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Full-Text Articles in Graphic Design

Lightweight Material Prototypes Using Dense Bundled Systems To Emulate An Ambient Environment, Chris Knapp, Jonathan Nelson, Andrew Kudless, Sascha Bohnenberger Nov 2016

Lightweight Material Prototypes Using Dense Bundled Systems To Emulate An Ambient Environment, Chris Knapp, Jonathan Nelson, Andrew Kudless, Sascha Bohnenberger

Jonathan J Nelson

This paper describes and reflects upon a computational design and digital fabrication research project that was developed and implemented over 2014-2015, with subsequent development continuing for applications at present. The aim of the research was to develop methods of modelling, analysis, and fabrication that facilitate integrative approaches to architectural design and construction. In this context, the development of material prototypes, digital simulations, and parametric frameworks were pursued in parallel in order to inform and reform successive iterations throughout the process, leading to a refined workflow for engineering, production, and speculation upon future directions of the work.


Lightweight Material Prototypes Using Dense Bundled Systems To Emulate An Ambient Environment, Chris Knapp, Jonathan Nelson, Andrew Kudless, Sascha Bohnenberger Nov 2016

Lightweight Material Prototypes Using Dense Bundled Systems To Emulate An Ambient Environment, Chris Knapp, Jonathan Nelson, Andrew Kudless, Sascha Bohnenberger

Chris Knapp

This paper describes and reflects upon a computational design and digital fabrication research project that was developed and implemented over 2014-2015, with subsequent development continuing for applications at present. The aim of the research was to develop methods of modelling, analysis, and fabrication that facilitate integrative approaches to architectural design and construction. In this context, the development of material prototypes, digital simulations, and parametric frameworks were pursued in parallel in order to inform and reform successive iterations throughout the process, leading to a refined workflow for engineering, production, and speculation upon future directions of the work.


Creating A Successful Wayfinding System: Lessons Learned From Springfield, Massachusetts, Yanhua Lu Nov 2016

Creating A Successful Wayfinding System: Lessons Learned From Springfield, Massachusetts, Yanhua Lu

Landscape Architecture & Regional Planning Masters Projects

The masters project presents findings from recent work the author completed related to wayfinding, and wayfinding systems. This work began as part of a graduate urban design studio, followed by work as a research assistant at the UMass Design Center in Springfield, on a new “demonstration” wayfinding system installed in Springfield, Massachusetts. The wayfinding project was done in association with the Pioneer Valley Planning Commission and the Springfield Office of Planning and Community Development, was implemented with the main goals of improving public health by encouraging more people to walk.

Wayfinding systems are increasingly seen as an important part of …


The Evolution And Influence Of Art In Scientific Illustration, Ahsiya Rebecca Zurita Jan 2016

The Evolution And Influence Of Art In Scientific Illustration, Ahsiya Rebecca Zurita

Senior Projects Spring 2016

Senior Project submitted to The Division of Arts of Bard College.