Open Access. Powered by Scholars. Published by Universities.®
- Institution
- Keyword
-
- America (1)
- Asylum (1)
- Augmented reality games (1)
- Collaboration (1)
- Competition (1)
-
- Dance (1)
- Dance/movement therapy (1)
- Disenfranchised groups (1)
- Diversity (1)
- Education (1)
- Game for learning (1)
- History (1)
- Immigrant history (1)
- Jewish history (1)
- Labour history (1)
- Maimonides (1)
- Medieval (1)
- Mental illness (1)
- Mental institution (1)
- Mishneh Torah (1)
- Mobile games (1)
- Movement (1)
- Place-based games (1)
- Prosocial (1)
- Psychology (1)
- Religion (1)
- Religious law (1)
- Women’s history (1)
- Publication
- Publication Type
Articles 1 - 4 of 4
Full-Text Articles in Interactive Arts
Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb
Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb
Articles
This paper presents a case study drawn from design-based research (DBR) on a mobile, place-based augmented reality history game. Using DBR methods, the game was developed by the author as a history learning intervention for fifth to seventh graders. The game is built upon historical narratives of disenfranchised populations that are seldom taught, those typically relegated to the 'null curriculum'. These narratives include the stories of women immigrant labour leaders in the early twentieth century, more than a decade before suffrage. The project understands the purpose of history education as the preparation of informed citizens. In paying particular attention to …
Lost & Found, Owen Gottlieb, Ian Schreiber, Kelly Murdoch-Kitt
Lost & Found, Owen Gottlieb, Ian Schreiber, Kelly Murdoch-Kitt
Presentations and other scholarship
Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context.
The Lost & Found games project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy.
The first game in the series is a strategy game called Lost & …
The [E]Motionless Body No Longer: Tracing The Historical Intersections Of Mental Illness And Movement In The American Asylum, Holly Adele Herzfeld
The [E]Motionless Body No Longer: Tracing The Historical Intersections Of Mental Illness And Movement In The American Asylum, Holly Adele Herzfeld
Senior Projects Spring 2017
Senior Project submitted to The Division of Multidisciplinary Studies of Bard College.
Recovery From Design, Cassandra J. Ellison
Recovery From Design, Cassandra J. Ellison
Theses and Dissertations
Through research, inquiry, and an evaluation of Recovery By Design, a ‘design therapy’ program that serves people with mental illness, substance use disorders, and developmental disabilities, it is my assertion that the practice of design has therapeutic potential and can aid in the process of recovery. To the novice, the practices of conception, shaping form, and praxis have empowering benefit especially when guided by Conditional and Transformation Design methods together with an emphasis on materiality and vernacular form.