Open Access. Powered by Scholars. Published by Universities.®
- Institution
- Keyword
-
- 3D printing (1)
- Assessment (1)
- Automated systems (1)
- Consumerism (1)
- Game design (1)
-
- History (1)
- Illustration (1)
- Instructional design (1)
- Internet bots (1)
- Judaism (1)
- Learning game (1)
- Library instruction (1)
- Media and politics (1)
- New media art (1)
- Online learning (1)
- Online orientation (1)
- Plastic (1)
- Plasticene (1)
- Postdigital (1)
- Postevangelicaltechnofuture (1)
- Religion (1)
- Religious law (1)
- Responsive web design (1)
- Statistics (1)
- Video design (1)
- Video tutorials (1)
- Publication
- Publication Type
Articles 1 - 4 of 4
Full-Text Articles in Graphic Design
How To Create A Stunning Video Orientation By Hand, Rachel S. Evans
How To Create A Stunning Video Orientation By Hand, Rachel S. Evans
Articles, Chapters and Online Publications
This article describes the multi-faceted approach UGA Law Library took with their fall 2018 first year student orientation. It describes the process of the creating a virtual tour experience, pairing it with a hybrid face-to-face event, and assessing the impact of all aspects of the orientation. The creation of the video itself involved a multi-media approach using a combination of visual arts and technology to animate a product that has a longer expiration than traditional video or in-person library orientations offer.
The Lost & Found Game Series: Teaching Medieval Religious Law In Context, Owen Gottlieb, Ian Schreiber
The Lost & Found Game Series: Teaching Medieval Religious Law In Context, Owen Gottlieb, Ian Schreiber
Presentations and other scholarship
Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context. The Lost & Found project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy. The first game in the series is a strategy game called Lost & Found …
In Media Res, Christopher Andrew Sisk
In Media Res, Christopher Andrew Sisk
Theses and Dissertations
We are inundated by a constant feed of media that responds and adapts in real time to the impulses of our psyches and the dimensions of our devices. Beneath the surface, this stream of information is directed by hidden, automated controls and steered by political agendas. The transmission of information has evolved into a spiral of entropy, and the boundaries between author, content, platform, and receiver have blurred. This reductive space of responsive media is a catalyst for immense political and cultural change, causing us to question our notions of authority, truth, and reality.
Consuming Digital Debris In The Plasticene, Stephen R. Parks
Consuming Digital Debris In The Plasticene, Stephen R. Parks
Theses and Dissertations
Claims of customization and control by socio-technical industries are altering the role of consumer and producer. These narratives are often misleading attempts to engage consumers with new forms of technology. By addressing capitalist intent, material, and the reproduction limits of 3-D printed objects’, I observe the aspirational promise of becoming a producer of my own belongings through new networks of production. I am interested in gaining a better understanding of the data consumed that perpetuates hyper-consumptive tendencies for new technological apparatuses. My role as a designer focuses on the resolution of not only the surface of the object through 3-D …