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Articles 1 - 9 of 9
Full-Text Articles in Interactive Arts
Re-Playing Maimonides’ Codes: Designing Games To Teach Religious Legal Systems, Owen Gottlieb
Re-Playing Maimonides’ Codes: Designing Games To Teach Religious Legal Systems, Owen Gottlieb
Articles
Lost & Found is a game series, created at the Initiative for
Religion, Culture, and Policy at the Rochester Institute of
Technology MAGIC Center.1 The series teaches medieval
religious legal systems. This article uses the first two games
of the series as a case study to explore a particular set of
processes to conceive, design, and develop games for learning.
It includes the background leading to the author's work
in games and teaching religion, and the specific context for
the Lost & Found series. It discusses the rationale behind
working to teach religious legal systems more broadly, then
discuss the …
Graphicacy: How Fluency In Reading And Making Visualizations Can Yield More Inclusive Reading Experiences, Joshua Korenblat
Graphicacy: How Fluency In Reading And Making Visualizations Can Yield More Inclusive Reading Experiences, Joshua Korenblat
Bucknell University Digital Scholarship Conference
Scholars and students practice literacy, numeracy, and graphicacy in school. In this educational triumvirate, graphicacy remains the less familiar term. Graphicacy is an ability, a fluency in making and reading visualizations and charts. How might scholars working in digital media practice graphic literacy in the shaping and sharing of their work? By working with more awareness of graphic literacy, scholars can also become more inclusive. In this illustrated essay, I will describe how my work in visualizing survey data provides insight into graphic literacy. Survey data is a primary data source. These observations have the potential for meaning yet need …
Art Club, Elizabeth Griggs
Art Club, Elizabeth Griggs
Honors Expanded Learning Clubs
The goal of this art club is to introduce students to various painting techniques. This club is designed for those students who enjoy being creative and learning various painting techniques.
The Lost & Found Game Series: Teaching Medieval Religious Law In Context, Owen Gottlieb, Ian Schreiber
The Lost & Found Game Series: Teaching Medieval Religious Law In Context, Owen Gottlieb, Ian Schreiber
Presentations and other scholarship
Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context. The Lost & Found project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy. The first game in the series is a strategy game called Lost & Found …
How To Be The Perfect Asian Wife!, Sophia Hill
How To Be The Perfect Asian Wife!, Sophia Hill
Art and Art History Honors Projects
“How to be the Perfect Asian Wife” critiques exploitative power systems that assault female bodies of color in intersectional ways. This work explores strategies of healing and resistance through inserting one’s own narrative of flourishing rather than surviving, while reflecting violent realities. Three large drawings mimic pervasive advertisement language and presentation reflecting the oppressive strategies used to contain women of color. Created with charcoal, watercolor, and ink, these 'advertisements' contrast with an interactive rice bag filled with comics of my everyday experiences. These documentations compel viewers to reflect on their own participation in systems of power.
Sharing My Practice, Elayna Caron
Sharing My Practice, Elayna Caron
Summer Research
In my research project I look at the intersecting lines of art and yoga and how the two are both founded around a practice. I explain what it means to share a practice and how I created workshops around art and yoga for the UPS community. I also share the images of my work that deal with ideas of art and yoga.
Your Iphone Cannot Escape History, And Neither Can You: Self-Reflexive Design For A Mobile History Learning Game, Owen Gottlieb
Your Iphone Cannot Escape History, And Neither Can You: Self-Reflexive Design For A Mobile History Learning Game, Owen Gottlieb
Articles
This chapter focuses on the design approach used in the self-reflexive finale of the mobile augmented reality history game Jewish Time Jump: New York. In the finale, the iOS device itself and the player using it are implicated in the historical moment and theme of the game. The author-designer-researcher drew from self-reflexive traditions in theater, cinema, and nonmobile games to craft the reveal of the connection between the mobile device and the history that the learners were studying. Through centering on this particular design element, the author demonstrates how self-reflexivity can be deployed in a mobile learning experience to …
The Illustrated Masterpiece: Teaching The Artist Biography To Elementary School Children Using The Illustrations In Picture Books, Sophie M. Mueller
The Illustrated Masterpiece: Teaching The Artist Biography To Elementary School Children Using The Illustrations In Picture Books, Sophie M. Mueller
Senior Projects Spring 2018
Senior Project submitted to The Division of Arts of Bard College.
Arts programs, particularly ones that focus on education, are constantly losing their funding. Even as Michelle Obama, the former First Lady of the United States, stated that “Arts education is not a luxury, it’s a necessity. It’s really the air many of these kids breathe[1]”, programs that benefit these kids are seeing their budgets slashed, and classroom educators are unable to get the training that they need to provide fulfilling educational experiences.
In an ideal world, museums would be free to everyone who wants to learn about …
The Empty Cup: Tea, Mythos, And Initiation Through Emergent Ritual, Katherine C. West
The Empty Cup: Tea, Mythos, And Initiation Through Emergent Ritual, Katherine C. West
Graduate Student Theses, Dissertations, & Professional Papers
West, Katherine Church, M.A., Summer 2018
Master of Arts in Fine Arts, Integrated Arts and Education
Abstract
In our increasingly fast paced and busy world, the cultural value placed in ritual and ceremony has been lost. Yet, cultures for centuries have known the importance of such initiations to both usher us into and through important passages that mark a new time in our lives by deepening our awareness of our own lives and an understanding of the collective human experience.
This paper documents a two part project, one is the creation of a Gypsy Caravan, explored through the process of …