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Articles 1 - 12 of 12

Full-Text Articles in Art and Design

Embodied Tuning: Interfacing Danish Radio Heritage, Christian Hviid Mortensen, Vitus Vestergaard Sep 2013

Embodied Tuning: Interfacing Danish Radio Heritage, Christian Hviid Mortensen, Vitus Vestergaard

Journal of Interactive Humanities

Most museum exhibitions favor vision, not hearing. When there is audio in exhibitions, it tends to take on a secondary role as a soundtrack or commentary. In some cases, however, audio should be the primary object of interest. Radio heritage is such a case. The traditional way of showcasing audio is through webaccessible archives or through listening kiosks in the exhibition. Neither one takes advantage of the unique affordances of the spatiality and physicality of an exhibition. We therefore propose an alternative way of exhibiting radio heritage in a listening exhibition where users move around and explore the physical gallery …


Modding The Humanities: Experiments In Historic Narratives, Elizabeth S. Goins, Christopher Egert, Andrew Phelps, Chandra Reedy, Joel Kincaid Sep 2013

Modding The Humanities: Experiments In Historic Narratives, Elizabeth S. Goins, Christopher Egert, Andrew Phelps, Chandra Reedy, Joel Kincaid

Journal of Interactive Humanities

While the ludology versus narratology debate raged within game studies circles [1], game designers continued building games and developing methods to improve player experience. Today however, while designers may have their personal preferences, there is no longer any doubt that both mechanics and story can have an important role to play in a game [2,3, 4, 5, 6, 7].


You Have Died Of Dysentery: A First Attempt At Navigating A Course In Educational Games, Adrienne Decker, David Simkins Sep 2013

You Have Died Of Dysentery: A First Attempt At Navigating A Course In Educational Games, Adrienne Decker, David Simkins

Journal of Interactive Humanities

This paper describes our experiences developing and piloting a course in educational games. We discuss the structure of the course, the topics we included in the course, as well as the final projects the students created for the course. Of particular interest to non-technical educators interested in exploring games in their courses is the fact that our course incorporated many critical thinking skills as part of the coursework. We felt that an important part of the student’s immersion in this material was not just the production of the game, but also a deeper understanding of the issues surrounding education and …


Connecting The Contradictory With Science Art And The Aid Of A Caption, Carel P. Brest Van Kempen, Darryl Wheye Mar 2013

Connecting The Contradictory With Science Art And The Aid Of A Caption, Carel P. Brest Van Kempen, Darryl Wheye

The STEAM Journal

When the disciplines of science and art intertwine to reveal a truth then words and images are suited to telling different parts, and reveal the whole story most effectively when working in tandem. Decoding the underlying science within a work of art through a caption does not diminish its value as art, but when we fail to decode the science we miss entry into a narrative.


Quantum Man, Julian Voss-Andreae Mar 2013

Quantum Man, Julian Voss-Andreae

The STEAM Journal

According to quantum physics, the world is fundamentally quite different than it seems. Drawing inspiration from the underlying nature of reality, former quantum physicist Julian Voss-Andreae created an image of a walking human as a quantum object. Made up of parallel sheets of steel, the sculpture is a metaphor for the counter-intuitive world of quantum physics. Symbolizing the dual nature of matter with the appearance of classical reality on the surface and cloudy quantum behavior underneath, the sculpture seems to consist of solid steel when seen from the front, but dissolves into almost nothing when seen from the side.


The Wiseman, James William Sobieski Mar 2013

The Wiseman, James William Sobieski

The STEAM Journal

I created this artwork for a gallery show of masks. I have always been an auto-didact. I turned my love of books and learning into a sculpture that is a self-portrait. It is an icon of the power knowledge brings. A mask is a protective barrier between the wearer and the world. The paper word-filled book pages create a fierce and intimidating grill. I love working with a variety of materials and constructing objects that demand the viewer to think.


Bottled Sky, Ioannis Michalou(Di)S Mar 2013

Bottled Sky, Ioannis Michalou(Di)S

The STEAM Journal

Cloud-hunter Ioannis ΜICHALOU(di)S, lies in wait of air streams, grapping pieces of sky, shaping them, molding them, and baptizing them as ‘aerosculptures’. MICHALOU(di)S is the first visual artist worldwide to use art and science in a unique way. His latest Art-Science achievement is ‘Bottled Sky’. He states:

“In October 2001, while I was trying to create a cubic nephele, in the Visual Arts Research Centre of Massachusetts Institute of Technology (MIT), I came upon the silica aerogel for the first time... It is a space technology material, intangible -consisting of 99.9% air and 0.1% glass - which has been recently …


Propeller, Joel Kahn Mar 2013

Propeller, Joel Kahn

The STEAM Journal

This image is based on several different algorithms interconnected within a single program in the language BASIC-256. The fundamental structure involves a tightly wound spiral working outwards from the center of the image. As the spiral is drawn, different values of red, green and blue are modified through separate but related processes, producing the changing appearance. Algebra, trigonometry, geometry, and analytic geometry are all utilized in overlapping ways within the program. As with many works of algorithmic art, small changes in the program can produce dramatic alterations of the visual output, which makes lots of variations possible.


Balconies, Joe Guimera Mar 2013

Balconies, Joe Guimera

The STEAM Journal

Recent developments in theoretical physics suggest the possibility of parallel universes. What if we could see two or more universes at the same time? In effect, superimpose a scene from one universe; say a street corner, over the image of the same scene from a second universe? The photograph “Balconies” imagines the possibilities.


A Distributed Intelligence Approach To Multidisciplinarity: Encouraging Divergent Thinking In Complex Science Issues In Society., Jarod Kawasaki, Dai Toyofuku Mar 2013

A Distributed Intelligence Approach To Multidisciplinarity: Encouraging Divergent Thinking In Complex Science Issues In Society., Jarod Kawasaki, Dai Toyofuku

The STEAM Journal

The scientific issues that face society today are increasingly complex, open-ended and tentative (Sadler, 2004). Finding solutions to these issues, not only requires an understanding of the science, but also, concurrently dealing with political, social, and economic dimensions that exist (Hodson, 2003). For example, 40 years after the first congressional hearing on climate change held by Al Gore in 1976, the 2012 Intergovernmental Panel on Climate Change (IPCC) report states that climate change is still getting worse, despite efforts by governments, businesses, social actors such as Non-Government Organizations, and scientists. With the top minds in the world, across all disciplines, …


Steam...Now!, John Eger Mar 2013

Steam...Now!, John Eger

The STEAM Journal

With America slowly awakening to the need to turn out creative and innovative workers who can join the 21st century (its already 2012) workplace -- because they have the new thinking skills --we have to change the current emphasis on STEM, for Science, Technology, Engineering and Math to STEAM, by insuring that the whole brain is nurtured through the arts: thus STEAM.


Equations Of Light - The Steam Journal Inaugural Issue, The Cover Art, Chris Brownell Mar 2013

Equations Of Light - The Steam Journal Inaugural Issue, The Cover Art, Chris Brownell

The STEAM Journal

This is the background to some of the work, art and thinking that went into the cover art for the inaugural issue.