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Full-Text Articles in Art and Design

Physical To Virtual: A Model For Future Virtual Classroom Environments, Stephen J. Fink Jul 2021

Physical To Virtual: A Model For Future Virtual Classroom Environments, Stephen J. Fink

Masters Theses

Virtual reality is a technology that has seen unprecedented growth since the turn of the century with increasing applications within business, entertainment, and educational applications. As virtual reality technologies continue to develops and markets expand, the world may see an increased demand for virtual classrooms: virtual environments (VEs) that students may access through immersive virtual reality technologies to receive guided instruction, conduct simulations, or perform tasks typical in a classroom setting. While many studies document how virtual reality is beneficial to educational processes, there is little discussion on how virtual environments should be architecturally designed. Thus one may hypothesize that …


Virtual Teaching, John O'Connor Sep 2010

Virtual Teaching, John O'Connor

Academic Articles

The potential of online virtual environments, such as Second Life for delivering remote learning continues to be debated by academics. It would appear to offer particular opportunities to support remote learning in art & design, where there is a particular requirement for live visual interaction. The School of Art, Design & Printing at the Technological University Dublin (DIT) received funding to develop a module for undergraduate students to test this theory. A five-credit module (under the European Credit Transfer System) received formal approval from the Institute in 2008 and was delivered as a pilot to academic staff interested in exploring …


Is One Life Enough? Delivering A Module In Second Life, John O'Connor, Claudia Igbrude May 2010

Is One Life Enough? Delivering A Module In Second Life, John O'Connor, Claudia Igbrude

Conference Papers

The potential of online virtual environments, such as Second Life for delivering remote learning continues to be debated by academics. It would appear to offer particular opportunities to support remote learning in art & design, where there is a particular requirement for live visual interaction.

The School of Art, Design & Printing at the Technological University Dublin (DIT) received funding to develop a module for undergraduate students to test this theory. A five-credit module (under the European Credit Transfer System) received formal approval from the Institute in 2009 and was delivered as a pilot to academic staff who were interested …