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Full-Text Articles in Art and Design

Coarse-Work: An Investigation Into The Impact Of Materiality In The Interior Educational Setting, Isabel G. Robb May 2024

Coarse-Work: An Investigation Into The Impact Of Materiality In The Interior Educational Setting, Isabel G. Robb

Honors Theses

Education design in modern suburban America curates learning environments that are cold and impersonal, being used more as a place to keep youth during the day than as a place where they can truly learn about and understand the world around them. This learning environment does not suit all students, especially those with learning disabilities, and it leaves little room for flexibility in classroom usage.

Focusing on creating a learning environment where all students feel welcome and are able to effectively learn, this projective design research project aims to provide a comprehensive intervention through the built environment and interior design, …


Exploring Pedagogical Approaches: A Comparative Analysis Of Information Delivery Methods In Fish Dissection Instruction, Kiara Smidt Apr 2024

Exploring Pedagogical Approaches: A Comparative Analysis Of Information Delivery Methods In Fish Dissection Instruction, Kiara Smidt

Honors Projects

The Covid-19 pandemic prompted a global shift to remote work and education, challenging traditional teaching methods. This research explores the effectiveness of audiovisual versus visual-only guides in teaching perch dissection anatomy, safety, and procedure. The study involves a cross-sectional experiment with students from an Introduction to Biology course at Bowling Green State University. Participants were divided into groups using either a video or a written guide, and their knowledge was assessed before and after the dissection. Results calculated through a Student’s t-test indicate no significant difference in overall effectiveness between the two methods, apart from labeling an anatomy diagram and …


Children's Character Education Through Bondhan Payung Dance, Ari Prasetiyo Jan 2024

Children's Character Education Through Bondhan Payung Dance, Ari Prasetiyo

International Review of Humanities Studies

Education, especially children's character education, is very important. Education can be carried out in formal and non-formal educational institutions. One of the learning media that can be used is through traditional cultural arts.The traditional Javanese cultural art that is the object of this research is the Bondhan Payung dance, which is taught at Sanggar Ayodya Pala Cibinong and PPKB FIB UI. The selection of Bondhan Payung dance as the object of research with the consideration that in Bondhan Payung dance contained teaching values that are important for teaching children's character.This research uses a qualitative approach by applying the concept of …


A Production Pipeline For An Ai-Powered Design Course, Gerry Derksen Oct 2023

A Production Pipeline For An Ai-Powered Design Course, Gerry Derksen

IASDR Conference Series

We are entering a period of disruption in design which is up ending the process and in turn changing design education. By extension, the practice and profession will also be changed because of artificial intelligent (AI) tools which use machine learning (ML) technology. Current commercial versions of AI tools have already produced novel results sending a signal to design educators to consider the implications and future of design teaching. This paper introduces a new course being developed at our University in Graphic Communications to develop a pipeline which uses only online AI content generators to produce designs based on a …


Measuring Designers ‘Use Of Midjourney On The Technology Acceptance Model, Shuhan Shen, Yuetong Chen, Min Hua, Mai Ye Oct 2023

Measuring Designers ‘Use Of Midjourney On The Technology Acceptance Model, Shuhan Shen, Yuetong Chen, Min Hua, Mai Ye

IASDR Conference Series

The study uses Technology Acceptance Model (TAM) to gain insights into user reaction to the new Midjourney model. While earlier studies had applied the TAM model to different applications, the TAM framework has not been used in AI-Generated Content applications like Midjourney. The study aims to analyse the relationship between the variables of TAM including Image, Perceived Ease of Use, Perceived Usefulness, Attitude, Behaviour Intention and Actual Use. The participants include 100 designers in which 60 of them have used Midjourney before. The results reveal a strong positive correlation between the actual use of Midjourney and the Perceived Ease of …


Proceedings Of Iasdr 2023: Life-Changing Design, Daniela De Sainz Molestina, Laura Galluzzo, Francesca Rizzo, Davide Spallazzo Oct 2023

Proceedings Of Iasdr 2023: Life-Changing Design, Daniela De Sainz Molestina, Laura Galluzzo, Francesca Rizzo, Davide Spallazzo

DRS Conference Volumes

This volume is the proceedings of the 10th biennial congress of IASDR, the International Association for Societies of Design Research, hosted by the Politecnico di Milano, 9–13 October 2023. With its overarching theme of “Life-Changing Design” and its diverse thematic tracks, IASDR2023 presented an exceptional opportunity for researchers, scholars, and practitioners to engage with the dynamic landscape of design research. The conference served as a platform for robust discussions, knowledge sharing, and the exploration of innovative solutions to society’s complex challenges. By examining these thematic tracks and their intersection with the central theme, “Life-Changing Design,” the conference contributed to the …


Hacking The Library Exhibition Pdfs, Sally Brown, Christine Hoffmann, Lois Ann Raimondo, Karen Diaz, Sarah Pahlfrey Jul 2023

Hacking The Library Exhibition Pdfs, Sally Brown, Christine Hoffmann, Lois Ann Raimondo, Karen Diaz, Sarah Pahlfrey

Faculty & Staff Scholarship

The hacker ethos in the positive sense is about the ability to deconstruct and reconstruct information systems. Hacking starts with reconceptualizing libraries. L Hacking the Library presents artwork that highlights the intersecting values that shape our libraries through an artistic lens, reflecting on challenges and definitions of libraries past and as we move into the future. To provide personal context, "Community Connections" complement the art from librarians across the nation who responded to the artwork.

Artists included: Jackie Andrews (Maryland, mixed media), Trudy Borenstein- Sugiura (New Jersey, book arts), Sally Jane Brown (West Virginia, drawing), Shan Cawley (West Virginia, painting), …


Beyond The White Box: Building Alternative Art Spaces For The Black Community, Elijah Trice Jun 2023

Beyond The White Box: Building Alternative Art Spaces For The Black Community, Elijah Trice

Masters Theses

BASED ON THE SYSTEMIC BIASES AND LACK OF SUPPORT FOR BLACK ARTISTS & DESIGNERS IN THE PRIMARY ART MARKET, THIS STIGMA DISCOURAGES BLACK AND BROWN COMMUNITIES FROM PURSUING A CAREER IN THE CREATIVE ARTS. MY GOAL IS TO UNDERSTAND THE UNDERLYING ISSUES THAT CONTRIBUTE TO THIS DISPARITY, BY ANALYZING THE INFRASTRUCTURE OF BALTIMORE CITY AS A CASE STUDY.


Designs For Coping: Integrating Coping Strategies In Children's Medical Picture Books, Elizebeth Nicole Jones May 2023

Designs For Coping: Integrating Coping Strategies In Children's Medical Picture Books, Elizebeth Nicole Jones

Masters Theses

This study uses design to create a children’s medical picture book that is presented in first-person perspective through illustrations and text that teach children coping strategies for going to a medical visit. Many children fear what they do not understand. Children’s medical picture books are a useful tool to teach children coping strategies as well as what to expect from a visit to a doctor.


Integrating Art And Design With Environmental Science, Laura D. Hinson May 2023

Integrating Art And Design With Environmental Science, Laura D. Hinson

The Confluence

This article demonstrates how combining art and design and environmental sciences would benefit both fields by analyzing how utilizing art and design in environmental sciences can help enhance aspects of the teaching process and environmental studies, specifically those dealing with climatology and pollution. Additionally, by taking an ecocritical approach to analyzing art and its creation, this article will detail how artists can become more conscious of the impacts creating certain types of art has on the environment while also noting environmental changes documented through art.


Hailey's Hearing Aids, Hailey Marie Garcia May 2023

Hailey's Hearing Aids, Hailey Marie Garcia

Whittier Scholars Program

Individuals from the deaf and hard-of-hearing community are likely to experience more anxiety and depression due to defective cognitive, social, communicational, and emotional skills (Azizi et al., 2019). The word “disability” is embedded with historical negative connotations with phrases such as “deaf and dumb” because if they were deaf or mute then they were automatically labeled as inferior (Horovitz, 2007). Since the 18th century, the DHH community has been seen as incapable, even inhuman, hence the development of emotional deficiencies that bleed into one’s perception of society and their self esteem (Gallaudet, 1886).

How do you navigate a hearing world …


Disability Advocacy In Fashion Design, Erin Higinbotham, Susan Macdermott Otd, Otr/L Apr 2023

Disability Advocacy In Fashion Design, Erin Higinbotham, Susan Macdermott Otd, Otr/L

Spring 2023 Virtual OTD Capstone Symposium

Originally marketed towards older adults followed by children, adaptive fashion greatly impacts the everyday independence of all disabled people. Utilizing the Person-Environment-Occupation model and understanding the relationship between the disabled community, clothing, and occupational participation and again with the fashion company, the designer, and their fulfillment of a need or gap in accessibility lead to the purpose of this capstone of identifying occupational therapy’s role in designing ready-to-wear adaptive clothing through understanding and bridging the gaps in fashion education for designers. To address this, advocacy in education and educational materials were created to fill this gap and promote accessibility and …


Beauty And Modern Art: The Importance Of Classically Educating Students About Beauty Through Modern Art, Rebecca Brooke Edwards Jan 2023

Beauty And Modern Art: The Importance Of Classically Educating Students About Beauty Through Modern Art, Rebecca Brooke Edwards

Masters Theses

It has often been asked throughout the history of mankind what classifies beauty within an artwork. When observing some of the outstanding works of Leonardo DaVinci or Sandro Botticelli, a few of the great masters of the Renaissance, there is no problem teaching students about what makes those artists’ work beautiful. What about the artistic work from the past two hundred years to the current art being produced today? I have found through my own personal journey as an artist that there is a severe lack of promotion for creative gifts being used for God within the Christian communities (and …


Study Of Undergraduate Interior Design Student Outcomes Compared To Industry Professional Expectations, Rachel Lantz Aug 2022

Study Of Undergraduate Interior Design Student Outcomes Compared To Industry Professional Expectations, Rachel Lantz

Architecture Masters of Science Program: Theses

Interior design undergraduate programs must continually address current software available as drafting and modeling platforms. In addition to preparing students to successfully use these programs, educators also have to consider the creative design process and accreditation standards set to ensure students complete their undergraduate degree prepared for a career in interior design. A concern many design faculty share is what technology, including hardware, software, and apps to feature and how to properly implement those technologies into the design curriculum.

This research project aims to review and evaluate criteria for interior design student work to determine if the outcomes match expectations …


Internet Art: An Interactive Timeline Resource, Laurel Vaccaro Jul 2022

Internet Art: An Interactive Timeline Resource, Laurel Vaccaro

Masters Theses, 2020-current

Link to Interactive Timeline Resource (ITR): https://sites.google.com/view/itr-internet-art/home

The purpose of this study was to first collect and summarize the history of internet art from its inception to current day and, second, to create an interactive timeline resource (ITR) designed for K-12 art application. Current approaches to internet art include recommendations that students engage with social media in the K-12 setting, yet gaps in the literature have neglected to address the actual history of internet art as a feature of a student’s K-12 art experiences. Initial research started from a preliminary hypothesis that highlighted the irony of students using the internet …


Developing Play Tarot Cards To Support Playful Learning In Teacher Education, Helle Marie Skovbjerg, Helle Hovgaard Jørgensen, Keila Zarl Perez Quinones, Tilde Bekker Jun 2022

Developing Play Tarot Cards To Support Playful Learning In Teacher Education, Helle Marie Skovbjerg, Helle Hovgaard Jørgensen, Keila Zarl Perez Quinones, Tilde Bekker

DRS Biennial Conference Series

Via two design-based research experiments, this paper explores how we can design a tool to support designing for playful learning in teacher education. Several recent review studies show that integrating play qualities into a learning context is not always easy. We design a set of tarot cards with the aim of exploring actions in learning situations and play qualities for those specific actions. Our experiments show that using the tarot cards as a way for students and teachers to reflect and come up with further playful learning designs brings in a broader diversity of play qualities, especially qualities that are …


Deciduous: Using Gamified Skill Trees And Mapping To Define Learning Opportunities For Students, Daniel Allen Burau May 2022

Deciduous: Using Gamified Skill Trees And Mapping To Define Learning Opportunities For Students, Daniel Allen Burau

Masters Theses

Students can have difficulty visualizing the end goals of units of study and how one learned concept impacts another. They will benefit from seeing their progress toward completion and are motivated by how far they have come in their class. Progress in a course can be measured with the implementation of gamification tools. Gamification involves the integration of game frameworks into non-gaming areas. This research seeks to find how these and other gamification systems help increase student motivation or classroom performance. Elements of gaming are already found in some areas of education. Some schools have access to various tools to …


Plant Wise, Sophia Llamas Apr 2022

Plant Wise, Sophia Llamas

Honors Projects

Conceptually, Plant Wise is the key to bridging the gap between preconceived ideas about vegan and vegetarianism and successfully integrating plant-based foods into your everyday life. Physically, Plant Wise is a self-educational, interactive booklet chock-full of activities intended for users to complete at their own pace. Inside this 56-page booklet, there are recipes, doodling spaces, weekly check sheets, activities to do with friends and family, challenges, and so much more. Plant Wise utilizes these activities and journaling opportunities throughout as a self-reflective vehicle to give users an experience to reflect on, which aids in the retention of what’s been learned …


Afterlife: Exploring And Accepting Ideas Through Children's Literature, Kiley Vandevelde Dec 2021

Afterlife: Exploring And Accepting Ideas Through Children's Literature, Kiley Vandevelde

Honors Projects

This project is a written and illustrated book for children to assist with the grieving process by exploring different cultural representations of the afterlife. Death is an inescapable part of the human condition. Belief in an afterlife can help children retain a connection to the deceased and can be a useful tool for healing. While very young children (age four to five) inherently believe in existence after death, this decreases after the age of ten. This book targets children aged seven to ten and explains the benefit to believing in an afterlife. It explores different ideas surrounding the afterlife and …


Melvin Gets A Passing Grade, Peter London Dec 2021

Melvin Gets A Passing Grade, Peter London

Artizein: Arts and Teaching Journal

150 word abstract

The author assigns a failing grade to a student in a high school required art course as a consequence of the student not doing any art at all. His chairman, stunned that any one can actually fail art, offers a view of art and teaching and history that upends the author’s own views on the purposes of art, the purposes of teaching and his possible role in history. Confounded by the realization that there might be a domain different, more and better than the one he had been navigating, the author changes the student’s grade, he was, …


Cultural Connection: The Value Of Art History In Early Childhood Development And Education, Sara Ashley Turner Dec 2021

Cultural Connection: The Value Of Art History In Early Childhood Development And Education, Sara Ashley Turner

Theses

This thesis focuses on the utilization of art historical inquiry to improve the relationship and narrative of culture within appropriate settings. Although this thesis will prove the beneficial and important role that the subject matter of art history can have in early education, the subject matter will also show the specific possibilities of using such inquiries in art therapy, museum education, and in general education classrooms. The aim of the thesis is to present these practical and useful employments of art historical inquiry, within subject matter for young children, to be a tool for finding cultural identity and inclusivity in …


Design For Noticing With Biodiversity Logbooks, Liz Edwards, Serena Pollastri, Linda Linda Linda, Robert Barratt Aug 2021

Design For Noticing With Biodiversity Logbooks, Liz Edwards, Serena Pollastri, Linda Linda Linda, Robert Barratt

Nordes Conference Series

This paper introduces the use of design to improve noticing skills in order to address environmental issues at a variety of physical and temporal scales. We illustrate the application of ‘design for noticing’ through Biodiversity Logbooks – a pilot project intended to reduce ‘plant blindness’ amongst primary school children. Plant blindness is the inability to recognise, appreciate and value plants and it has far reaching social, environmental and economic implications. In this project, we designed pedagogical tools and processes to foster the skills of noticing plants in their environments, and connecting the small-scale of their individual features to large-scale systems. …


Physical To Virtual: A Model For Future Virtual Classroom Environments, Stephen J. Fink Jul 2021

Physical To Virtual: A Model For Future Virtual Classroom Environments, Stephen J. Fink

Masters Theses

Virtual reality is a technology that has seen unprecedented growth since the turn of the century with increasing applications within business, entertainment, and educational applications. As virtual reality technologies continue to develops and markets expand, the world may see an increased demand for virtual classrooms: virtual environments (VEs) that students may access through immersive virtual reality technologies to receive guided instruction, conduct simulations, or perform tasks typical in a classroom setting. While many studies document how virtual reality is beneficial to educational processes, there is little discussion on how virtual environments should be architecturally designed. Thus one may hypothesize that …


Counterpoint: Music And Art Education, Eileen Kosasih Jan 2021

Counterpoint: Music And Art Education, Eileen Kosasih

MA Projects

Music education programming is generally not as accessible or available as museum education programming. General music illiteracy and the elitism of music education perpetuate a cycle of inaccessibility and lack of understanding of the value of music education. Meanwhile, the auditory art form is a fundamental component of culture, society, and history. Music’s language and history should be understood and appreciated widely. Art museum education programmers can work with music educators, music historians, and classical music programmers to incorporate music education into museum education programming. This project consists of three parts. The first section advocates the inclusion of music education …


Co-Creation With Youth: Teaching Artistry And Art Outreach Programs, Hallie Morrison Sep 2020

Co-Creation With Youth: Teaching Artistry And Art Outreach Programs, Hallie Morrison

Artizein: Arts and Teaching Journal

This article shares my process and reflection as a teaching artist on a specific project with the Chicago Opera Theater (COT). An extension of my personal and professional practices that aims to provide larger painting experiences for students than they are normally provided, this project takes place in Chicago public schools through a model of Arts Partnership in which COT brings in multidisciplinary arts education. Beyond being an educational program, this school-based artistic co-creation resulted in opportunities for professional learning, intracultural bonding, and empowering moments for youth. This article includes images of the art teaching process, arts integration program tools, …


Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber Sep 2020

Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber

Articles

This chapter explores what the authors discovered about analog games and game design during the many iterative processes that have led to the Lost & Found series, and how they found certain constraints and affordances (that which an artifact assists, promotes or allows) provided by the boardgame genre. Some findings were counter-intuitive. What choices would allow for the modeling of complex systems, such as legal and economic systems? What choices would allow for gameplay within the time of a class-period? What mechanics could promote discussions of tradeoff decisions? If players are expending too much cognition on arithmetic strategizing, could that …


Turning The Page: A Design Thinking Approach To Increasing Literacy Advocacy In West Alabama, Justin C. Walters Aug 2020

Turning The Page: A Design Thinking Approach To Increasing Literacy Advocacy In West Alabama, Justin C. Walters

Masters Theses

Through the problem/solution lens of design thinking, this research critically analyzes the promotional activities and materials used by the Literacy Council of West Alabama (LCWA) to determine their effectiveness in reaching both functionally illiterate populations as well as the fully-literate population aiming to work the advocacy front with this nonprofit organization. Qualitative data was gathered through the utilization of a web heuristic evaluation, as well as the evaluation of current marketing materials for LCWA; these insights were used to guide the design and creation of new print and digital marketing materials for the organization. Results of this research aimed to …


Usage And Effects Of Video Games In Education, Kevin Sagara May 2020

Usage And Effects Of Video Games In Education, Kevin Sagara

ART 108: Introduction to Games Studies

In modern society, the act of playing games entices certain prejudices towards those who decide to participate in such activities. Those prejudices normally revolve around negative stereotypes where games are meant for non-social adults and are seen as something akin to addiction if gone too far. But how much gaming is needed to be considered as an addiction and what actual effects does it have on mental growth, social capabilities and academics? As a community revolving around technology as much as we are, understanding how video games play a role in our social space is an important aspect to growth. …


Branding On A Budget: Marketing In The Nonprofit Sector, Nicholas Biere May 2020

Branding On A Budget: Marketing In The Nonprofit Sector, Nicholas Biere

Honors Projects

“Branding on a Budget: Marketing in the Nonprofit Sector” This service learning project combines academic research with experiential service learning. The purpose of this project was to create a strong brand for BeInstrumental, a nonprofit music education organization from Toledo, Ohio through the creation of a graphic branding plan. Principles of visual communication technology, graphic design, marketing strategies, branding, and graphic design are all implemented in this project.


Engagement And Computational Thinking Through Creative Coding, Dana Hoppe Apr 2020

Engagement And Computational Thinking Through Creative Coding, Dana Hoppe

Honors Theses

Rising enrollments in Computer Science pose an opportunity to engage students from diverse backgrounds and interests; and a challenge to deliver on positive learning outcomes. While student engagement is the driving factor for increased learning performance and retention, it has been declining to new lows for Computer Science students in recent years. In order to further explore the potential of contextualized computing as a tool for increasing engagement in computing and developing Computational Thinking aptitude in students, we have developed an introductory computing course contextualized with Art and Design with modules centered around guiding pedagogical principles and aimed at middle …