiah Harwood
Digital Brand Identity Design From A User Experience Perspective, Isaiah Harwood
Undergraduate Honors Theses
As a graphic designer and as a creative in general, my interest has always been in the conceptualization and execution of brand identities. I am most comfortable as a designer when I am working in the realm of art direction, and most of my design heroes and inspirations are legendary art directors and designers like Paula Scher, Paul Rand, and Michael Bierut. Logo and wordmark design in particular are among my favorite aspects of design, and finding ways to creatively apply these foundational aspects of a brand to each stage of the user experience is exciting to me. The stages …
An Unbearable Illumination Of Truth, Shanna Glawson
An Unbearable Illumination Of Truth, Shanna Glawson
Electronic Theses and Dissertations
An Unbearable Illumination of Truth is a series of sculptures created to explore the connection between trauma and healing. The sculptural exhibition addresses economic, occupational, childhood, sexual, and gender-based trauma. These sculptures incorporate familiar motifs and visual metaphors to express narratives of varying types of traumas. A broad range of sculptural materials (such as wood, fabric, and found objects) and methods are used to create these symbolic, objective forms. The juxtaposition of shelters with other forms and materials visually enacts the themes of vulnerability and intrigue that characterizes traumatic incidents. Shelters are referenced throughout this entire body of work as …
Holler, Ashley Gregg
Holler, Ashley Gregg
Electronic Theses and Dissertations
The artist discusses her Master of Fine Arts thesis exhibition Holler, held at Tipton Gallery March 2ndto March 13th, 2020. The exhibition features an installation of works on fiber, paper, and found objects tied to her upbringing in Southern Appalachia. A variety of collected materials including bedsheets, chalkboards, and barbwire are taken out of their traditional contexts and brought into a new vantage point through the artist’s alterations.
Gregg re-contextualizes materials, language, and signifiers as a process of decoding formative experiences in domestic and academic spaces. Themes examined in the work include rote learning, tradition, …
An Exploration Of Procedural Methods For Motion Design, David Hamilton
An Exploration Of Procedural Methods For Motion Design, David Hamilton
Undergraduate Honors Theses
This research aims to apply procedural techniques, similar to those employed in node-based modeling or compositing software packages, to the motion design workflow in Adobe After Effects. The purpose is to increase efficiency in the motion design process between pre-production and production stages. Systems Theory is referenced as a basis for breaking down problems in terms of inputs and outputs. All of this takes place within the context of a larger motion design project.
Dunidedcudigunadie, Lawrence Reid
Dunidedcudigunadie, Lawrence Reid
Electronic Theses and Dissertations
The artist discusses his Master of Fine Arts exhibit, titled DUNIDEDCUDIGUNADIE. The exhibit is to be held at the Tipton Gallery in downtown Johnson City, TN, from April 2nd to April 10th, 2020. A live reception will be held the evening of April 3rd, featuring a performance with the work, titled Look at You!
The following thesis explores the artist’s formative years – investigating how childhood experiences combine with artistic and theoretical influences to inform his art-making process.
Silly Trip Wires, Jonathan Byrd
Silly Trip Wires, Jonathan Byrd
Electronic Theses and Dissertations
The artist discusses the work in Silly Trip Wires, 2020 his Master of Fine Arts exhibition. The exhibition includes an installation, Silly Trips Wires, and documentation of a smaller site-specific version of the work.
The Artist discusses the process of transition from military to civilian, and the potential effects that mental trauma from combat deployments can have on this process. This is tied to an analysis of how communicating the experience of veterans to civilians, through artwork, functions to bring about understanding.
M0mentary Lapses, Alice Salyer
M0mentary Lapses, Alice Salyer
Electronic Theses and Dissertations
The artist discusses her Master of Fine Arts exhibition Momentary Lapses, held at Tipton Gallery, February 25-March 8, 2019. The mixed media works and video examine the intersections between digital, somatic and societal decay through the mediation of the digital image by physical anthropogenic efforts.
Themes in the work include glitch art and theory, entropy, memory, decay, and loss. Contemporary American society’s desensitization associated with the oversaturation of digital imagery is discussed, as well as Guy Debord’s theory of the Spectacle, and the artistic practices of Kurt Schwitters and Robert Rauschenberg.
The Detriments Of Factory Farming, Carrie Williams
The Detriments Of Factory Farming, Carrie Williams
Undergraduate Honors Theses
This thesis discusses the detrimental effects that industrialized farming practices have on public health, animal welfare, and ecological systems and includes factual support. It also provides practical application of this information as well as possible solutions and a detailed description of a related art exhibition.
Sonder: Exploration Of The Relationship Between Digital Media And Graphic Design Through The Creation Of Print And Digital Publications, Elisa Leigh Vandergriff
Sonder: Exploration Of The Relationship Between Digital Media And Graphic Design Through The Creation Of Print And Digital Publications, Elisa Leigh Vandergriff
Undergraduate Honors Theses
Sonder is an exploration of the relationship between digital media and graphic design through the creation of print and digital publications. At it’s very foundation, Sonder is a travel magazine with both a physical print publication and a digital publication designed for a tablet. It includes photography, articles, poetry, and travel tips. The print and the digital versions contain the same content, but explore different methods of presentation.
Automation In Entertainment: Concept, Design, And Application, Ryan Thally
Automation In Entertainment: Concept, Design, And Application, Ryan Thally
Undergraduate Honors Theses
The focus of this thesis is to explore the automation technology used in the modern entertainment industry. Upon completion of my thesis, I will deliver a working prototype of the chosen technology and present its capabilities in a choreographed show.
Dollhouse, Whitney Goller
Dollhouse, Whitney Goller
Electronic Theses and Dissertations
The artist discusses the work in DollHouse, her Master of Fine Arts exhibition on display at Tipton Gallery, Johnson City, Tennessee from January 25 to February 5, 2016. The exhibition was an installation consisting of five sets, each containing furniture - both 2D and 3D - and a mask with instructions relating to a room found within a dollhouse.
The sets and supporting thesis explore the ideas of social norms, feminism, and identity, and how submission to ideologies can create emptiness, while engagement can prompt social change. Topics include the process and evolution of the work and the artists who …
Flushed, Virgilia K. Ellis
Flushed, Virgilia K. Ellis
Electronic Theses and Dissertations
The artist describes the process and development of the work throughout her graduate career, relating them to the most recent works of her thesis exhibition. Topics discussed include experiences of beauty and themes of transformation. Contextual influences include the Rococo period as well as ideas and theories of Romanticism and the sublime. Histories and theories on representations of the body are also discussed.
The artist discusses her MFA thesis exhibition Flushed, at the Tipton Gallery in Johnson City, Tennessee, from April 13th to April 24th, 2015. Two painting installations, a sculptural installation, and a number of collages are included. Media …
Experimental Boss Design And Testing, Joseph P. Mistretta
Experimental Boss Design And Testing, Joseph P. Mistretta
Undergraduate Honors Theses
Over the years, gaming has developed rapidly from simple pixel-based experiences to fully blown three-dimensional worlds. As developing technologies improve, so does the complexity and flexibility of what can be created. Encounters, along with all aspects of any gaming experience, have evolved along with the technologies that create them. These intense combat instances, often times referred to as “bosses”, represent a chance for the developer to challenge player skill, cooperation, and coordination. In addition to being major challenges, encounters also allow players to feel a sense of progression as they learn and adapt to mechanics incorporated within an encounter’s design. …