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- Female Sexuality (1)
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Articles 1 - 4 of 4
Full-Text Articles in Interactive Arts
Statement Of Creative Practice: Creative Making And Vr Literature, Mez Breeze
Statement Of Creative Practice: Creative Making And Vr Literature, Mez Breeze
Journal of Creative Writing Studies
Editor's Note
Mez Breeze authored her artist’s statement in virtual reality. You can view Mez’s artist’s statement even without a VR headset. Just click this link: https://bit.ly/2Kov372
You’ll need this password to access it: XR_PlayG
Abstract
Constructing creative writing in XR (aka Extended Reality: an umbrella term that covers Augmented Reality, Virtual Reality, Mixed Reality, and a fourth category called Synthetic Reality), and VR in particular, is an exciting and recent phenomenon in the Electronic Literature field. This proposed Statement of Creative Practice will examine the scope and reach of XR artforms while focusing in particular on the subset of …
Chamindika Wanduragala Interview, Vincent To
Chamindika Wanduragala Interview, Vincent To
Asian American Art Oral History Project
Chamindika Wanduragala is a Sri Lankan American visual artist, cook, DJ ( DJ Chamun), puppeteer and stop motion animation filmmaker based in Minneapolis. Her work deals with personal experience through mythic stories. She is also the founder and Director of Monkeybear's Harmolodic Workshop, which supports Native/POC in developing creative and technical skills in contemporary puppetry.
Bio from: http://chamindika.com/index.html
Overstimulated - An Immersive, Multimedia Art Installation, Quinn Devlin
Overstimulated - An Immersive, Multimedia Art Installation, Quinn Devlin
Honors Theses
This thesis provides the explanation, inspiration, research and progression of an immersive, multimedia art installation that emulates the idea of a “sexual dystopia.” It explores how our dichotomy of inadequate sex education and hypersexual, gender-based media is resulting in a dystopian sexual reality for women in particular. The work portrays a future world in which sexual and fertility technology is so advanced and accessible that real men and women no longer interact. As a result, women and objects become one in the same.
Female literary icons are over-sexualized to suggest that porn-culture is a by-product of a historical framework that …
Cedar Hill: A Case Study In Preservation And Education In A Digital World, Lin Barnett
Cedar Hill: A Case Study In Preservation And Education In A Digital World, Lin Barnett
Senior Projects Spring 2019
Visit Cedar Hill (now Annandale-on-Hudson) as it stood over a century ago, reconstructed in virtual reality. This interactive project retells an important aspect of Hudson Valley History, its mill communities, which do not get preserved in the archeological record and are not as closely maintained as its neighboring communities of Bard College and Montgomery Place. The project analyzes the structures' changing purposes, as well as their changing architectural qualities, to trace the story of the hamlet's decline.