Open Access. Powered by Scholars. Published by Universities.®
- Institution
- Keyword
-
- Video Games (2)
- Chronic conditions (1)
- Collaborative storytelling (1)
- Community storytelling (1)
- Content (1)
-
- Cosmopolitanism (1)
- Culture (1)
- Dia.ries (1)
- Diabetes (1)
- Diabetes diaries (1)
- Episodic series (1)
- Ethnicity (1)
- Filipino American (1)
- Filipino Art (1)
- Game Design (1)
- Game Mechanics (1)
- Gamevironments (1)
- Hinduism (1)
- Horizontal Video (1)
- Indie (1)
- Integrated media (1)
- Interactive Narrative (1)
- LGBTQ+ (1)
- Landscape (1)
- Mainstream (1)
- Pan-Asian (1)
- Peer support (1)
- Philippine Folktale (1)
- Portrait (1)
- Queer (1)
- Publication
- Publication Type
Articles 1 - 5 of 5
Full-Text Articles in Interactive Arts
“It's So Normal, And … Meaningful.” Playing With Narrative, Artifacts, And Cultural Difference In Florence, Dheepa Sundaram, Owen Gottlieb
“It's So Normal, And … Meaningful.” Playing With Narrative, Artifacts, And Cultural Difference In Florence, Dheepa Sundaram, Owen Gottlieb
Articles
This article considers how player interactions with religious and ethnic markers, create
a globalized game space in the mobile game Florence (2018). Florence is a multiaward-
winning interactive novella game with story-integrated minigames that weave
play experiences into the narrative. The game, in part, explores love, loss, and
rejuvenation as relatable experiences. Simultaneously, the game produces a unique
experience for each player, as they can refract the game narrative through their own
cultural, identitarian lens. The game assumes the shared cultural space of the player,
the player-character (PC), and the non-player-character (NPC) while blurring the
boundaries between each of these …
Converting Horizontal Media For Vertical Platforms, Eric A. Hernandez
Converting Horizontal Media For Vertical Platforms, Eric A. Hernandez
Graphic Communication
Today, most media is viewed on mobile phones and seen on a vertical screen. There are very few methods for converting horizontal media into vertical media for vertical platforms. This manual shows new ways to redesign horizontal content so that it looks better on vertical displays; I imagine watching things like the Super Bowl or the The Grammys on TikTok or Instagram with a new broadcast design that is more attractive.
“Ang Kuwento Ng Araw At Buwan” (“The Story Of The Sun And Moon”): What It Means To Be Filipino-American., Rochelle-Leah Barcelona Nuqui
“Ang Kuwento Ng Araw At Buwan” (“The Story Of The Sun And Moon”): What It Means To Be Filipino-American., Rochelle-Leah Barcelona Nuqui
Honors Theses
As a Filipina American from Southern California, my cousins got to experience our Philippine culture through their college’s Filipino American Student Associations, while I had a hard time learning about our culture as I attend a school that has a low Asian American population and miniscule Filipino American population. Although the populations are small, my senior thesis has pushed me to learn about my ethnic identity through the arts and especially through the power of storytelling. This journey in learning the importance of authentic folklore untouched by the western influence has shown me as a Filipina American, that the original …
Indie Developers And The Queer Content Renaissance In Video Games, 2013-2017, Shane Michael Hansaruk Mr.
Indie Developers And The Queer Content Renaissance In Video Games, 2013-2017, Shane Michael Hansaruk Mr.
Major Papers
Queer content in video games has existed since the 1970s, but as time and technology have progressed, so too have the potential for queer content in video games. During the mid-2010’s, a sudden increase in the number of games with queer content began, lasting between the years 2013 and 2017. This research project examines this period in great detail to determine the cause of this drastic increase. Through examining queer games literature, two queer games databases, and two select titles from this period, I determine that independent, or “indie” developers, have a substantial impact on the increase of queer games …
Dia.Ries, Katherine A. Doyle
Dia.Ries, Katherine A. Doyle
Theses and Dissertations
dia.ries is a pilot episode of an episodic series that offers insight into the lives of a few of the 500 million people around the world with diabetes—otherwise normal, everyday people who happen to be living each day with an “invisible illness.” Produced through video diaries and other user-generated content, the series tells stories from first-person points of view along thematic lines, using a collaborative approach rooted in Third Cinema.