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Full-Text Articles in Art and Design

An Arts-Based And Contemplative Pause: Introduction To Part Two: Creating Restorative And Caring Learning Spaces, Susan Walsh, Barbara Bickel Jun 2019

An Arts-Based And Contemplative Pause: Introduction To Part Two: Creating Restorative And Caring Learning Spaces, Susan Walsh, Barbara Bickel

Artizein: Arts and Teaching Journal

The introduction to Part Two of this special issue attends to arts-based and contemplative practices in inquiry and teaching. Co-editing this two-part special issue has been a gift of co-labour that we have been transformed by. For as Lewis Hyde wrote so beautifully in 1979, “it is when art acts as an agent of transformation that we may correctly speak of it as a gift. A lively culture will have transformative gifts as a general feature…. And it will have artists whose creations are gifts for the transformation of the race.” (pp. 59-60). The 20 contributors to Part One …


Holding Fast To H: Ruminations On The Arts Preconference, Carl Leggo Mar 2019

Holding Fast To H: Ruminations On The Arts Preconference, Carl Leggo

Artizein: Arts and Teaching Journal

When Susan, Barbara, Diane, and I began planning for the ARTS Preconference, we quickly decided that the event ought to be different from most conference gatherings. Early on, we suggested that the event ought to be a “happening.” My main way of ruminating, investigating, and questioning is to write poetry. In the process of writing poetry I slow down and linger with memories, experiences, and emotions. In all my writing, I am seeking ways to live with wellness. In poetry I seek new ways of knowing and being and becoming. I write in order to invite conversation about what it …


Design Research Society: 50 Years Of Understanding Design Oct 2016

Design Research Society: 50 Years Of Understanding Design

SIGNED: The Magazine of The Hong Kong Design Institute

In 1962, a conference was held at Imperial College London to discuss design methods and terminology. The conference covered everything from the advent of the 'electronic digital computer' that would aid the design process, to recognising talent in future designers...


Vr Products, P.D. Quick Sep 1995

Vr Products, P.D. Quick

SWITCH

The article is an analysis of the author’s experience testing several virtual reality items at Siggraph, an annual convention displaying computer machinery and interactive technology products. The author explains each device and how they work, the company behind the invention, as well as how it can help with future technological advancements. Several products are explained in more depth; the i-Glasses by Virtual I/O, Red Planet by Virtual World Entertainment Inc., Venturer S-2 by Thomson Entertainment Systems, and several more. Each item explores virtual reality in differing ways such as interactive video games, more user-friendly 3D modeling, and virtual movie theater …