Open Access. Powered by Scholars. Published by Universities.®
- Institution
- Keyword
-
- Alison Knowles (1)
- Art (1)
- Art historical methodology (1)
- Artwork (1)
- Big Book (1)
-
- Climate change (1)
- Computer History (1)
- Dick Higgins (1)
- Digital Rhetoric (1)
- Eco-Visualization (1)
- Ecology (1)
- Environment (1)
- Environmentalism (1)
- Fluxus (1)
- HCI (1)
- Information visualization (1)
- Installation (1)
- Interdisciplinary (1)
- Interface Design (1)
- Intermedia (1)
- John Cage (1)
- Monoculture (1)
- Nature (1)
- Performance art (1)
- Philosophy (1)
- Photography (1)
- Plant life (1)
- Plants (1)
- Sculpture (1)
- Solastalgia (1)
Articles 1 - 4 of 4
Full-Text Articles in Art and Design
Archival Enactment, Retelling 'The Big Book': Alison Knowles, Something Else Press And Fluxus, Meghan A. Dellacrosse
Archival Enactment, Retelling 'The Big Book': Alison Knowles, Something Else Press And Fluxus, Meghan A. Dellacrosse
Theses and Dissertations
"Archival Enactment, Retelling 'The Big Book': Alison Knowles, Something Else Press and Fluxus," positions Knowles’ Big Book (1966) as a case study of historical methodology and interdisciplinary artistic practice in the post-war period. This comprehensive analysis of Big Book, a work of art no longer extant, contextualizes its publisher, Something Else Press through Dick Higgins’ concept of “intermedia,” and important lesser-known junctures relevant to Fluxus and the group’s leader George Maciunas are illuminated. Knowles' early and lesser-known silkscreen paintings are also examined.
Interface Fantasies And Futures: Designing Human-Computer Relations In The Shadow Of Memex, Rachael Bradshaw Sullivan
Interface Fantasies And Futures: Designing Human-Computer Relations In The Shadow Of Memex, Rachael Bradshaw Sullivan
Theses and Dissertations
This dissertation is about how designers, experimental writers, and innovative thinkers have imagined both computer interfaces and the human/machine relations that might emerge through engagement with different kinds of interfaces. Although futuristic thinking about digital media and their interfaces has changed over time, we can isolate some constants that have persisted through almost all mainstream practices of interface design, particularly in American culture. Drawing from a historical trajectory that I associate with Vannevar Bush and his speculative invention, which he called “memex” in a 1945 essay, I name these constants sterilization and compartmentalization. They are two tendencies or values that …
Dispersal: A Multidisciplinary Investigation Of Plant Life, Alexandra E. Arzt
Dispersal: A Multidisciplinary Investigation Of Plant Life, Alexandra E. Arzt
Theses and Dissertations
Using plants as a basis for exploring the interstices between the human and nonhuman, this thesis investigates ideas of awareness, intelligence, deep time, animism, and the fluctuating human perception of the agency of Nature. It outlines environmental art practices since the 1950s involving vegetal life. In addition, the paper provides a critical analysis of plant perception of Jakob von Uexküll’s work and theories of vital materialism and “critical plant studies” while noting recent studies in plant neurobiology. In my work, plants become active participants via their movement, seeding, and smell. This study takes the form of imitation, purposeful symbiosis, anthropomorphism, …
Expanding Eco-Visualization: Sculpting Corn Production, Jennifer E. Figg
Expanding Eco-Visualization: Sculpting Corn Production, Jennifer E. Figg
Theses and Dissertations
This dissertation expands upon the definition of eco-visualization artwork. EV was originally defined in 2006 by Tiffany Holmes as a way to display the real time consumption statistics of key environmental resources for the goal of promoting ecological literacy. I assert that the final forms of EV artworks are not necessarily dependent on technology, and can differ in terms of media used, in that they can be sculptural, video-based, or static two-dimensional forms that communicate interpreted environmental information. There are two main categories of EV: one that is predominantly screen-based and another that employs a variety of modes of representation …