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Full-Text Articles in Art and Design

Exploring Pedagogical Approaches: A Comparative Analysis Of Information Delivery Methods In Fish Dissection Instruction, Kiara Smidt Apr 2024

Exploring Pedagogical Approaches: A Comparative Analysis Of Information Delivery Methods In Fish Dissection Instruction, Kiara Smidt

Honors Projects

The Covid-19 pandemic prompted a global shift to remote work and education, challenging traditional teaching methods. This research explores the effectiveness of audiovisual versus visual-only guides in teaching perch dissection anatomy, safety, and procedure. The study involves a cross-sectional experiment with students from an Introduction to Biology course at Bowling Green State University. Participants were divided into groups using either a video or a written guide, and their knowledge was assessed before and after the dissection. Results calculated through a Student’s t-test indicate no significant difference in overall effectiveness between the two methods, apart from labeling an anatomy diagram and …


Melvin Gets A Passing Grade, Peter London Dec 2021

Melvin Gets A Passing Grade, Peter London

Artizein: Arts and Teaching Journal

150 word abstract

The author assigns a failing grade to a student in a high school required art course as a consequence of the student not doing any art at all. His chairman, stunned that any one can actually fail art, offers a view of art and teaching and history that upends the author’s own views on the purposes of art, the purposes of teaching and his possible role in history. Confounded by the realization that there might be a domain different, more and better than the one he had been navigating, the author changes the student’s grade, he was, …


Co-Creation With Youth: Teaching Artistry And Art Outreach Programs, Hallie Morrison Sep 2020

Co-Creation With Youth: Teaching Artistry And Art Outreach Programs, Hallie Morrison

Artizein: Arts and Teaching Journal

This article shares my process and reflection as a teaching artist on a specific project with the Chicago Opera Theater (COT). An extension of my personal and professional practices that aims to provide larger painting experiences for students than they are normally provided, this project takes place in Chicago public schools through a model of Arts Partnership in which COT brings in multidisciplinary arts education. Beyond being an educational program, this school-based artistic co-creation resulted in opportunities for professional learning, intracultural bonding, and empowering moments for youth. This article includes images of the art teaching process, arts integration program tools, …


Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber Sep 2020

Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber

Articles

This chapter explores what the authors discovered about analog games and game design during the many iterative processes that have led to the Lost & Found series, and how they found certain constraints and affordances (that which an artifact assists, promotes or allows) provided by the boardgame genre. Some findings were counter-intuitive. What choices would allow for the modeling of complex systems, such as legal and economic systems? What choices would allow for gameplay within the time of a class-period? What mechanics could promote discussions of tradeoff decisions? If players are expending too much cognition on arithmetic strategizing, could that …


Teacherless: The Futures Of Design Education, Andrew Hladkyj Apr 2019

Teacherless: The Futures Of Design Education, Andrew Hladkyj

Publications and Scholarship

With the ever-growing disruption of education by technology and the trend toward self-directed and autonomous learning, how might we reimagine legacy postsecondary design education in a “teacherless” society? Through a human-centred examination of today’s educational environment, this Major Research Project (MRP) derives 20 aspirational motivations at the heart of an independent

learning model. It reframes the disconnect between design academia and industry using an ’80s computer game and a Greek myth as fresh paradigms to uncover the value of strategic partnership, addictive learning, and platform-agnostic foundational training in preparing post-secondary design education for the future. This research offers four alternative …


Statefulness And Tangible Interaction In Design Education, Alex Lobos, Tim J. Wood Aug 2017

Statefulness And Tangible Interaction In Design Education, Alex Lobos, Tim J. Wood

Presentations and other scholarship

Interaction in Industrial Design is expanding from tangible realms to intangible digital experiences. In this new environment, Interaction Design provides logical sequences and behaviors that allow users to easily navigate through complex workflows. This paper discusses a framework in which interaction design provides an innovative approach to traditional industrial design. This includes the concept of ‘statefulness’, where the dynamic changes of complex systems are broken down into states that can be defined and manipulated in order to achieve a desired user experience. This framework goes beyond having physical components of a product control digital interfaces and develops experiences that jump …


Dignidad, Poder, Resistencia // Dignity, Power, Resistance, Michael Munoz, Alanis Gonzalez, Tallie Spencer, Isabelle Marin, Lesly Juarez, Christopher Reynoso, Antonia Garcia, Abigail Goad, Athena Martinez, Ruth Gomez, Angel Vazquez, Jazmin Quezada, Jasmine Segovia, Jordyn Wedell, Yulisa Gonzalez, Laura Mena Hernandez, Keiri Fernandez Jun 2017

Dignidad, Poder, Resistencia // Dignity, Power, Resistance, Michael Munoz, Alanis Gonzalez, Tallie Spencer, Isabelle Marin, Lesly Juarez, Christopher Reynoso, Antonia Garcia, Abigail Goad, Athena Martinez, Ruth Gomez, Angel Vazquez, Jazmin Quezada, Jasmine Segovia, Jordyn Wedell, Yulisa Gonzalez, Laura Mena Hernandez, Keiri Fernandez

First-Gen Voices: Creative and Critical Narratives on the First-Generation College Experience

First To Go Abroad" is a partnership between the Loyola Marymount University First To Go Program, LMU Study Abroad, and the Council on International Educational Exchange (CIEE), which seeks to increase study abroad opportunities for first-generation college students. In May 2017, fifteen first-gen students and two first-gen faculty mentors traveled together to Santiago, Dominican Republic, where they spent ten days exploring the country and learning about the local cultures, customs, and histories of the people who call the DR home.

Travel is a privilege not all students have the same access to; for some students, this trip was the first …


Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb May 2017

Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb

Articles

This paper presents a case study drawn from design-based research (DBR) on a mobile, place-based augmented reality history game. Using DBR methods, the game was developed by the author as a history learning intervention for fifth to seventh graders. The game is built upon historical narratives of disenfranchised populations that are seldom taught, those typically relegated to the 'null curriculum'. These narratives include the stories of women immigrant labour leaders in the early twentieth century, more than a decade before suffrage. The project understands the purpose of history education as the preparation of informed citizens. In paying particular attention to …


Words In Honor Of Peter London, Rain Gianneschi-Mcnichols Nov 2016

Words In Honor Of Peter London, Rain Gianneschi-Mcnichols

Artizein: Arts and Teaching Journal

Article contains presentation Patricia Rain Gianneschi gave at the Symposium for the Peter London Papers at the University of Illinois, Carbondale.


Front Matter Of Artizein: Special Edition, Jodi A. Patterson Nov 2016

Front Matter Of Artizein: Special Edition, Jodi A. Patterson

Artizein: Arts and Teaching Journal

Contents includes: Editor/Editorial Board page, Table of Contents, Peter London quote, copyright information


Arts Programming & Partnerships In New York City Public Schools: Geographic Mapping Revealing Disparities, Shanice Hodge Apr 2016

Arts Programming & Partnerships In New York City Public Schools: Geographic Mapping Revealing Disparities, Shanice Hodge

Capstone Projects 2015-Present

The New York State Council on the Arts (NYSCA) is a New York State agency dedicated to supporting arts, culture, and heritage activities that serve the state’s citizens and visitors. Each year, through a competitive grant program, NYSCA awards grants to non-profit organizations.


Pim Pedagogy: Toward A Loosely Unified Model For Teaching And Studying Comics And Graphic Novels, James B. Carter Sep 2015

Pim Pedagogy: Toward A Loosely Unified Model For Teaching And Studying Comics And Graphic Novels, James B. Carter

SANE journal: Sequential Art Narrative in Education

The article debuts and explains "PIM" pedagogy, a construct for teaching comics at the secondary- and post-secondary levels and for deep reading/studying comics. The PIM model for considering comics is actually based in major precepts of education studies, namely constructivist foundations of learning, and loosely unifies constructs inherent therein with other available frames and frameworks for studying comics. As such, the article fills a dire need in the scholarly literature on comics pedagogy and paves a way for those who seek to teach comics courses in the future but who need direction and for those who seek to study/read comics …


Choice--‐Based Art: Students Who Create, Not Replicate, Hillary K. Moczerad May 2015

Choice--‐Based Art: Students Who Create, Not Replicate, Hillary K. Moczerad

Masters Theses

The problem that I researched in today’s art education world is how to teach our art students to be problem solving, confident, independent thinkers. It seems that in a classroom that is supposed to be full of innovation and creativity, it is currently falling flat. Through research, I discovered a teaching methodology called Choice-­‐Based Art that claims to eliminate these problems in the art room through student-­‐directed learning and choice while still delivering art curriculum. In order to test these theories, I aligned my classroom with the demands of the methodology and planned a field test with two groups of …


Adventures In The Classroom Creating Role-Playing Games Based On Traditional Stories For The High School Curriculum, Csenge Virág Zalka Aug 2012

Adventures In The Classroom Creating Role-Playing Games Based On Traditional Stories For The High School Curriculum, Csenge Virág Zalka

Electronic Theses and Dissertations

The goal of this thesis is to develop a template for turning traditional stories into role-playing games for the high school curriculum. By developing 3 sample games based on Greek mythology, Arthurian legends, and a widespread folktale type, I explored the process of creating games that fit the limits of secondary classrooms and can be used to address specific educational standards. The sample games were tested with groups of high school and college students, and the results of the testing sessions evaluated in a narrative case study format. Feedback from the testing sessions was incorporated in the template, the final …


12 Museum Theorists At Play, Marian Howard, Lauren Appel, Nicole Ferrin, David Vining, Katherine Hillman, Marissa Corwin, Berry Stein, Nicole Keller, William Elliston, David Bowles, Tiffany Reedy, Kathryn Eliza Harris, Liat Olenick Jan 2012

12 Museum Theorists At Play, Marian Howard, Lauren Appel, Nicole Ferrin, David Vining, Katherine Hillman, Marissa Corwin, Berry Stein, Nicole Keller, William Elliston, David Bowles, Tiffany Reedy, Kathryn Eliza Harris, Liat Olenick

All Faculty and Staff Papers and Presentations


Introduction by Lauren Appel
1. Learning by Do-weyan, by Marian Howard, with Nicole Ferrin
2: Dewey Defines Himself and Education, by David Vining
3. Benjamin Ives Gilman: Arts in People’s Lives, by Katherine Hillman
4. John Cotton Dana: The Social Construction of Museums, by Marissa Corwin
5. Piaget in the Art Museum: Constructing Knowledge Through Active Engagement, by Berry Stein
6. Lev Vygotsky: The Social Aspects of Learning, by Nicole Keller
7. Paulo Freire: Literacy, Democracy, and Context, by Nicole Keller
8. Maxine Greene: Aesthetic Education, by Lauren Appel
9. Howard Gardner and Multiple Intelligence Theory: A Practical Application of …


United States Society For Education Through The Arts Collection, Zach S. Henderson Library Special Collections Jan 1998

United States Society For Education Through The Arts Collection, Zach S. Henderson Library Special Collections

Finding Aids

Spanning 1947-2005, this collection consists of organizational records for the United States Society for Education through the Arts, including conferences, newsletters, correspondence, expense reports, and periodicals.

Find this collection in the University Libraries' catalog