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Graphic Design Commons

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Full-Text Articles in Graphic Design

Mdocs Poster-2015-11-11, Sixty Years Young, Michael Zhou Nov 2015

Mdocs Poster-2015-11-11, Sixty Years Young, Michael Zhou

MDOCS Publications

In support of the 60th anniversary of the Adult and Senior Center of Saratoga, Skidmore students prepared a video and exhibition, Sixty Years Young, drawing on the Center's archives and interviews, documenting its past, present and hopes for the future.


The Digital Incunabula: Rock • Paper • Pixels, Patrick Aievoli Oct 2015

The Digital Incunabula: Rock • Paper • Pixels, Patrick Aievoli

Zea E-Books Collection

“The Digital Incunabula is Patrick Aievoli’s personal sonnet through media, interaction and communication design. He carefully crafts each evolutionary step into ripples that are supported by his own storied professional and academic experiences. It’s full of facts, terms and historical information which makes it perfect for anyone looking to flat out learn!” ● James Pannafino, Professor, Millersville University & Interaction Design

“This is a serious work that will find a broad community of readers. The depth and breadth of Aievoli’s experience in the publication industry give his voice and ideas credibility in the extreme. This book will inspire deep reflection.” …


Building A New Academic Library Web Site, Ann S. Johnston Mrs., Pam Greenlee, Matt W. Marcukaitis, Ian M. Lopshire Aug 2015

Building A New Academic Library Web Site, Ann S. Johnston Mrs., Pam Greenlee, Matt W. Marcukaitis, Ian M. Lopshire

Faculty Scholarship – Library Science

The Benner Library Web site at Olivet Nazarene University was targeted for an update and those responsible desired a systematic, efficient approach to the process. The project needed clear goals and careful coordination of all stakeholders, including all levels of patrons, library professionals and staff, and university administrators. A team composed of web developers, programmers, and graphic designers accomplished the technological process, but communication between team members and stakeholders was essential. The methodical approach proved to be time-consuming, but effective.


Visualizing Population Density Based On Wifi Router Location And Network Usage, Tyler Deitz Jun 2015

Visualizing Population Density Based On Wifi Router Location And Network Usage, Tyler Deitz

Liberal Arts and Engineering Studies

This research paper introduces a prototype of a feature for Robert E. Kennedy’s maps web application. The feature visualizes population density based off wifi router location and network usage within the building. The significance of the feature is noted by documenting the library’s transition into a hub for student life and campus culture, which increases the space’s occupancy and visitor retention for a longer time. The feature is based off a Voronoi diagram map distribution which strongly affects its technical and visual implementation. The end product is user tested by Cal Poly students and received a 93.5% satisfaction rate.


The Leadership Hub, Michelle E. Healey May 2015

The Leadership Hub, Michelle E. Healey

Senior Honors Projects, 2010-2019

The Leadership Hub Senior Honors Creative Thesis comprises a website and creative design book. It organizes and designs leadership within the JMU community within four key areas.


Pollataggle: An Exhibition And Photo Book, Kaitrin R. Acuna May 2015

Pollataggle: An Exhibition And Photo Book, Kaitrin R. Acuna

University Scholar Projects

Pollataggle is a series of photographs by Kaitrin Acuna that explores childlike imagination and the unreal. The imagery may be viewed at KaitrinAcuna.com and the following is a reflection on the process and outcome of creating the series. This paper reflects on the process of photographing each component of the final images, the inspiration, the process in Photoshop, and the exhibition of the work.


Speed And Resolution In The Age Of Technological Reproducibility, Shawn Taylor Jan 2015

Speed And Resolution In The Age Of Technological Reproducibility, Shawn Taylor

Theses and Dissertations

The rate of acceleration of the biologic and synthetic world has for a while now, been in the process of exponentially speeding up, maxing out servers and landfills, merging with each other, destroying each other. The last prehistoric relics on Earth are absorbing the same oxygen, carbon dioxide and electronic waves in our biosphere as us. A degraded .jpeg enlarged to full screen on a Samsung 4K UHD HU8550 Series Smart TV - 85” Class (84.5” diag.). Within this composite ecology, the ancient limestone of the grand canyon competes with the iMax movie of itself, the production of Mac pros, …


Proactive Conversation, 3d Printing, And An Old Nintendo, Tesha C. Ellis Jan 2015

Proactive Conversation, 3d Printing, And An Old Nintendo, Tesha C. Ellis

Undergraduate Research Posters

Abstract

One hundred years from now, it would be a true historical treat to be able to showcase 20th and 21st century digital entertainment by presenting video game consoles in mint condition for interactive, educational, play. Arguably, it would be more enlightening and informative for future audiences to be able to physically engage with the electronic artifacts instead of simply observing them behind glass. With the use of 3D technology, components of video game systems can be preserved, and then printed as needed for repairs. It will help keep them functional for future researchers, educators, and enthusiasts.