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Interactive Arts Commons

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Full-Text Articles in Interactive Arts

Sonder: Exploration Of The Relationship Between Digital Media And Graphic Design Through The Creation Of Print And Digital Publications, Elisa Leigh Vandergriff May 2018

Sonder: Exploration Of The Relationship Between Digital Media And Graphic Design Through The Creation Of Print And Digital Publications, Elisa Leigh Vandergriff

Undergraduate Honors Theses

Sonder is an exploration of the relationship between digital media and graphic design through the creation of print and digital publications. At it’s very foundation, Sonder is a travel magazine with both a physical print publication and a digital publication designed for a tablet. It includes photography, articles, poetry, and travel tips. The print and the digital versions contain the same content, but explore different methods of presentation.


How To Be The Perfect Asian Wife!, Sophia Hill Apr 2018

How To Be The Perfect Asian Wife!, Sophia Hill

Art and Art History Honors Projects

“How to be the Perfect Asian Wife” critiques exploitative power systems that assault female bodies of color in intersectional ways. This work explores strategies of healing and resistance through inserting one’s own narrative of flourishing rather than surviving, while reflecting violent realities. Three large drawings mimic pervasive advertisement language and presentation reflecting the oppressive strategies used to contain women of color. Created with charcoal, watercolor, and ink, these 'advertisements' contrast with an interactive rice bag filled with comics of my everyday experiences. These documentations compel viewers to reflect on their own participation in systems of power.


Empathizing With “The Other”: Visualization And Perspective Taking, Lisa Spitz, Liv Cummins Mar 2018

Empathizing With “The Other”: Visualization And Perspective Taking, Lisa Spitz, Liv Cummins

Lesley University Community of Scholars Day

As today’s youth blossom into adulthood, they will simultaneously be challenged to develop their sense of self/identity and to cultivate their ability to embrace differences, all while being bombarded by visual media and messaging. Research literature on perspective taking provides a framework by which students can develop an understanding of their own perspective, imagine the world from an “other” perspective, and make connections that link to productive actions (Selman, 1971). Perspective taking as a concept has been linked to greater empathy, compassion, and prosocial behavior (Hardwood and Farrar, 2006). Yet the mechanism for enabling productive perspective taking is unclear. In …


Your Iphone Cannot Escape History, And Neither Can You: Self-Reflexive Design For A Mobile History Learning Game, Owen Gottlieb Jan 2018

Your Iphone Cannot Escape History, And Neither Can You: Self-Reflexive Design For A Mobile History Learning Game, Owen Gottlieb

Articles

This chapter focuses on the design approach used in the self-reflexive finale of the mobile augmented reality history game Jewish Time Jump: New York. In the finale, the iOS device itself and the player using it are implicated in the historical moment and theme of the game. The author-designer-researcher drew from self-reflexive traditions in theater, cinema, and nonmobile games to craft the reveal of the connection between the mobile device and the history that the learners were studying. Through centering on this particular design element, the author demonstrates how self-reflexivity can be deployed in a mobile learning experience to …


Laminated Paint, Travis R. Austin Jan 2018

Laminated Paint, Travis R. Austin

Theses and Dissertations

Though we may not perceive it, we are surrounded by material-in-flux. Inert materials degrade and the events that comprise our natural and social environments causally thread into a duration that unifies us in our incomprehension. Sounds reveal ever-present vibrations of the landscape: expressions of the flexuous ground on which we stand.