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Articles 1 - 4 of 4
Full-Text Articles in Interactive Arts
Attitudes Of Experiential Designers Across Design Disciplines, Danielle Degarmo
Attitudes Of Experiential Designers Across Design Disciplines, Danielle Degarmo
Architecture Masters of Science Program: Theses
The expanded use of the term scenography is widening its understanding of the word to encompass many experiential design disciplines beyond its origin in theatre. At its essence, scenography is the culmination of a designer’s collaborative efforts to take a prompt, whether it be a client program, a script, or other, and produce a holistic assemblage of experiential design elements to spatially engage an end user. Many experts in across design fields have acknowledged that there is disciplinary cross over among those practicing in experiential design fields in terms of design output or intention. By means of designer surveys and …
The Contribution Of Intellectual Property Awarensss And The Motivation Of Comic Creators To Product Innovation, Ngurah Rangga Wiwesa, Rahmi Setiawati, Dani Bintang Apriliyanto, Wan Hartini Wan Zainodin Dr, Putri Anindya Ravinta
The Contribution Of Intellectual Property Awarensss And The Motivation Of Comic Creators To Product Innovation, Ngurah Rangga Wiwesa, Rahmi Setiawati, Dani Bintang Apriliyanto, Wan Hartini Wan Zainodin Dr, Putri Anindya Ravinta
Jurnal Sosial Humaniora Terapan
Comics are not only in the artistic sector but also in the industrial sector, which has economic value in society and is included in the creative industry. As works of creativity, the comic industry needs to be recognized as intellectual works that have economic value and receive legal protection. Therefore, it is necessary to know the role of awareness of intellectual property rights and the motivation of comic creators in innovating in developing their products and measuring understanding of comics as a part of the creative industry. The population of this research is a high school/vocational school and university students …
Digitizing The American West: Analyzing Rhetoric In Red Dead Redemption 2, Amalia Mcevoy
Digitizing The American West: Analyzing Rhetoric In Red Dead Redemption 2, Amalia Mcevoy
Seton Hall University Dissertations and Theses (ETDs)
High-budget, long-form storytelling games offer dozens of hours of content for audiences to explore and learn from. Although far different from sitting and reading a book, there is a distinct connection to be made between how literature is experienced and how audiences can experience a narrative-heavy video game. Based on this connection, there are bridges to be built between video games and literature, understanding how one field can benefit from the other as well as how one field can be informed by the other. An analysis of the video game Red Dead Redemption 2 using reader response theory can illustrate …
Goodbye? Reflections And Stream Of Consciousness On, Underneath And Around The Creation Of “Hello?”, Leonard Shevel Gurevich
Goodbye? Reflections And Stream Of Consciousness On, Underneath And Around The Creation Of “Hello?”, Leonard Shevel Gurevich
Senior Projects Spring 2023
Senior Project submitted to The Division of Arts of Bard College.