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Honors Program Theses and Projects

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Full-Text Articles in Art and Design

Gaming Art History: A Study Of Game-Based Pedagogy And Its Applications In Art History, David Desouto May 2020

Gaming Art History: A Study Of Game-Based Pedagogy And Its Applications In Art History, David Desouto

Honors Program Theses and Projects

Today, high school and college students are likely to be exposed to famous architecture through video games that feature historical settings before learning about it in an academic setting. Architecture plays a fundamental role in these games, and they often include sites that are relevant to art history. This paper investigates how video games can be used as pedagogical tools in art history. Accurately-replicated historical sites in video games are accessible to audiences who may not be interested otherwise, and scholars suggest that their use in the classroom can enhance students’ understanding and push more advanced material. Drawing from the …


Gaia Bioplastics: A Design Exploration Of Bioplastics Through A Brand Campaign, Kelsey Long May 2020

Gaia Bioplastics: A Design Exploration Of Bioplastics Through A Brand Campaign, Kelsey Long

Honors Program Theses and Projects

The world is drowning in petroleum-based plastics. Plastics and their byproducts have created an environmental crisis by polluting our oceans and negatively affecting human health and diverse ecosystems around the world. Alternative bioplastics sourced from plants, especially hemp, seaweed, and lignin (organic polymers in wood and bark), offer promising solutions. Still, bioplastics currently make up only one percent of the global plastics market. My undergraduate scholarship in Graphic Design aims to build a consumer awareness campaign of bioplastics and promote their viability through branding, logos, and advertising designs. Based on research into hemp, seaweed, and lignin-sourced bioplastics, I have developed …