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- Virtual I/O (2)
- Virtual reality (2)
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- Film analysis (1)
- Georgia Institute of Technology (1)
- I-Glasses (1)
- Innovative technologies (1)
- Johnny Mnemnonic Virtuosity The Net Disclosure (1)
- Keanu Reeves Denzel Washington Sandra Bullock Michael Douglas Demi Moore (1)
- Mandala Virtual World system (1)
- Multigen (1)
- P.D. Quick (1)
- Physiology (1)
- Psychology (1)
- Red Planet (1)
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- Siggraph '95 (1)
- Smart Model (1)
- Straylight Corporation (1)
- The Vivid Group and Multigen Inc. (1)
- Thomson Entertainment Systems (1)
- U.F.O. - Upon Further reservation (1)
- University of North Carolina Chapel Hill (1)
- Venturer S-2 (1)
- Virtual Reality (1)
- Virtual World Entertainment Inc. (1)
- Vivid Group (1)
Articles 1 - 3 of 3
Full-Text Articles in Art and Design
Vrware Beware: Vr At Siggraph, P.D. Quick
Vrware Beware: Vr At Siggraph, P.D. Quick
SWITCH
The article uses the author’s experiences from the event of Siggraph ‘95 to comment on upcoming products using virtual or augmented reality. The article includes further discussion on the products’ effects on the psychology and physiology of consumers. Some examples include the “i-Glasses” from Virtual I/O, the “Smart Model” from Multigen, as well as the nanomanipulator created by University of North Carolina Chapel Hill Department of Computer Science, and the Phobia Project developed by the Georgia Tech Graphics Visualization and Usability Center. The article also covers not only the products of this event, but also the courses, panels, papers, and …
Virtual Celluoid, Switch Staffs
Virtual Celluoid, Switch Staffs
SWITCH
The article is an analysis of the author’s research pertaining to films relating to or containing the concept of virtual reality. The author lists several films such as Johnny Mnemnonic, Virtuosity, The Net, and Disclosure and provides a brief synopsis and review of each movie. Each film explains the concept of virtual reality through differing plots and methods such as cyberspace, progressive software, and artificial intelligence. The author also gives their own insight into and ratings of the films, explaining what they think is the most relatable in terms of overall storyline as well as how realisticly the movie portrays …
Vr Products, P.D. Quick
Vr Products, P.D. Quick
SWITCH
The article is an analysis of the author’s experience testing several virtual reality items at Siggraph, an annual convention displaying computer machinery and interactive technology products. The author explains each device and how they work, the company behind the invention, as well as how it can help with future technological advancements. Several products are explained in more depth; the i-Glasses by Virtual I/O, Red Planet by Virtual World Entertainment Inc., Venturer S-2 by Thomson Entertainment Systems, and several more. Each item explores virtual reality in differing ways such as interactive video games, more user-friendly 3D modeling, and virtual movie theater …